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Adding required files
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9
addons/viewdistance/ACE_Settings.hpp
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9
addons/viewdistance/ACE_Settings.hpp
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class ACE_Settings {
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class GVAR(viewdistance) {
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typeName = "SCALAR";
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isClientSettable = 1;
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values[] = {1500,2000,2500,3000,3500,4000,5000,6000,7000,8000,9000,10000};
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displayName = "View Distance"; // has to be changed to string table type
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description = "Change View Distance";
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};
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};
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@ -6,10 +6,11 @@ class CfgPatches {
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weapons[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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requiredAddons[] = {"ace_common"};
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author[] = {""};
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author[] = {"Winter"};
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authorUrl = "";
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authorUrl = "https://github.com/Winter259";
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VERSION_CONFIG;
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VERSION_CONFIG;
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};
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};
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgEventHandlers.hpp"
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#include "ACE_Settings.hpp"
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24
addons/viewdistance/functions/fnc_changeViewDistance.sqf
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24
addons/viewdistance/functions/fnc_changeViewDistance.sqf
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/*
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* Author: Winter
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* Sets the player's current view distance according to allowed values.
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*
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*
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* Arguments:
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* 0: View Distance Setting (SCALAR)
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*
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* Return Value:
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* None
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*
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* Example:
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* [1500] call ace_common_fnc_imanexample
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_new_view_distance"];
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_new_view_distance = _this select 0;
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player setViewDistance (_new_view_distance);
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@ -1,3 +0,0 @@
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#include "script_component.hpp"
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diag_log text format["This is here as an example!!!"];
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