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https://github.com/acemod/ACE3.git
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Merge pull request #1820 from acemod/mk6-fixBISleveling
Mk6 fix leveling
This commit is contained in:
commit
2a19521f68
@ -31,6 +31,8 @@ class CfgVehicles {
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class Turrets: Turrets {
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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class MainTurret: MainTurret {
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turretInfoType = "ACE_Mk6_RscWeaponRangeArtillery";
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turretInfoType = "ACE_Mk6_RscWeaponRangeArtillery";
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discreteDistance[] = {};
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discreteDistanceInitIndex = 0;
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};
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};
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};
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};
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class ACE_SelfActions {
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class ACE_SelfActions {
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@ -3,8 +3,17 @@ class RscInGameUI {
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class CA_IGUI_elements_group: RscControlsGroup {};
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class CA_IGUI_elements_group: RscControlsGroup {};
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};
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};
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class ACE_Mk6_RscWeaponRangeArtillery: RscWeaponRangeArtillery {
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class ACE_Mk6_RscWeaponRangeArtillery: RscWeaponRangeArtillery {
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onLoad = QUOTE(uiNamespace setVariable [ARR_2('ACE_Mk6_RscWeaponRangeArtillery',(_this select 0))]; _this call FUNC(turretDisplayLoaded););
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onLoad = QUOTE(uiNamespace setVariable [ARR_2('ACE_Mk6_RscWeaponRangeArtillery', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Mk6Mortar')])] call EFUNC(common,localEvent););
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controls[] = {"ACE_MILS_GROUP", "CA_IGUI_elements_group","CA_RangeElements_group"};
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controls[] = {"ACE_ChargeDisplay", "ACE_MILS_GROUP", "CA_IGUI_elements_group","CA_RangeElements_group"};
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class ACE_ChargeDisplay: RscStructuredText {
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idc = 80085;
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colorText[] = {1, 1, 1, 1};
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colorBackground[] = {0, 0, 0, 0.1};
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x = "(profilenamespace getvariable ['IGUI_GRID_WEAPON_X', ((safezoneX + safezoneW) - (12.4 * (((safezoneW / safezoneH) min 1.2) / 40)) - 0.5 * (((safezoneW / safezoneH) min 1.2) / 40))])";
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y = "2.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (profilenamespace getvariable ['IGUI_GRID_WEAPON_Y', (safezoneY + 0.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))])";
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w = "10 * (((safezoneW / safezoneH) min 1.2) / 40)";
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h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
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};
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class ACE_MILS_GROUP: CA_IGUI_elements_group {
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class ACE_MILS_GROUP: CA_IGUI_elements_group {
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idc = 80170;
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idc = 80170;
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class controls {
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class controls {
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@ -3,3 +3,4 @@
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if (!hasInterface) exitWith {};
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if (!hasInterface) exitWith {};
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["playerVehicleChanged", {_this call FUNC(handlePlayerVehicleChanged);}] call EFUNC(common,addEventHandler);
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["playerVehicleChanged", {_this call FUNC(handlePlayerVehicleChanged);}] call EFUNC(common,addEventHandler);
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["infoDisplayChanged", {_this call FUNC(turretDisplayLoaded);}] call EFUNC(common,addEventHandler);
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@ -12,10 +12,13 @@ class CfgPatches {
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};
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};
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};
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};
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#include "ACE_Settings.hpp"
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#include "CfgEventHandlers.hpp"
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgWeapons.hpp"
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//UI Stuff:
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class RscText;
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class RscText;
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class RscListbox;
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class RscListbox;
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class RscListNBox;
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class RscListNBox;
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@ -23,7 +26,7 @@ class RscPicture;
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class RscControlsGroup;
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class RscControlsGroup;
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class ScrollBar;
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class ScrollBar;
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class RscActiveText;
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class RscActiveText;
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class RscStructuredText;
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#include "RscInGameUI.hpp"
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#include "RscInGameUI.hpp"
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#include "RscRangeTable.hpp"
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#include "RscRangeTable.hpp"
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#include "ACE_Settings.hpp"
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@ -21,7 +21,7 @@
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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private ["_shooterMan", "_bisAirFriction", "_temperature", "_newMuzzleVelocityCoefficent", "_bulletVelocity", "_bulletSpeed"];
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private ["_shooterMan", "_temperature", "_newMuzzleVelocityCoefficent", "_bulletVelocity", "_bulletSpeed"];
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disableSerialization;
