mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
add more filters to ammo boxes
This commit is contained in:
parent
68388bc976
commit
2b63b2efa8
@ -2,31 +2,49 @@
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
disableSerialization;
|
||||
|
||||
GVAR(customFilters) = [];
|
||||
GVAR(selectedFilterIndex) = -1;
|
||||
|
||||
["inventoryDisplayLoaded", {_this call FUNC(inventoryDisplayLoaded)}] call EFUNC(common,addEventHandler);
|
||||
|
||||
// add custom filters
|
||||
DFUNC(filterBackpacks) = {
|
||||
params ["_config"];
|
||||
getNumber (_config >> "isBackpack") == 1
|
||||
};
|
||||
|
||||
// generate list of grenades
|
||||
GVAR(Grenades_ItemList) = [];
|
||||
|
||||
{
|
||||
GVAR(Grenades_ItemList) append getArray (configFile >> "CfgWeapons" >> "Throw" >> _x >> "magazines");
|
||||
false
|
||||
} count getArray (configFile >> "CfgWeapons" >> "Throw" >> "muzzles");
|
||||
|
||||
// make list case insensitive
|
||||
GVAR(Grenades_ItemList) = [GVAR(Grenades_ItemList), {toLower _this}] call EFUNC(common,map);
|
||||
|
||||
// filter duplicates
|
||||
GVAR(Grenades_ItemList) = GVAR(Grenades_ItemList) arrayIntersect GVAR(Grenades_ItemList);
|
||||
|
||||
[localize LSTRING(Grenades), QFUNC(filterGrenades)] call FUNC(addCustomFilter);
|
||||
|
||||
[localize LSTRING(Backpacks), QFUNC(filterBackpacks)] call FUNC(addCustomFilter);
|
||||
|
||||
DFUNC(filterUniforms) = {
|
||||
params ["_config"];
|
||||
getNumber (_config >> "ItemInfo" >> "type") == 801
|
||||
};
|
||||
|
||||
[localize LSTRING(Uniforms), QFUNC(filterUniforms)] call FUNC(addCustomFilter);
|
||||
|
||||
DFUNC(filterVests) = {
|
||||
params ["_config"];
|
||||
getNumber (_config >> "ItemInfo" >> "type") == 701
|
||||
};
|
||||
|
||||
[localize LSTRING(Vests), QFUNC(filterVests)] call FUNC(addCustomFilter);
|
||||
[localize LSTRING(Headgear), QFUNC(filterHeadgear)] call FUNC(addCustomFilter);
|
||||
|
||||
// generate list of medical items
|
||||
GVAR(Medical_ItemList) = [];
|
||||
|
||||
{
|
||||
GVAR(Medical_ItemList) append getArray (_x >> "items");
|
||||
false
|
||||
} count (
|
||||
("true" configClasses (configFile >> QEGVAR(Medical,Actions) >> "Basic")) +
|
||||
("true" configClasses (configFile >> QEGVAR(Medical,Actions) >> "Advanced"))
|
||||
);
|
||||
|
||||
// make list case insensitive
|
||||
GVAR(Medical_ItemList) = [GVAR(Medical_ItemList), {if (_this isEqualType "") then {toLower _this}}] call EFUNC(common,map);
|
||||
|
||||
// filter duplicates
|
||||
GVAR(Medical_ItemList) = GVAR(Medical_ItemList) arrayIntersect GVAR(Medical_ItemList);
|
||||
|
||||
[localize LSTRING(Medical), QFUNC(filterMedical)] call FUNC(addCustomFilter);
|
||||
|
@ -9,19 +9,27 @@ PREP(inventoryDisplayLoaded);
|
||||
PREP(onLBSelChanged);
|
||||
|
||||
// cache config
|
||||
// items in the inventory display can only be distinguished by their lb names and pictures
|
||||
// this can cause collisions (mainly weapons with attachments),
|
||||
// but if the item has the same name and picture it at least shouldn't change the filter anyway
|
||||
// luckily we don't need private items, so dummy and parent classes are out of the picture
|
||||
|
||||
if !(uiNamespace getVariable [QGVAR(configCached), false]) then {
|
||||
private _fnc_addToCache = {
|
||||
private _displayName = getText (_x >> "displayName");
|
||||
private _picture = getText (_x >> "picture");
|
||||
|
||||
// list box seems to delete the leading backslash
|
||||
if (_picture select [0,1] == "\") then {
|
||||
_picture = _picture select [1];
|
||||
};
|
||||
|
||||
uiNamespace setVariable [format [QGVAR(ItemKey:%1:%2), _displayName, _picture], _x];
|
||||
};
|
||||
|
||||
// weapons, magazines, items
|
||||
{
|
||||
if (getNumber (_x >> "scope") > 0) then {
|
||||
private _displayName = getText (_x >> "displayName");
|
||||
private _picture = getText (_x >> "picture");
|
||||
|
||||
if (_picture select [0,1] == "\") then {
|
||||
_picture = _picture select [1];
|
||||
};
|
||||
|
||||
uiNamespace setVariable [format [QGVAR(ItemKey:%1), _displayName, _picture], _x];
|
||||
};
|
||||
if (getNumber (_x >> "scope") > 0) then _fnc_addToCache;
