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hide clock, use eventhandler
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@ -99,3 +99,14 @@ call FUNC(determineZoom);
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};
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};
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};
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};
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}] call EFUNC(common,addEventHandler);
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}] call EFUNC(common,addEventHandler);
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// hide clock on map if player has no watch
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GVAR(hasWatch) = true;
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["playerInventoryChanged", {
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if (isNull (_this select 0)) exitWith {
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GVAR(hasWatch) = true;
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};
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GVAR(hasWatch) = "ItemWatch" in (_this select 1 select 17);
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}] call ace_common_fnc_addEventhandler
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@ -4,6 +4,4 @@
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((_this select 0) displayCtrl 1016) ctrlShow GVAR(mapShowCursorCoordinates);
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((_this select 0) displayCtrl 1016) ctrlShow GVAR(mapShowCursorCoordinates);
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// hide time when no map in inventory
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// hide time when no map in inventory
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if (!isNull ACE_player) then {
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((_this select 0) displayCtrl 101) ctrlShow GVAR(hasWatch);
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((_this select 0) displayCtrl 101) ctrlShow ("ItemWatch" in assignedItems ACE_player);
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};
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