add interaction position and defuse object position

and reduce interaction distance
This commit is contained in:
bux 2015-12-30 09:11:57 +01:00
parent 112c002b0b
commit 2a6042bf61
3 changed files with 54 additions and 15 deletions

View File

@ -21,7 +21,6 @@ class CfgAmmo {
class DirectionalBombCore: TimeBombCore;
class DirectionalBombBase: DirectionalBombCore;
class APERSTripMine_Wire_Ammo: DirectionalBombBase;
class SLAMDirectionalMine_Wire_Ammo: DirectionalBombBase;
@ -31,11 +30,16 @@ class CfgAmmo {
class DirectionalBombBase;
class ClaymoreDirectionalMine_Remote_Ammo: DirectionalBombBase {
ACE_Explosive = "ClaymoreDirectionalMine_Remote_Ammo_Scripted";
GVAR(defuseObjectPosition[]) = {0, 0, 0.038};
soundActivation[] = {"", 0, 0, 0};
soundDeactivation[] = {"", 0, 0, 0};
};
//class ClaymoreDirectionalMine_Remote_Ammo_Scripted: ClaymoreDirectionalMine_Remote_Ammo;
class APERSTripMine_Wire_Ammo: DirectionalBombBase {
GVAR(defuseObjectPosition[]) = {-1.415, 0, 0.12};
};
class SLAMDirectionalMine_Wire_Ammo: DirectionalBombBase {
indirectHitRange = 20;
ACE_explodeOnDefuse = 1;
@ -55,6 +59,7 @@ class CfgAmmo {
class PipeBombBase;
class DemoCharge_Remote_Ammo: PipeBombBase {
ACE_Explosive = "DemoCharge_Remote_Ammo_Scripted";
GVAR(defuseObjectPosition[]) = {0.07,0,0.055};
soundActivation[] = {"", 0, 0, 0};
soundDeactivation[] = {"", 0, 0, 0};
hit = 500;
@ -63,17 +68,18 @@ class CfgAmmo {
};
class SatchelCharge_Remote_Ammo: PipeBombBase {
ACE_Explosive = "SatchelCharge_Remote_Ammo_Scripted";
GVAR(defuseObjectPosition[]) = {0.1,0.1,0.05};
soundActivation[] = {"", 0, 0, 0};
soundDeactivation[] = {"", 0, 0, 0};
};
/*class DemoCharge_Remote_Ammo_Scripted: DemoCharge_Remote_Ammo;
class SatchelCharge_Remote_Ammo_Scripted: SatchelCharge_Remote_Ammo;*/
class IEDUrbanBig_Remote_Ammo: PipeBombBase {
triggerWhenDestroyed = 1;
ACE_explodeOnDefuse = 0.02;
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
};
class IEDUrbanBig_Command_Ammo: IEDUrbanBig_Remote_Ammo {
mineTrigger = "RemoteTrigger";
@ -81,19 +87,19 @@ class CfgAmmo {
class IEDUrbanBig_Range_Ammo: IEDUrbanBig_Remote_Ammo {
mineTrigger = "RangeTrigger";
};
class IEDUrbanSmall_Remote_Ammo: PipeBombBase {
triggerWhenDestroyed = 1;
ACE_explodeOnDefuse = 0.02;
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
};
class IEDUrbanSmall_Command_Ammo: IEDUrbanSmall_Remote_Ammo {
};
class IEDUrbanSmall_Command_Ammo: IEDUrbanSmall_Remote_Ammo {
mineTrigger = "RemoteTrigger";
};
class IEDUrbanSmall_Range_Ammo: IEDUrbanSmall_Remote_Ammo {
mineTrigger = "RangeTrigger";
};
class IEDLandBig_Remote_Ammo: PipeBombBase {
triggerWhenDestroyed = 1;
ACE_explodeOnDefuse = 0.02;
@ -105,7 +111,7 @@ class CfgAmmo {
class IEDLandBig_Range_Ammo: IEDLandBig_Remote_Ammo {
mineTrigger = "RangeTrigger";
};
class IEDLandSmall_Remote_Ammo: PipeBombBase {
triggerWhenDestroyed = 1;
ACE_explodeOnDefuse = 0.02;