|
||||
false
|
||||
} count (
|
||||
("true" configClasses (configFile >> "CfgWeapons")) +
|
||||
@ -31,20 +39,18 @@ if !(uiNamespace getVariable [QGVAR(configCached), false]) then {
|
||||
|
||||
// backpacks
|
||||
{
|
||||
if (getNumber (_x >> "scope") > 0 && {getNumber (_x >> "isBackpack") == 1}) then {
|
||||
private _displayName = getText (_x >> "displayName");
|
||||
private _picture = getText (_x >> "picture");
|
||||
|
||||
if (_picture select [0,1] == "\") then {
|
||||
_picture = _picture select [1];
|
||||
};
|
||||
|
||||
uiNamespace setVariable [format [QGVAR(ItemKey:%1), _displayName, _picture], _x];
|
||||
};
|
||||
if (getNumber (_x >> "scope") > 0 && {getNumber (_x >> "isBackpack") == 1}) then _fnc_addToCache;
|
||||
false
|
||||
} count ("true" configClasses (configFile >> "CfgVehicles"));
|
||||
|
||||
uiNamespace setVariable [QGVAR(configCached), true];
|
||||
};
|
||||
|
||||
PREP(filterHeadgear);
|
||||
PREP(filterUniforms);
|
||||
PREP(filterVests);
|
||||
PREP(filterBackpacks);
|
||||
PREP(filterGrenades);
|
||||
PREP(filterMedical);
|
||||
|
||||
ADDON = true;
|
||||
|
@ -1,4 +1,17 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Adds a custom filter list to the inventory display.
|
||||
* Functions are here as strings, because list boxes can only store numbers and strings.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Localized filter display name <STRING>
|
||||
* 1: Filter function name <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [["_filterName", "ERROR: No Name", [""]], ["_fncName", "", [""]]];
|
||||
|
@ -1,4 +1,17 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Returns the current item list box of given inventory display.
|
||||
* These can be Ground, Soldier, Uniform, Backpack or Vest.
|
||||
* Can also be Weapon since 1.52, but that apparently uses one of the above.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Inventory display <DISPLAY>
|
||||
*
|
||||
* Return Value:
|
||||
* Currently selected item list box <CONTROL>
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_display"];
|
||||
@ -9,9 +22,9 @@ scopeName "main";
|
||||
private _control = _display displayCtrl _x;
|
||||
|
||||
if (ctrlShown _control) then {
|
||||
_control breakOut "main"
|
||||
_control breakOut "main";
|
||||
};
|
||||
false
|
||||
} count [632, 640, 633, 638, 619];
|
||||
} count [IDC_ITEMLIST_GROUND, IDC_ITEMLIST_SOLDIER, IDC_ITEMLIST_UNIFORM, IDC_ITEMLIST_VEST, IDC_ITEMLIST_BACKPACK];
|
||||
|
||||
-1
|
||||
|
17
addons/filters/functions/fnc_filterBackpacks.sqf
Normal file
17
addons/filters/functions/fnc_filterBackpacks.sqf
Normal file
@ -0,0 +1,17 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
* Filter condition for the Backpacks filter list
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Item config entry <CONFIG>
|
||||
*
|
||||
* Return Value:
|
||||
* Item should appear in this list? <BOOL>
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_config"];
|
||||
|
||||
getNumber (_config >> "isBackpack") == 1
|
17
addons/filters/functions/fnc_filterGrenades.sqf
Normal file
17
addons/filters/functions/fnc_filterGrenades.sqf
Normal file
@ -0,0 +1,17 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
* Filter condition for the Grenades filter list
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Item config entry <CONFIG>
|
||||
*
|
||||
* Return Value:
|
||||
* Item should appear in this list? <BOOL>
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_config"];
|
||||
|
||||
toLower configName _config in GVAR(Grenades_ItemList)
|
17
addons/filters/functions/fnc_filterHeadgear.sqf
Normal file
17
addons/filters/functions/fnc_filterHeadgear.sqf
Normal file
@ -0,0 +1,17 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
* Filter condition for the Headgear filter list
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Item config entry <CONFIG>
|
||||
*
|
||||
* Return Value:
|
||||
* Item should appear in this list? <BOOL>
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_config"];
|
||||
|
||||
