Improve dragging getWeight function (#7261)

This commit is contained in:
mharis001 2019-12-11 12:53:34 -05:00 committed by PabstMirror
parent 01787312cc
commit 2bad2fac68
2 changed files with 77 additions and 28 deletions

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@ -1,45 +1,95 @@
#include "script_component.hpp"
/*
* Author: L-H, edited by commy2, rewritten by joko // Jonas
* Returns the weight of a crate.
* Author: L-H, edited by commy2, rewritten by joko // Jonas, re-rewritten by mharis001
* Returns the weight of the given object.
* Weight is calculated from the object's mass and its current inventory.
*
* Arguments:
* 0: Crate to get weight of <OBJECT>
* 0: Object <OBJECT>
*
* Return Value:
* Total Weight <NUMBER>
* Weight <NUMBER>
*
* Example:
* [Crate1] call ace_dragging_fnc_getweight;
* [_object] call ace_dragging_fnc_getWeight
*
* Public: No
*/
params ["_object"];
// Initialize the total weight.
private _totalWeight = 0;
private _weight = 0;
private _cfgWeapons = configFile >> "CfgWeapons";
private _cfgGlasses = configFile >> "CfgGlasses";
private _cfgVehicles = configFile >> "CfgVehicles";
private _cfgMagazines = configFile >> "CfgMagazines";
// Add the masses of "regular" items in the object's inventory
// Handle separating CfgGlasses items from this cargo array
getItemCargo _object params ["_itemTypes", "_itemCounts"];
// Cycle through all item types with their assigned config paths.
{
_x params ["_items", "_getConfigCode"];
_items params ["_item", "_count"];
// Cycle through all items and read their mass out of the config.
private _itemConfig = if (isClass (_cfgGlasses >> _x)) then {
_cfgGlasses >> _x
} else {
_cfgWeapons >> _x >> "ItemInfo"
};
_weight = _weight + getNumber (_itemConfig >> "mass") * (_itemCounts select _forEachIndex);
} forEach _itemTypes;
// Add the masses of magazine items in the object's inventory
getMagazineCargo _object params ["_magazineTypes", "_magazineCounts"];
{
// Multiply mass with amount of items and add the mass to the total weight.
_totalWeight = _totalWeight + (getNumber ((call _getConfigCode) >> "mass") * (_count select _forEachIndex));
} forEach _item;
true
} count [
//IGNORE_PRIVATE_WARNING ["_x"];
[getMagazineCargo _object, {configFile >> "CfgMagazines" >> _x}],
[getBackpackCargo _object, {configFile >> "CfgVehicles" >> _x}],
[getItemCargo _object, {configFile >> "CfgWeapons" >> _x >> "ItemInfo"}],
[getWeaponCargo _object, {configFile >> "CfgWeapons" >> _x >> "WeaponSlotsInfo"}]
];
_weight = _weight + getNumber (_cfgMagazines >> _x >> "mass") * (_magazineCounts select _forEachIndex);
} forEach _magazineTypes;
// add Weight of create to totalWeight
_totalWeight = _totalWeight + (getNumber (configFile >> "CfgVehicles" >> typeOf _object >> "mass"));
// Add the masses of backpack items in the object's inventory
getBackpackCargo _object params ["_backpackTypes", "_backpackCounts"];
// Mass in Arma isn't an exact amount but rather a volume/weight value. This attempts to work around that by making it a usable value. (sort of).
_totalWeight * 0.5
{
_weight = _weight + getNumber (_cfgVehicles >> _x >> "mass") * (_backpackCounts select _forEachIndex);
} forEach _backpackTypes;
{
_x params ["_weapon", "_muzzle", "_pointer", "_optic", "_primaryMagazine", "_secondaryMagazine", "_bipod"];
// Add the weapon's mass
_weight = _weight + getNumber (_cfgWeapons >> _weapon >> "WeaponSlotsInfo" >> "mass");
// Add the masses of the weapon's attachments if they exist
{
if (_x != "") then {
_weight = _weight + getNumber (_cfgWeapons >> _x >> "ItemInfo" >> "mass");
};
} forEach [_muzzle, _pointer, _optic, _bipod];
// Add the masses of the weapon's magazines if they exist
{
_x params ["_magazine"];
if (!isNil "_magazine") then {
_weight = _weight + getNumber (_cfgMagazines >> _magazine >> "mass");
};
} forEach [_primaryMagazine, _secondaryMagazine];
} forEach weaponsItemsCargo _object;
// Add the mass of the object itself
// The mass of sub-containers such as vests was added through the items cargo
// The container object is generally of type SupplyX and has mass of zero
_weight = _weight + getNumber (_cfgVehicles >> typeOf _object >> "mass");
// Mass in Arma isn't an exact amount but rather a volume/weight value
// This attempts to work around that by making it a usable value (sort of)
// Note: this is done before the recursive calls to avoid reducing the weight multiple times
_weight = _weight * 0.5;
// Handle sub-containers within the object's inventory
{
_x params ["", "_container"];
_weight = _weight + (_container call FUNC(getWeight));
} forEach everyContainer _object;
_weight

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@ -2,7 +2,6 @@
#define COMPONENT_BEAUTIFIED Dragging
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_ENABLED_DRAGGING
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define ENABLE_PERFORMANCE_COUNTERS