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Fixed missing private in Switchunits
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@ -15,7 +15,7 @@
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*/
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#include "script_component.hpp"
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private ["_nearestEnemyPlayers", "_allNearestPlayers", "_oldUnit", "_leave"];
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private ["_nearestEnemyPlayers", "_allNearestPlayers", "_oldUnit", "_leave", "_fnc_pfhSwitchUnit"];
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params ["_unit"];
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