diff --git a/addons/laser/CfgVehicles.hpp b/addons/laser/CfgVehicles.hpp index dd3f02a0cc..d8976ac204 100644 --- a/addons/laser/CfgVehicles.hpp +++ b/addons/laser/CfgVehicles.hpp @@ -5,7 +5,7 @@ class CfgVehicles { // @TODO: Changing the model and simulation hides it, but THEN IT DOESNT SPAWN WTF!? model = "\A3\Weapons_F\empty.p3d"; destrType = "DestructNo"; - simulation = "house"; + simulation = "LaserTarget"; class EventHandlers { init = QUOTE(_this call FUNC(laser_init));