From 2abafc51475beb074b43584f64273bf0c07abe95 Mon Sep 17 00:00:00 2001 From: BullHorn <BullHorn7@gmail.com> Date: Fri, 22 May 2015 15:51:36 +0300 Subject: [PATCH] Docs: Add zeus.md and fix others Add zeus.md for ACE3 Zeus feature/module Fix standardization of vehiclelock.md, weather.md and windeflection.md --- documentation/feature/vehiclelock.md | 5 ----- documentation/feature/weather.md | 7 +------ documentation/feature/windeflection.md | 6 +----- documentation/feature/zeus.md | 16 ++++++++++++++++ 4 files changed, 18 insertions(+), 16 deletions(-) create mode 100644 documentation/feature/zeus.md diff --git a/documentation/feature/vehiclelock.md b/documentation/feature/vehiclelock.md index 2dc8b7e92d..e43dc40e33 100644 --- a/documentation/feature/vehiclelock.md +++ b/documentation/feature/vehiclelock.md @@ -7,12 +7,9 @@ parent: wiki --- ## 1. Overview - ACE3 Vehicle Lock is disabled by default. This feature adds the ability to lock and unlock vehicles and their inventory using a key, as well as picking locks of locked vehicles. - ## 2. Usage - Locking, unlocking and picking vehicle locks is possible via the ACE Interact menu. <div class="panel callout"> @@ -20,7 +17,5 @@ Locking, unlocking and picking vehicle locks is possible via the ACE Interact me <p>Different locking modes can be set, consult with your mission maker for more information.</p> </div> - ## 3. Dependencies - `ace_interaction` diff --git a/documentation/feature/weather.md b/documentation/feature/weather.md index 284b5627fd..1c8f33978d 100644 --- a/documentation/feature/weather.md +++ b/documentation/feature/weather.md @@ -7,17 +7,12 @@ parent: wiki --- ## 1. Overview - ACE3 Weather is enabled by default. This feature simulates realistic weather according to map location, time of day, date, etc and makes sure every player experiences the same weather effects. - ## 2. Usage - ### 2.1 Wind info -- Wind info is toggled on/off using <kbd>Shift+K</kbd> +- Wind info is toggled on/off using <kbd>Shift</kbd>+<kbd>K</kbd> - The arrow representing wind info is based on [Beaufort scale](http://en.wikipedia.org/wiki/Beaufort_scale#Modern_scale) - ## 3. Dependencies - `ace_common`, `ace_modules` diff --git a/documentation/feature/windeflection.md b/documentation/feature/windeflection.md index 8a0a29ad1d..3a1c46b1e6 100644 --- a/documentation/feature/windeflection.md +++ b/documentation/feature/windeflection.md @@ -7,7 +7,6 @@ parent: wiki --- ## 1. Overview - ACE3 Wind Deflection is enabled by default. This feature simulates the wind deflection of projectiles fired by players and is designed to work independently or in conjunction with the Advanced Ballistic feature. <div class="panel callout"> @@ -15,12 +14,9 @@ ACE3 Wind Deflection is enabled by default. This feature simulates the wind defl <p>The only affected projectiles are bullets and grenades. Mortar shells, tank shells, missiles and rockets are <b>not</b> affected.</p> </div> - ## 2. Usage - -Wind Deflection can be disabled or modified via a Module in the 2D editor. +ACE3 Wind Deflection can be disabled or modified via a Module in the 2D editor. ## 3. Dependencies - `ace_weather` diff --git a/documentation/feature/zeus.md b/documentation/feature/zeus.md new file mode 100644 index 0000000000..d8381fa0c9 --- /dev/null +++ b/documentation/feature/zeus.md @@ -0,0 +1,16 @@ +--- +layout: wiki +title: Zeus +description: The Zeus module improves the Vanilla functionality +group: feature +parent: wiki +--- + +## 1. Overview +ACE3 Zeus is enabled by default. This feature provides control over vanilla aspects of Zeus. + +## 2. Usage +ACE3 Zeus can be disabled or modified via a Module in the 2D editor. + +## 3. Dependencies +`ace_common`, `ace_modules`