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fix isNil capitalization
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@ -319,7 +319,7 @@ if (_activated) then {
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//--- Show hint about pinging for players
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if (
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isnil {profilenamespace getvariable "bis_fnc_curatorPinged_done"}
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isNil {profilenamespace getvariable "bis_fnc_curatorPinged_done"}
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&&
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{isTutHintsEnabled}
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&&
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@ -17,7 +17,7 @@
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#include "script_component.hpp"
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_fnc_scriptNameParentTemp = if !(isnil '_fnc_scriptName') then {_fnc_scriptName} else {'BIS_fnc_moduleProjectile'};
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_fnc_scriptNameParentTemp = if !(isNil '_fnc_scriptName') then {_fnc_scriptName} else {'BIS_fnc_moduleProjectile'};
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private ['_fnc_scriptNameParent'];
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_fnc_scriptNameParent = _fnc_scriptNameParentTemp;
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_fnc_scriptNameParentTemp = nil;
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@ -128,7 +128,7 @@ if (_activated) then {
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if (_attach) then {_projectile attachto [_logic,[0,0,_altitude]];};
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// Added by ace_zeus for ace_frag compatibility
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if (!isnil QEFUNC(frag,addPfhRound)) then {
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if (!isNil QEFUNC(frag,addPfhRound)) then {
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[objNull, _ammo, _projectile, true] call EFUNC(frag,addPfhRound);
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};
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