diff --git a/documentation/feature/vehiclelock.md b/documentation/feature/vehiclelock.md
index 2dc8b7e92d..e43dc40e33 100644
--- a/documentation/feature/vehiclelock.md
+++ b/documentation/feature/vehiclelock.md
@@ -7,12 +7,9 @@ parent: wiki
---
## 1. Overview
-
ACE3 Vehicle Lock is disabled by default. This feature adds the ability to lock and unlock vehicles and their inventory using a key, as well as picking locks of locked vehicles.
-
## 2. Usage
-
Locking, unlocking and picking vehicle locks is possible via the ACE Interact menu.
@@ -20,7 +17,5 @@ Locking, unlocking and picking vehicle locks is possible via the ACE Interact me
Different locking modes can be set, consult with your mission maker for more information.
-
## 3. Dependencies
-
`ace_interaction`
diff --git a/documentation/feature/weather.md b/documentation/feature/weather.md
index 284b5627fd..1c8f33978d 100644
--- a/documentation/feature/weather.md
+++ b/documentation/feature/weather.md
@@ -7,17 +7,12 @@ parent: wiki
---
## 1. Overview
-
ACE3 Weather is enabled by default. This feature simulates realistic weather according to map location, time of day, date, etc and makes sure every player experiences the same weather effects.
-
## 2. Usage
-
### 2.1 Wind info
-- Wind info is toggled on/off using Shift+K
+- Wind info is toggled on/off using Shift+K
- The arrow representing wind info is based on [Beaufort scale](http://en.wikipedia.org/wiki/Beaufort_scale#Modern_scale)
-
## 3. Dependencies
-
`ace_common`, `ace_modules`
diff --git a/documentation/feature/windeflection.md b/documentation/feature/windeflection.md
index 8a0a29ad1d..3a1c46b1e6 100644
--- a/documentation/feature/windeflection.md
+++ b/documentation/feature/windeflection.md
@@ -7,7 +7,6 @@ parent: wiki
---
## 1. Overview
-
ACE3 Wind Deflection is enabled by default. This feature simulates the wind deflection of projectiles fired by players and is designed to work independently or in conjunction with the Advanced Ballistic feature.
@@ -15,12 +14,9 @@ ACE3 Wind Deflection is enabled by default. This feature simulates the wind defl
The only affected projectiles are bullets and grenades. Mortar shells, tank shells, missiles and rockets are not affected.
-
## 2. Usage
-
-Wind Deflection can be disabled or modified via a Module in the 2D editor.
+ACE3 Wind Deflection can be disabled or modified via a Module in the 2D editor.
## 3. Dependencies
-
`ace_weather`
diff --git a/documentation/feature/zeus.md b/documentation/feature/zeus.md
new file mode 100644
index 0000000000..d8381fa0c9
--- /dev/null
+++ b/documentation/feature/zeus.md
@@ -0,0 +1,16 @@
+---
+layout: wiki
+title: Zeus
+description: The Zeus module improves the Vanilla functionality
+group: feature
+parent: wiki
+---
+
+## 1. Overview
+ACE3 Zeus is enabled by default. This feature provides control over vanilla aspects of Zeus.
+
+## 2. Usage
+ACE3 Zeus can be disabled or modified via a Module in the 2D editor.
+
+## 3. Dependencies
+`ace_common`, `ace_modules`