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https://github.com/acemod/ACE3.git
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Replaced common,isAlive function with alive command
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f77242fce3
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@ -25,7 +25,7 @@ if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
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};
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};
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// drop if the crate is destroyed OR (target moved away from carrier (weapon disasembled))
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// drop if the crate is destroyed OR (target moved away from carrier (weapon disasembled))
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if ((!([_target] call EFUNC(common,isAlive))) || {(_unit distance _target) > 10}) then {
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if (!alive _target || {_unit distance _target > 10}) then {
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[_unit, _target] call FUNC(dropObject_carry);
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[_unit, _target] call FUNC(dropObject_carry);
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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};
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};
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@ -25,7 +25,7 @@ if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {
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};
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};
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// drop if the crate is destroyed OR (target moved away from carrier (weapon disasembled))
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// drop if the crate is destroyed OR (target moved away from carrier (weapon disasembled))
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if ((!([_target] call EFUNC(common,isAlive))) || {(_unit distance _target) > 10}) then {
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if (!alive _target || {_unit distance _target > 10}) then {
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[_unit, _target] call FUNC(dropObject);
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[_unit, _target] call FUNC(dropObject);
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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};
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};
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@ -26,7 +26,7 @@ if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
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};
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};
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// same as dragObjectPFH, checks if object is deleted or dead OR (target moved away from carrier (weapon disasembled))
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// same as dragObjectPFH, checks if object is deleted or dead OR (target moved away from carrier (weapon disasembled))
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if ((!([_target] call EFUNC(common,isAlive))) || {(_unit distance _target) > 10}) then {
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if (!alive _target || {_unit distance _target > 10}) then {
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[_unit, _target] call FUNC(dropObject);
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[_unit, _target] call FUNC(dropObject);
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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};
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};
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@ -26,7 +26,7 @@ if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {
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};
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};
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// same as dragObjectPFH, checks if object is deleted or dead OR (target moved away from carrier (weapon disasembled))
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// same as dragObjectPFH, checks if object is deleted or dead OR (target moved away from carrier (weapon disasembled))
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if ((!([_target] call EFUNC(common,isAlive))) || {(_unit distance _target) > 10}) then {
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if (!alive _target || {_unit distance _target > 10}) then {
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[_unit, _target] call FUNC(dropObject);
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[_unit, _target] call FUNC(dropObject);
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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};
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};
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