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trying to fix captilization
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@ -1,62 +0,0 @@
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#include "script_component.hpp"
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/*
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Author: eRazeri and CAA-Picard
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Attach an item to the unit
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Arguments:
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0: unit
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1: Item name
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Return Value:
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none
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*/
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private ["_unit", "_itemName", "_attachedItem"];
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_unit = _this select 0;
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_itemName = _this select 1;
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// Check if unit has an attached item
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if (_unit getVariable [QGVAR(ItemName), ""] != "") exitWith {};
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// Check if the unit still has the item
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if !((_itemName in items _unit) or (_itemName in magazines _unit)) exitWith {};
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// Attach item
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switch true do {
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case (_itemName == "AGM_IR_Strobe_Item") : {
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_attachedItem = "AGM_IR_Strobe_Effect" createVehicle [0,0,0];
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_attachedItem attachTo [_unit,[0,-0.11,0.16],"pilot"];//makes it attach to the head a bit better, shoulder is not good for visibility - eRazeri
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[localize "STR_AGM_Attach_IrStrobe_Attached"] call EFUNC(core,displayTextStructured);
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};
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case (_itemName == "B_IR_Grenade") : {
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_attachedItem = "B_IRStrobe" createVehicle [0,0,0];
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_attachedItem attachTo [_unit,[-0.05,0,0.12],"rightshoulder"];
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[localize "STR_AGM_Attach_IrGrenade_Attached"] call EFUNC(core,displayTextStructured);
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};
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case (_itemName == "O_IR_Grenade") : {
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_attachedItem = "O_IRStrobe" createVehicle [0,0,0];
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_attachedItem attachTo [_unit,[-0.05,0,0.12],"rightshoulder"];
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[localize "STR_AGM_Attach_IrGrenade_Attached"] call EFUNC(core,displayTextStructured);
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};
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case (_itemName == "I_IR_Grenade") : {
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_attachedItem = "I_IRStrobe" createVehicle [0,0,0];
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_attachedItem attachTo [_unit,[-0.05,0,0.12],"rightshoulder"];
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[localize "STR_AGM_Attach_IrGrenade_Attached"] call EFUNC(core,displayTextStructured);
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};
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case (_itemName == "Chemlight_blue" or {_itemName == "Chemlight_green"} or {_itemName == "Chemlight_red"} or {_itemName == "Chemlight_yellow"}) : {
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_attachedItem = _itemName createVehicle [0,0,0];
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_attachedItem attachTo [_unit,[-0.05,0,0.12],"rightshoulder"];
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[localize "STR_AGM_Attach_Chemlight_Attached"] call EFUNC(core,displayTextStructured);;
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};
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default {
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if (true) exitWith {};
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};
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};
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// Remove item
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_unit removeItem _itemName;
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_unit setVariable [QGVAR(ItemName), _itemName, true];
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_unit setVariable [QGVAR(Item), _attachedItem, true];
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