fix isNil capitalization

This commit is contained in:
commy2
2015-11-30 17:22:16 +01:00
parent 5e41643cff
commit 2b05f6f451
21 changed files with 32 additions and 32 deletions

View File

@ -319,7 +319,7 @@ if (_activated) then {
//--- Show hint about pinging for players
if (
isnil {profilenamespace getvariable "bis_fnc_curatorPinged_done"}
isNil {profilenamespace getvariable "bis_fnc_curatorPinged_done"}
&&
{isTutHintsEnabled}
&&

View File

@ -17,7 +17,7 @@
#include "script_component.hpp"
_fnc_scriptNameParentTemp = if !(isnil '_fnc_scriptName') then {_fnc_scriptName} else {'BIS_fnc_moduleProjectile'};
_fnc_scriptNameParentTemp = if !(isNil '_fnc_scriptName') then {_fnc_scriptName} else {'BIS_fnc_moduleProjectile'};
private ['_fnc_scriptNameParent'];
_fnc_scriptNameParent = _fnc_scriptNameParentTemp;
_fnc_scriptNameParentTemp = nil;
@ -128,7 +128,7 @@ if (_activated) then {
if (_attach) then {_projectile attachto [_logic,[0,0,_altitude]];};
// Added by ace_zeus for ace_frag compatibility
if (!isnil QEFUNC(frag,addPfhRound)) then {
if (!isNil QEFUNC(frag,addPfhRound)) then {
[objNull, _ammo, _projectile, true] call EFUNC(frag,addPfhRound);
};