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Add missing realisticnames to Syndikat vehicles/aircraft.
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@ -314,6 +314,9 @@ class CfgVehicles {
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class Heli_Light_01_civil_base_F: Heli_Light_01_unarmed_base_F {
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displayName = CSTRING(Heli_Light_01_civil_Name);
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};
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class I_C_Heli_Light_01_civil_F: Heli_Light_01_civil_base_F {
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displayName = CSTRING(Heli_Light_01_civil_Name);
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};
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class Heli_Light_01_armed_base_F;
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class B_Heli_Light_01_armed_F: Heli_Light_01_armed_base_F {
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@ -727,6 +730,9 @@ class CfgVehicles {
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class C_Offroad_02_unarmed_F: Offroad_02_unarmed_base_F {
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displayName = CSTRING(C_Offroad_02_unarmed);
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};
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class I_C_Offroad_02_unarmed_F: Offroad_02_unarmed_base_F {
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displayName = CSTRING(C_Offroad_02_unarmed);
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};
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class C_Offroad_02_unarmed_F_black: C_Offroad_02_unarmed_F {
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displayName = CSTRING(C_Offroad_02_unarmed_black);
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};
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@ -748,6 +754,9 @@ class CfgVehicles {
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class C_Plane_Civil_01_racing_F: Plane_Civil_01_base_F {
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displayName = CSTRING(C_Plane_Civil_01_racing);
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};
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class I_C_Plane_Civil_01_F: Plane_Civil_01_base_F {
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displayName = CSTRING(C_Plane_Civil_01);
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};
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// Burraq
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class UAV_04_base_F;
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