getNumber (_config >> "ItemInfo" >> "type") in [TYPE_HEADGEAR, TYPE_HMD] || {isClass (configFile >> "CfgGlasses" >> configName _config)}
|
17
addons/filters/functions/fnc_filterMedical.sqf
Normal file
17
addons/filters/functions/fnc_filterMedical.sqf
Normal file
@ -0,0 +1,17 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
* Filter condition for the Medical filter list
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Item config entry <CONFIG>
|
||||
*
|
||||
* Return Value:
|
||||
* Item should appear in this list? <BOOL>
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_config"];
|
||||
|
||||
toLower configName _config in GVAR(Medical_ItemList)
|
17
addons/filters/functions/fnc_filterUniforms.sqf
Normal file
17
addons/filters/functions/fnc_filterUniforms.sqf
Normal file
@ -0,0 +1,17 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
* Filter condition for the Uniforms filter list
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Item config entry <CONFIG>
|
||||
*
|
||||
* Return Value:
|
||||
* Item should appear in this list? <BOOL>
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_config"];
|
||||
|
||||
getNumber (_config >> "ItemInfo" >> "type") == TYPE_UNIFORM
|
17
addons/filters/functions/fnc_filterVests.sqf
Normal file
17
addons/filters/functions/fnc_filterVests.sqf
Normal file
@ -0,0 +1,17 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
* Filter condition for the Vests filter list
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Item config entry <CONFIG>
|
||||
*
|
||||
* Return Value:
|
||||
* Item should appear in this list? <BOOL>
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_config"];
|
||||
|
||||
getNumber (_config >> "ItemInfo" >> "type") == TYPE_VEST
|
@ -1,4 +1,15 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Updates item list and removes every entry that does not fit in the currently selected filter list.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Inventory display <DISPLAY>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
disableSerialization;
|
||||
@ -6,14 +17,14 @@ params ["_display"];
|
||||
|
||||
private _index = GVAR(selectedFilterIndex);
|
||||
private _itemList = _display call FUNC(currentItemListBox);
|
||||
private _filterFunction = missionNamespace getVariable ((_display displayCtrl 6554) lbData _index);
|
||||
private _filterFunction = missionNamespace getVariable ((_display displayCtrl IDC_FILTERLISTS) lbData _index);
|
||||
|
||||
if (_filterFunction isEqualType {}) then {
|
||||
private _i = 0;
|
||||
|
||||
while {_i < lbSize _itemList} do {
|
||||
private _config = uiNamespace getVariable [
|
||||
format [QGVAR(ItemKey:%1), _itemList lbText _i, _itemList lbPicture _i],
|
||||
format [QGVAR(ItemKey:%1:%2), _itemList lbText _i, _itemList lbPicture _i],
|
||||
configNull
|
||||
];
|
||||
|
||||
|
@ -1,10 +1,21 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Executed every time an inventory display is opened.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Inventory display <DISPLAY>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
disableSerialization;
|
||||
params ["_display"];
|
||||
|
||||
private _filter = _display displayCtrl 6554;
|
||||
private _filter = _display displayCtrl IDC_FILTERLISTS;
|
||||
|
||||
// engine defined behaviour is the following:
|
||||
// lb value, data and text don't matter, only the index.
|
||||
@ -39,7 +50,7 @@ _filter ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChanged)}];
|
||||
_filter lbSetCurSel _index;
|
||||
}, [_filter]] call EFUNC(common,execNextFrame);
|
||||
|
||||
// monitor changes that can happen and force our upate
|
||||
// monitor changes that can happen and force our update
|
||||
private _dummyControl = _display ctrlCreate ["RscMapControl", -1];
|
||||
|
||||
_dummyControl ctrlSetPosition [0,0,0,0];
|
||||
@ -53,9 +64,9 @@ _dummyControl ctrlAddEventHandler ["Draw", {
|
||||
|
||||
private _itemList = _display call FUNC(currentItemListBox);
|
||||
|
||||
// monitoring is done by setting a lb value. These are unused here and are reset every time the list box updates. 127 is just a random constant number.
