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Make explosion reflections optional, default off
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parent
d69af47030
commit
2b1c312d13
@ -11,6 +11,12 @@ class ACE_Settings {
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typeName = "BOOL";
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typeName = "BOOL";
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value = 0;
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value = 0;
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};
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};
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class GVAR(ReflectionsEnabled) {
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displayName = CSTRING(EnableReflections);
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description = CSTRING(EnableReflections_Desc);
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typeName = "BOOL";
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value = 0;
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};
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class GVAR(maxTrack) {
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class GVAR(maxTrack) {
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displayName = CSTRING(MaxTrack);
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displayName = CSTRING(MaxTrack);
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description = CSTRING(MaxTrack_Desc);
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description = CSTRING(MaxTrack_Desc);
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@ -3,6 +3,7 @@
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private ["_split", "_radi", "_params", "_pos", "_explosiveInfo", "_los", "_nlos", "_zIndex", "_depth", "_indirectHitRange", "_indirectHit", "_distanceCount", "_lastPos", "_test", "_vec", "_testPos", "_buckets", "_excludes", "_bucketIndex", "_bucketPos", "_bucketList", "_c", "_index", "_blist", "_avgX", "_avgY", "_avgZ", "_bpos", "_distance", "_hitFactor", "_hit", "_range", "_refExp", "_rand", "_i", "_x", "_res", "_forEachIndex", "_explosions", "_can", "_dirvec", "_zAng"];
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private ["_split", "_radi", "_params", "_pos", "_explosiveInfo", "_los", "_nlos", "_zIndex", "_depth", "_indirectHitRange", "_indirectHit", "_distanceCount", "_lastPos", "_test", "_vec", "_testPos", "_buckets", "_excludes", "_bucketIndex", "_bucketPos", "_bucketList", "_c", "_index", "_blist", "_avgX", "_avgY", "_avgZ", "_bpos", "_distance", "_hitFactor", "_hit", "_range", "_refExp", "_rand", "_i", "_x", "_res", "_forEachIndex", "_explosions", "_can", "_dirvec", "_zAng"];
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BEGIN_COUNTER(fnc_findReflections);
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_params = _this select 0;
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_params = _this select 0;
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_pos = _params select 0;
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_pos = _params select 0;
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_explosiveInfo = _params select 1;
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_explosiveInfo = _params select 1;
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@ -124,3 +125,4 @@ if(_zIndex < 5) then {
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[DFUNC(doExplosions), 0, [_explosions, 0]] call CBA_fnc_addPerFrameHandler;
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[DFUNC(doExplosions), 0, [_explosions, 0]] call CBA_fnc_addPerFrameHandler;
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[(_this select 1)] call CBA_fnc_removePerFrameHandler;
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[(_this select 1)] call CBA_fnc_removePerFrameHandler;
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};
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};
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END_COUNTER(fnc_findReflections);
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@ -8,6 +8,7 @@
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if(!isServer) exitWith { };
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if(!isServer) exitWith { };
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BEGIN_COUNTER(frago);
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// _startTime = ACE_diagTime;
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// _startTime = ACE_diagTime;
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private ["_startTime", "_round", "_lastPos", "_lastVel", "_shellType", "_gun", "_fragTypes", "_warn", "_atlPos", "_isArmed", "_fuseDist", "_indirectHitRange", "_fragRange", "_c", "_m", "_k", "_gC", "_fragPower", "_fragPowerRandom", "_manObjects", "_objects", "_crew", "_fragCount", "_fragArcs", "_doRandom", "_boundingBox", "_targetPos", "_distance", "_add", "_bbX", "_bbY", "_bbZ", "_cubic", "_targetVel", "_baseVec", "_dir", "_currentCount", "_count", "_vecVar", "_vec", "_fp", "_vel", "_fragType", "_fragObj", "_randomCount", "_sectorSize", "_sectorOffset", "_i", "_randomDir", "_endTime", "_target"];
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private ["_startTime", "_round", "_lastPos", "_lastVel", "_shellType", "_gun", "_fragTypes", "_warn", "_atlPos", "_isArmed", "_fuseDist", "_indirectHitRange", "_fragRange", "_c", "_m", "_k", "_gC", "_fragPower", "_fragPowerRandom", "_manObjects", "_objects", "_crew", "_fragCount", "_fragArcs", "_doRandom", "_boundingBox", "_targetPos", "_distance", "_add", "_bbX", "_bbY", "_bbZ", "_cubic", "_targetVel", "_baseVec", "_dir", "_currentCount", "_count", "_vecVar", "_vec", "_fp", "_vel", "_fragType", "_fragObj", "_randomCount", "_sectorSize", "_sectorOffset", "_i", "_randomDir", "_endTime", "_target"];
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@ -108,7 +109,9 @@ _fragArcs set[360, 0];
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#endif
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#endif
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_doRandom = true;
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_doRandom = true;
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if(_isArmed && (count _objects) > 0) then {
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if(_isArmed && (count _objects) > 0) then {
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[_lastPos, _shellType] call FUNC(doReflections);
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if (GVAR(ReflectionsEnabled)) then {
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[_lastPos, _shellType] call FUNC(doReflections);
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};
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{
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{
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//if(random(1) > 0.5) then {
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//if(random(1) > 0.5) then {
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_target = _x;
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_target = _x;
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@ -212,3 +215,4 @@ if(_isArmed && (count _objects) > 0) then {
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// ACE_player sideChat format["tracks: %1", (count GVAR(trackedObjects))];
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// ACE_player sideChat format["tracks: %1", (count GVAR(trackedObjects))];
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// #endif
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// #endif
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// _endTime = ACE_diagTime;
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// _endTime = ACE_diagTime;
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END_COUNTER(frago);
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@ -45,6 +45,12 @@
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<Hungarian>Az ACE pattogzás-szimuláció engedélyezése</Hungarian>
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<Hungarian>Az ACE pattogzás-szimuláció engedélyezése</Hungarian>
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<Russian>Включить симуляцию обломков ACE</Russian>
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<Russian>Включить симуляцию обломков ACE</Russian>
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</Key>
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</Key>
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<Key ID="STR_ACE_Frag_EnableReflections">
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<English>Explosion Reflections Simulation</English>
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</Key>
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<Key ID="STR_ACE_Frag_EnableReflections_Desc">
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<English>Enable the ACE Explosion Reflection Simulation</English>
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</Key>
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<Key ID="STR_ACE_Frag_MaxTrack">
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<Key ID="STR_ACE_Frag_MaxTrack">
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<English>Maximum Projectiles Tracked</English>
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<English>Maximum Projectiles Tracked</English>
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<Spanish>Máximos proyectiles rastreados</Spanish>
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<Spanish>Máximos proyectiles rastreados</Spanish>
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