overheating: hard code path to parent script_components

This commit is contained in:
Nicolás Badano 2015-01-13 00:37:53 -03:00
parent a53a265117
commit 2a2eb38de7
7 changed files with 7 additions and 9 deletions

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@ -1,5 +1,5 @@
// by commy2 and CAA-Picard
#include "script_component.hpp"
#include "\z\ace\addons\overheating\script_component.hpp"
_this spawn {
_player = _this select 0;

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@ -1,5 +1,5 @@
// by commy2
#include "script_component.hpp"
#include "\z\ace\addons\overheating\script_component.hpp"
private ["_unit", "_weapon", "_skipAnim", "_jammedWeapons"];

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@ -11,7 +11,7 @@
* Return value:
* New temperature (number)
*/
#include "script_component.hpp"
#include "\z\ace\addons\overheating\script_component.hpp"
private ["_temperature", "_barrelMass", "_totalTime", "_barrelSurface", "_time", "_deltaTime"];

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@ -1,5 +1,5 @@
// based on KK_fnc_playerWeaponMulfunction from KillzoneKid
#include "script_component.hpp"
#include "\z\ace\addons\overheating\script_component.hpp"
private ["_unit", "_weapon", "_jammedWeapons"];

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@ -1,5 +1,5 @@
// by commy2 and CAA-Picard
#include "script_component.hpp"
#include "\z\ace\addons\overheating\script_component.hpp"
private ["_unit", "_weapon", "_ammo", "_projectile", "_velocity", "_variableName", "_overheat", "_temperature", "_time", "_energyIncrement", "_barrelMass", "_scaledTemperature"];

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@ -1,5 +1,5 @@
// by commy2
#include "script_component.hpp"
#include "\z\ace\addons\overheating\script_component.hpp"
private ["_player", "_weapon"];

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@ -1,5 +1,5 @@
// by commy2
#include "script_component.hpp"
#include "\z\ace\addons\overheating\script_component.hpp"
private ["_player", "_weapon"];
@ -7,8 +7,6 @@ _player = _this select 0;
_weapon = _this select 1;
// don't consume the barrel, but rotate through them.
//player removeItem "ACE_SpareBarrel";
[localize "STR_ACE_Overheating_SwappedBarrel", QUOTE(PATHOF(UI\spare_barrel_ca.paa))] call EFUNC(common,displayTextPicture);
_player setVariable [format [QGVAR(%1), _weapon], [0, 0], false];