Force better names in explosives placing menu

This commit is contained in:
johnb432 2024-08-12 09:35:19 +02:00
parent 43d42c85cd
commit 29af35ae8b

View File

@ -171,6 +171,7 @@ class CfgMagazines {
// Orange DLC: // Orange DLC:
class APERSMineDispenser_Mag: SatchelCharge_Remote_Mag { class APERSMineDispenser_Mag: SatchelCharge_Remote_Mag {
displayNameShort = ""; // Original text: "Mine Dispenser descr. short" which is useless
GVAR(SetupObject) = "ACE_Explosives_Place_APERSMineDispenser"; GVAR(SetupObject) = "ACE_Explosives_Place_APERSMineDispenser";
class ACE_Triggers { class ACE_Triggers {
SupportedTriggers[] = {"Timer", "Command", "MK16_Transmitter"}; SupportedTriggers[] = {"Timer", "Command", "MK16_Transmitter"};
@ -184,6 +185,7 @@ class CfgMagazines {
}; };
}; };
class TrainingMine_Mag: APERSMine_Range_Mag { class TrainingMine_Mag: APERSMine_Range_Mag {
displayNameShort = ""; // Original text: "Dummy Mine descr. short" which is useless
GVAR(SetupObject) = "ACE_Explosives_Place_TrainingMine"; GVAR(SetupObject) = "ACE_Explosives_Place_TrainingMine";
class ACE_Triggers { class ACE_Triggers {
SupportedTriggers[] = {"PressurePlate"}; SupportedTriggers[] = {"PressurePlate"};