|
||||
if (_itemList lbValue 0 != 127) then {
|
||||
// monitoring is done by setting a lb value. These are unused here and are reset every time the list box updates.
|
||||
if (_itemList lbValue 0 != DUMMY_VALUE) then {
|
||||
_display call FUNC(forceItemListUpdate);
|
||||
_itemList lbSetValue [0, 127];
|
||||
_itemList lbSetValue [0, DUMMY_VALUE];
|
||||
};
|
||||
}];
|
||||
|
@ -1,4 +1,17 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Executed when the filter list box is changed.
|
||||
* Sets new filter list index.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Filter list box <CONTROL>
|
||||
* 1: Filter list index <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
disableSerialization;
|
||||
|
@ -9,4 +9,13 @@
|
||||
#define DEBUG_SETTINGS DEBUG_ENABLED_FILTERS
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
|
||||
#define IDC_FILTERLISTS 6554
|
||||
#define IDC_ITEMLIST_GROUND 632
|
||||
#define IDC_ITEMLIST_SOLDIER 640
|
||||
#define IDC_ITEMLIST_UNIFORM 633
|
||||
#define IDC_ITEMLIST_VEST 638
|
||||
#define IDC_ITEMLIST_BACKPACK 619
|
||||
|
||||
#define DUMMY_VALUE 127
|
||||
|
@ -7,7 +7,7 @@
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Filters_Headgear">
|
||||
<English>Headgear</English>
|
||||
<German>Helme</German>
|
||||
<German>Kopfbedeckungen</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Filters_Glasses">
|
||||
<English>Glasses</English>
|
||||
@ -25,5 +25,9 @@
|
||||
<English>Grenades</English>
|
||||
<German>Granaten</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Filters_Medical">
|
||||
<English>Medical</English>
|
||||
<German>Sanimaterial</German>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
@ -38,25 +38,48 @@
|
||||
|
||||
|
||||
#define MACRO_ADDWEAPON(WEAPON,COUNT) class _xx_##WEAPON { \
|
||||
weapon = #WEAPON; \
|
||||
count = COUNT; \
|
||||
weapon = #WEAPON; \
|
||||
count = COUNT; \
|
||||
}
|
||||
|
||||
#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
|
||||
name = #ITEM; \
|
||||
count = COUNT; \
|
||||
name = #ITEM; \
|
||||
count = COUNT; \
|
||||
}
|
||||
|
||||
#define MACRO_ADDMAGAZINE(MAGAZINE,COUNT) class _xx_##MAGAZINE { \
|
||||
magazine = #MAGAZINE; \
|
||||
count = COUNT; \
|
||||
magazine = #MAGAZINE; \
|
||||
count = COUNT; \
|
||||
}
|
||||
|
||||
#define MACRO_ADDBACKPACK(BACKPACK,COUNT) class _xx_##BACKPACK { \
|
||||
backpack = #BACKPACK; \
|
||||
count = COUNT; \
|
||||
backpack = #BACKPACK; \
|
||||
count = COUNT; \
|
||||
}
|
||||
|
||||
// item types
|
||||
#define TYPE_DEFAULT 0
|
||||
#define TYPE_MUZZLE 101
|
||||
#define TYPE_OPTICS 201
|
||||
#define TYPE_FLASHLIGHT 301
|
||||
#define TYPE_BIPOD 302
|
||||
#define TYPE_FIRST_AID_KIT 401
|
||||
#define TYPE_FINS 501 // not implemented
|
||||
#define TYPE_BREATHING_BOMB 601 // not implemented
|
||||
#define TYPE_NVG 602
|
||||
#define TYPE_GOGGLE 603
|
||||
#define TYPE_SCUBA 604 // not implemented
|
||||
#define TYPE_HEADGEAR 605
|
||||
#define TYPE_FACTOR 607
|
||||
#define TYPE_RADIO 611
|
||||
#define TYPE_HMD 616
|
||||
#define TYPE_BINOCULAR 617
|
||||
#define TYPE_MEDIKIT 619
|
||||
#define TYPE_TOOLKIT 620
|
||||
#define TYPE_UAV_TERMINAL 621
|
||||
#define TYPE_VEST 701
|
||||
#define TYPE_UNIFORM 801
|
||||
#define TYPE_BACKPACK 901
|
||||
|
||||
#ifdef DISABLE_COMPILE_CACHE
|
||||
#define PREP(fncName) DFUNC(fncName) = compile preprocessFileLineNumbers QUOTE(PATHTOF(functions\DOUBLES(fnc,fncName).sqf))
|
||||
|
Loading…
Reference in New Issue
Block a user