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disableSerialization;
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@ -35,11 +35,6 @@ if (_vehicle distance ACE_player > 8000) exitWith {false};
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_shooterMan = gunner _vehicle;
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_shooterMan = gunner _vehicle;
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if (!([_shooterMan] call EFUNC(common,isPlayer))) exitWith {false};
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if (!([_shooterMan] call EFUNC(common,isPlayer))) exitWith {false};
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//Should be zero, just make sure:
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_bisAirFriction = getNumber (configFile >> "CfgAmmo" >> _ammo >> "airFriction");
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if (_bisAirFriction != 0) exitWith {ERROR("Non zero base airFriction");};
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//Calculate air density:
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//Calculate air density:
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_altitude = (getPosASL _vehicle) select 2;
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_altitude = (getPosASL _vehicle) select 2;
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_temperature = _altitude call EFUNC(weather,calculateTemperatureAtHeight);
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_temperature = _altitude call EFUNC(weather,calculateTemperatureAtHeight);
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@ -16,33 +16,29 @@
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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private ["_chargeText", "_xPos", "_yPos", "_wPos", "_hPos", "_tubeWeaponName", "_fireModes"];
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PARAMS_2(_player,_newVehicle);
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PARAMS_2(_player,_newVehicle);
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private["_tubeWeaponName" ,"_fireModes"];
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if (isNull _newVehicle) exitWith {};
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if (isNull _newVehicle) exitWith {};
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if (!(_newVehicle isKindOf "Mortar_01_base_F")) exitWith {};
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if (!(_newVehicle isKindOf "Mortar_01_base_F")) exitWith {};
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_chargeText = (findDisplay 46) ctrlCreate ["RscStructuredText", 80085];
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_xPos = (profilenamespace getvariable ["IGUI_GRID_WEAPON_X", ((safezoneX + safezoneW) - (12.4 * (((safezoneW / safezoneH) min 1.2) / 40)) - 0.5 * (((safezoneW / safezoneH) min 1.2) / 40))]);
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_yPos = 2.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (profilenamespace getvariable ["IGUI_GRID_WEAPON_Y", (safezoneY + 0.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))]);
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_wPos = 10 * (((safezoneW / safezoneH) min 1.2) / 40);
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_hPos = 1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25);
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_chargeText ctrlSetPosition [_xPos, _yPos, _wPos, _hPos];
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_chargeText ctrlCommit 0;
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_tubeWeaponName = (weapons _newVehicle) select 0;
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_tubeWeaponName = (weapons _newVehicle) select 0;
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_fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes");
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_fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes");
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//Restore last firemode:
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_lastFireMode = _newVehicle getVariable [QGVAR(lastFireMode), -1];
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if (_lastFireMode != -1) then {
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_player action ["SwitchWeapon", _newVehicle, _player, _lastFireMode];
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};
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[{
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[{
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private["_chargeText", "_currentChargeMode", "_currentFireMode", "_display", "_elevDeg", "_elevationDiff", "_lookVector", "_notGunnerView", "_realAzimuth", "_realElevation", "_upVectorDir", "_useMils", "_weaponDir"];
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PARAMS_2(_args,_pfID);
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PARAMS_2(_args,_pfID);
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EXPLODE_3_PVT(_args,_mortarVeh,_chargeText,_fireModes);
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EXPLODE_2_PVT(_args,_mortarVeh,_fireModes);
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if ((vehicle ACE_player) != _mortarVeh) then {
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if ((vehicle ACE_player) != _mortarVeh) then {
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[_pfID] call CBA_fnc_removePerFrameHandler;
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[_pfID] call CBA_fnc_removePerFrameHandler;
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ctrlDelete _chargeText;
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} else {
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} else {
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_useMils = _mortarVeh getVariable [QGVAR(useMils), true];
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_useMils = _mortarVeh getVariable [QGVAR(useMils), true];
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@ -51,8 +47,9 @@ _fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes")
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_currentFireMode = (weaponState [_mortarVeh, [0]]) select 2;
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_currentFireMode = (weaponState [_mortarVeh, [0]]) select 2;
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_currentChargeMode = _fireModes find _currentFireMode;
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_currentChargeMode = _fireModes find _currentFireMode;
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_text = format ["<t size='0.8'>%1: %2 <img image='%3'/></t>", (localize LSTRING(rangetable_charge)), _currentChargeMode, QUOTE(PATHTOF(UI\ui_charges.paa))];
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//Save firemode on vehicle:
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_chargeText ctrlSetStructuredText parseText _text;
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_mortarVeh setVariable [QGVAR(lastFireMode), _currentChargeMode];
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if (shownArtilleryComputer && {!GVAR(allowComputerRangefinder)}) then {
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if (shownArtilleryComputer && {!GVAR(allowComputerRangefinder)}) then {
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//Don't like this solution, but it works
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//Don't like this solution, but it works