View File

@ -62,7 +62,7 @@ class CfgVehicles {
class ACE_Actions {
class ACE_MainActions {
selection = "";
distance = 5;
distance = 1;
condition = "true";
class ACE_Defuse {
displayName = CSTRING(Defuse);
@ -73,7 +73,7 @@ class CfgVehicles {
icon = PATHTOF(UI\Defuse_ca.paa);
priority = 0.8;
hotkey = "F";
distance = 5;
distance = 1;
};
};
};
@ -92,12 +92,12 @@ class CfgVehicles {
class ACE_Actions {
class ACE_MainActions {
selection = "";
distance = 5;
distance = 1;
condition = "true";
class ACE_SetTrigger {
selection = "";
displayName = CSTRING(TriggerMenu);
distance = 4;
distance = 1;
condition = "true";
statement = "";
insertChildren = QUOTE([ARR_3(_target getVariable QUOTE(QGVAR(class)),_target,_player)] call FUNC(addTriggerActions););
@ -109,7 +109,7 @@ class CfgVehicles {
class ACE_PickUp {
selection = "";
displayName = CSTRING(Pickup);
distance = 4;
distance = 1;
condition = "true";
statement = QUOTE([ARR_2(_player,_target getVariable QUOTE(QGVAR(class)))] call EFUNC(common,addToInventory);deleteVehicle _target;);
showDisabled = 0;
@ -124,6 +124,11 @@ class CfgVehicles {
class ACE_Explosives_Place_DemoCharge:ACE_Explosives_Place {
displayName = "Demo Charge";
model = "\A3\Weapons_F\explosives\c4_charge_small_d";
class ACE_Actions: ACE_Actions {
class ACE_MainActions: ACE_MainActions {
position = "[-0.07,0,0.055]";
};
};
};
class ACE_Explosives_Place_APERSBoundingMine:ACE_Explosives_Place {
displayName = "APERS Bounding Mine";
@ -136,6 +141,14 @@ class CfgVehicles {
class ACE_Explosives_Place_APERSTripwireMine:ACE_Explosives_Place {
displayName = "APERS Tripwire Mine";
model = "\A3\Weapons_F\explosives\mine_AP_tripwire";
class ACE_Actions: ACE_Actions {
class ACE_MainActions: ACE_MainActions {
position = "[1.415,0,0.12]";
};
};
};
class ACE_Explosives_Place_ATMine:ACE_Explosives_Place {
@ -146,11 +159,21 @@ class CfgVehicles {
class ACE_Explosives_Place_Claymore:ACE_Explosives_Place {
displayName = "Claymore";
model = "\A3\Weapons_F\explosives\mine_AP_miniclaymore";
class ACE_Actions: ACE_Actions {
class ACE_MainActions: ACE_MainActions {
position = "[0,0,0.038]";
};
};
};
class ACE_Explosives_Place_SatchelCharge:ACE_Explosives_Place {
displayName = "Satchel Charge";
model = "\A3\Weapons_F\Explosives\satchel";
class ACE_Actions: ACE_Actions {
class ACE_MainActions: ACE_MainActions {
position = "[-0.1,-0.1,0.05]";
};
};
};
class ACE_Explosives_Place_SLAM:ACE_Explosives_Place {

View File

@ -45,7 +45,17 @@ if (!("ACE_DefusalKit" in (items ACE_player))) exitWith {};
if (((_x distance ACE_player) < 15) && {!(_x in _minesHelped)}) then {
TRACE_2("Making Defuse Helper",(_x),(typeOf _x));
_defuseHelper = "ACE_DefuseObject" createVehicleLocal (getPos _x);
_defuseHelper attachTo [_x, [0,0,0]];
private _config = configFile >> "CfgAmmo" >> typeOf _x;
private _defuseObjectPosition = getArray (_config >> QGVAR(defuseObjectPosition));
if (_defuseObjectPosition isEqualTo []) then {
_defuseObjectPosition = [0,0,0];
};
TRACE_1("DefuseObjectPosition",(_defuseObjectPosition));
_defuseHelper attachTo [_x, _defuseObjectPosition];
_defuseHelper setVariable [QGVAR(Explosive),_x];
_addedDefuseHelpers pushBack _defuseHelper;
_minesHelped pushBack _x;