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Remove unused CfgInventoryGlobalVariable in movement and improve debugging
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@ -1,3 +0,0 @@
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class CfgInventoryGlobalVariable {
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maxSoldierLoad = 1200;
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};
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@ -6,8 +6,7 @@ if (!hasInterface) exitWith {};
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["playerChanged", FUNC(handleVirtualMass)] call FUNC(addEventHandler);
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["playerInventoryChanged", FUNC(handleVirtualMass)] call FUNC(addEventHandler);
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["ACE3 Movement", QGVAR(climb), localize LSTRING(Climb),
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{
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["ACE3 Movement", QGVAR(climb), localize LSTRING(Climb), {
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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@ -14,7 +14,6 @@ class CfgPatches {
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#include "CfgEventHandlers.hpp"
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#include "CfgFatigue.hpp"
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//#include "CfgInventoryGlobalVariable.hpp"
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#include "CfgMoves.hpp"
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#include "CfgVehicles.hpp"
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#include "ACE_Settings.hpp"
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@ -40,14 +40,29 @@ private _checkPos4end = _checkPos4beg vectorAdd (_dir vectorMultiply 1.3);
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private _checkPos5beg = _pos vectorAdd [-0.2 * (_dir select 1), -0.2 * -(_dir select 0), 1.5];
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private _checkPos5end = _checkPos5beg vectorAdd (_dir vectorMultiply 1.3);
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/*
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drawLine3D [ASLToATL _checkPos0beg, ASLToATL _checkPos0end, [0,1,0,1]];
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drawLine3D [ASLToATL _checkPos1beg, ASLToATL _checkPos1end, [1,0,0,1]];
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drawLine3D [ASLToATL _checkPos2beg, ASLToATL _checkPos2end, [1,0.5,0.5,1]];
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drawLine3D [ASLToATL _checkPos3beg, ASLToATL _checkPos3end, [1,0.5,0.5,1]];
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drawLine3D [ASLToATL _checkPos4beg, ASLToATL _checkPos4end, [1,0.5,0.5,1]];
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drawLine3D [ASLToATL _checkPos5beg, ASLToATL _checkPos5end, [1,0.5,0.5,1]];
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*/
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#ifdef DEBUG_MODE_FULL
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[{
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params ["_args", "_idPFH"];
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if (diag_tickTime > (_args select 0) + 5) exitWith {
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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};
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drawLine3D [ASLToATL (_args select 1), ASLToATL (_args select 2), [0,1,0,1]];
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drawLine3D [ASLToATL (_args select 3), ASLToATL (_args select 4), [1,0,0,1]];
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drawLine3D [ASLToATL (_args select 5), ASLToATL (_args select 6), [1,0.5,0.5,1]];
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drawLine3D [ASLToATL (_args select 7), ASLToATL (_args select 8), [1,0.5,0.5,1]];
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drawLine3D [ASLToATL (_args select 9), ASLToATL (_args select 10), [1,0.5,0.5,1]];
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drawLine3D [ASLToATL (_args select 11), ASLToATL (_args select 12), [1,0.5,0.5,1]];
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}, 0, [ diag_tickTime,
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_checkPos0beg, _checkPos0end,
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_checkPos1beg, _checkPos1end,
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_checkPos2beg, _checkPos2end,
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_checkPos3beg, _checkPos3end,
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_checkPos4beg, _checkPos4end,
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_checkPos5beg, _checkPos5end
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]] call CBA_fnc_addPerFrameHandler;
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#endif
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lineIntersects [_checkPos0beg, _checkPos0end]
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&& {!(lineIntersects [_checkPos1beg, _checkPos1end])}
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