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closeDialog 0;
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closeDialog 0;
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@ -62,18 +59,51 @@ _fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes")
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_display = uiNamespace getVariable ["ACE_Mk6_RscWeaponRangeArtillery", displayNull];
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_display = uiNamespace getVariable ["ACE_Mk6_RscWeaponRangeArtillery", displayNull];
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if (isNull _display) exitWith {}; //It may be null for the first frame
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if (isNull _display) exitWith {}; //It may be null for the first frame
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_chargeText = format ["<t size='0.8'>%1: %2 <img image='%3'/></t>", (localize LSTRING(rangetable_charge)), _currentChargeMode, QUOTE(PATHTOF(UI\ui_charges.paa))];
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//Hud should hidden in 3rd person
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//Hud should hidden in 3rd person
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_notGunnerView = cameraView != "GUNNER";
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_notGunnerView = cameraView != "GUNNER";
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//Update CurrentElevation Display:
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//Calc real azimuth/elevation
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//(looking at the sky VS looking at ground will radicaly change fire direction because BIS)
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_realAzimuth = -1;
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_realElevation = -1;
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if ((ctrlText (_display displayCtrl 173)) == "--") then {
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//No range (looking at sky), it will follow weaponDir:
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_weaponDir = _mortarVeh weaponDirection (currentWeapon _mortarVeh);
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_realAzimuth = (_weaponDir select 0) atan2 (_weaponDir select 1);
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_realElevation = asin (_weaponDir select 2);
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} else {
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//Valid range, will fire at camera dir
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_lookVector = (ATLToASL (positionCameraToWorld [0,0,0])) vectorFromTo (ATLToASL (positionCameraToWorld [0,0,10]));
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_realAzimuth = ((_lookVector select 0) atan2 (_lookVector select 1));
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_upVectorDir = (((vectorUp _mortarVeh) select 0) atan2 ((vectorUp _mortarVeh) select 1));
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_elevationDiff = (cos (_realAzimuth - _upVectorDir)) * acos ((vectorUp _mortarVeh) select 2);
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_realElevation = ((180 / PI) * (_mortarVeh animationPhase "mainGun")) + 75 - _elevationDiff;
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};
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//Update Heading Display:
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if (_notGunnerView || (!GVAR(allowCompass))) then {
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(_display displayCtrl 80156) ctrlSetText "";
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} else {
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if (_useMils) then {
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(_display displayCtrl 80156) ctrlSetText str (((round (_realAzimuth * 6400 / 360)) + 6400) % 6400);
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} else {
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(_display displayCtrl 80156) ctrlSetText str ((round (_realAzimuth + 360)) % 360);
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};
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};
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//Update CurrentElevation Display and "charge" text
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if (_notGunnerView) then {
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if (_notGunnerView) then {
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(_display displayCtrl 80085) ctrlSetStructuredText parseText "";
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(_display displayCtrl 80175) ctrlSetText "";
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(_display displayCtrl 80175) ctrlSetText "";
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} else {
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} else {
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_elevDeg = parseNumber ctrlText (_display displayCtrl 175);
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(_display displayCtrl 80085) ctrlSetStructuredText parseText _chargeText;
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if (_useMils) then {
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if (_useMils) then {
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(_display displayCtrl 80175) ctrlSetText str round (_elevDeg * 6400 / 360);
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(_display displayCtrl 80175) ctrlSetText str ((round (_realElevation * 6400 / 360)) % 6400);
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} else {
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} else {
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(_display displayCtrl 80175) ctrlSetText str _elevDeg;
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(_display displayCtrl 80175) ctrlSetText str (((round (_realElevation * 100)) / 100) % 360);
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};
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};
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};
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};
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@ -85,24 +115,13 @@ _fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes")
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if (_elevDeg <= 0) then { //Bad data means "----" out of range
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if (_elevDeg <= 0) then { //Bad data means "----" out of range
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(_display displayCtrl 80176) ctrlSetText (ctrlText (_display displayCtrl 176));
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(_display displayCtrl 80176) ctrlSetText (ctrlText (_display displayCtrl 176));
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} else {
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} else {
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_elevDeg = _elevDeg + (_realElevation - (parseNumber ctrlText (_display displayCtrl 175)));
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if (_useMils) then {
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if (_useMils) then {
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(_display displayCtrl 80176) ctrlSetText str round (_elevDeg * 6400 / 360);
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(_display displayCtrl 80176) ctrlSetText str round ((round (_elevDeg * 6400 / 360)) % 6400);
