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also fix cooking off ammo boxes
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@ -71,6 +71,6 @@ if (local _box) then {
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if (local _box) then {
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_box setDamage 1;
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};
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}, [_box, _effects], 45 + random 75] call CBA_fnc_waitAndExecute; // Give signifcant time for ammo cookoff to occur (perhaps keep the box alive until all cooked off?)
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}, [_box, _effects], 3 + random 15] call CBA_fnc_waitAndExecute;
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}, _box, 0.5 + random 5] call CBA_fnc_waitAndExecute;
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}, [_box, _effects], 82.5] call CBA_fnc_waitAndExecute; // Give signifcant time for ammo cookoff to occur (perhaps keep the box alive until all cooked off?)
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}, [_box, _effects], 10.5] call CBA_fnc_waitAndExecute;
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}, _box, 3] call CBA_fnc_waitAndExecute;
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