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} else {
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} else {
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(_display displayCtrl 80176) ctrlSetText str _elevDeg;
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(_display displayCtrl 80176) ctrlSetText str (((round (_elevDeg * 100)) / 100) % 360);
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};
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};
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};
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};
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};
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};
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//Update Heading Display:
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if (_notGunnerView || (!GVAR(allowCompass))) then {
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(_display displayCtrl 80156) ctrlSetText "";
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} else {
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_rotationDegrees = ((getDir _mortarVeh) + (((-180 / PI) * (_mortarVeh animationPhase "mainTurret")) + 360)) % 360;
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if (_useMils) then {
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(_display displayCtrl 80156) ctrlSetText str round (_rotationDegrees * 6400 / 360);
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} else {
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(_display displayCtrl 80156) ctrlSetText (ctrlText (_display displayCtrl 156));
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};
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};
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};
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};
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}, 0, [_newVehicle, _chargeText,_fireModes]] call CBA_fnc_addPerFrameHandler;
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}, 0, [_newVehicle, _fireModes]] call CBA_fnc_addPerFrameHandler;
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@ -3,18 +3,28 @@
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* Called when the mk6's in game UI is loaded. Hides rangefinder data if it is disabled.
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* Called when the mk6's in game UI is loaded. Hides rangefinder data if it is disabled.
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*
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*
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* Arguments:
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* Arguments:
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* None
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* 0: Display <DISPLAY>
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* 1: Type <STRING>
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*
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*
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* Return Value:
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* Return Value:
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* None
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* None
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*
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*
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* Example:
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* Example:
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* [] call ace_mk6mortar_fnc_turretDisplayLoaded
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* [rsc,"Mk6Mortar"] call ace_mk6mortar_fnc_turretDisplayLoaded
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*
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*
|
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* Public: No
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* Public: No
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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disableSerialization;
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PARAMS_2(_display,_rscType);
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if (_rscType != "Mk6Mortar") exitWith {};
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if (isNull _display) exitWith {};
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private ["_fnc_hideControl", "_xPos", "_yPos", "_wPos", "_hPos"];
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#define CTRL_CA_OPTICSPITCH (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_OPTICSPITCH")
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#define CTRL_CA_OPTICSPITCH (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_OPTICSPITCH")
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#define CTRL_CA_OPTICSZOOM (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_OPTICSZOOM")
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#define CTRL_CA_OPTICSZOOM (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_OPTICSZOOM")
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#define CTRL_CA_SOLUTION_TEXT (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_SOLUTION_TEXT")
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#define CTRL_CA_SOLUTION_TEXT (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_SOLUTION_TEXT")
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@ -29,15 +39,8 @@
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#define CTRL_CA_ELEV (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_ELEV")
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#define CTRL_CA_ELEV (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_ELEV")
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#define CTRL_CA_ELEV_NEED (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_ELEV_NEED")
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#define CTRL_CA_ELEV_NEED (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_ELEV_NEED")
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private ["_display", "_fnc_hideControl"];
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|
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|
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disableSerialization;
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|
||||||
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|
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_display = uiNamespace getVariable ["ACE_Mk6_RscWeaponRangeArtillery", displayNull];
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|
||||||
if (isNull _display) exitWith {};
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|
||||||
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|
||||||
_fnc_hideControl = {
|
_fnc_hideControl = {
|
||||||
private "_idc";
|
private ["_idc", "_pos"];
|
||||||
PARAMS_2(_path,_hideCtrl);
|
PARAMS_2(_path,_hideCtrl);
|
||||||
_idc = getNumber (_path >> "IDC");
|
_idc = getNumber (_path >> "IDC");
|
||||||
_pos = [];
|
_pos = [];
|
||||||
@ -64,4 +67,3 @@ _fnc_hideControl = {
|
|||||||
[CTRL_CA_HEADING, true] call _fnc_hideControl;
|
[CTRL_CA_HEADING, true] call _fnc_hideControl;
|
||||||
[CTRL_CA_ELEV, true] call _fnc_hideControl;
|
[CTRL_CA_ELEV, true] call _fnc_hideControl;
|
||||||
[CTRL_CA_ELEV_NEED, true] call _fnc_hideControl;
|
[CTRL_CA_ELEV_NEED, true] call _fnc_hideControl;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user