mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
WIP Guidance rewrites.
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parent
eb6fdc2e34
commit
2d019abede
@ -6,5 +6,6 @@ class CfgAmmo {
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laserLock = 0;
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airLock = 0;
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manualControl = 0;
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timeToLive = 120;
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};
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};
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@ -6,13 +6,15 @@ PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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if(!local _shooter) exitWith { false };
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switch _weapon do {
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case "missiles_DAGR": {
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_this call FUNC(guidance_DAGR);
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//_this call FUNC(guidance_HellfireII);
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};
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case "GBU12BombLauncher": {
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_this call FUNC(guidance_LGB);
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};
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};
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//_this call FUNC(guidance_HellfireII);
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@ -1,4 +1,4 @@
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//#define DEBUG_MODE_FULL
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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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FUNC(guidance_DIRECT_LOAL_PFH) = {
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@ -15,21 +15,15 @@ FUNC(guidance_DIRECT_LOAL_PFH) = {
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};
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_targets = [_dagr, ACE_DEFAULT_LASER_CODE, 70, _curVelocity] call ace_laser_fnc_findLaserDesignator;
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TRACE_2("Targets", _target, _targets);
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if((_targets select 0)) then {
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_target = _targets select 1;
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// player sideChat "FUCK!";
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// drop ["\a3\data_f\Cl_basic","","Billboard",1,20,(getPos _dagr),[0,0,0],1,1.275,1.0,0.0,[5],[[1,0,0,1]],[0],0.0,2.0,"","",""];
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TRACE_2("Targets", _target, _targets);
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_yVec = vectorDir _dagr;
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_zVec = vectorUp _dagr;
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_xVec = vectorNormalized (_yVec vectorCrossProduct _zVec);
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_dagrPos = getPosASL _dagr;
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// player sideChat "G!";
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_targetPos = getPosASL _target;
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_shooterPos = getPosASL _shooter;
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@ -44,49 +38,41 @@ FUNC(guidance_DIRECT_LOAL_PFH) = {
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_targetPos = _targetPos vectorAdd _addHeight;
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_deflection = 0.015;
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_minDeflection = 0.005;
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_maxDeflection = 0.15;
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_targetVectorSeeker = [_dagr, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace);
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// _targetVectorSeeker = _dagr worldToModel (ASLtoATL _targetPos);
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// _targetVectorSeeker = [0,0,0] vectorFromTo _targetVectorSeeker;
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_yaw = 0.0;
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_targetVector = [0,0,0] vectorFromTo _targetVectorSeeker;
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TRACE_1("", _targetVectorSeeker, _targetVector);
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_yaw = 0;
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_pitch = 0;
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if((_targetVectorSeeker select 0) < 0) then {
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_yaw = -_deflection;
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_yaw = - ( (_minDeflection max ((_targetVector select 0) min _maxDeflection) ) );
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} else {
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if((_targetVectorSeeker select 0) > 0) then {
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_yaw = _deflection;
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_yaw = ( (_minDeflection max ((_targetVector select 0) min _maxDeflection) ) );
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};
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};
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if((_targetVectorSeeker select 2) < 0) then {
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_pitch = - ( (_minDeflection max ((_targetVector select 2) min _maxDeflection) ) );
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} else {
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if((_targetVectorSeeker select 2) > 0) then {
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_pitch = ( (_minDeflection max ((_targetVector select 2) min _maxDeflection) ) );
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};
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};
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_pitch = 0.0;
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if((_targetVectorSeeker select 2) < 0) then {
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_pitch = -_deflection;
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} else {
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if((_targetVectorSeeker select 2) > 0) then {
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_pitch = _deflection;
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};
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};
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#ifdef DEBUG_MODE_FULL
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _dagrPos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"];
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drawLine3D [ASLtoATL _dagrPos, ASLtoATL _targetPos, [1,0,0,1]];
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_distance = ([getPos startPos, _dagrPos] call BIS_fnc_distance2D);
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_marker = createMarkerLocal [format["m%1", MARKERCOUNT], [_distance, _dagrPos select 2]];
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_marker setMarkerTypeLocal "mil_dot";
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_marker setMarkerColorLocal "ColorRed";
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MARKERCOUNT = MARKERCOUNT + 1;
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#endif
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if(accTime > 0) then {
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_outVector = [_dagr, [_xVec, _yVec, _zVec], [_yaw, 1/accTime, _pitch]] call FUNC(translateToModelSpace);
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// _outVector = _dagr modelToWorldVisual [_yaw, 1, _pitch];
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// _outVector = ATLtoASL _outVector;
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_vectorTo = _dagrPos vectorFromTo _outVector;
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// hintSilent format["v: %1", _vectorTo];
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// _dagr setVectorDir _vectorTo;
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_dagr setVectorDirAndUp [_vectorTo, vectorUp _dagr];
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};
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@ -1,223 +1,12 @@
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//#define DEBUG_MODE_FULL
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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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FUNC(guidance_Hellfire_LOAL_HI_PFH) = {
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//TRACE_1("enter", _this);
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_args = _this select 0;
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//PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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_shooter = _args select 0;
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_missile = _args select 6;
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_curVelocity = velocity _missile;
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if(!alive _missile || isNull _missile || isNull _shooter) exitWith {
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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};
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_launchPos = _shooter getVariable [QGVAR(launchPos), nil];
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if(isNil "_launchPos") then {
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TRACE_1("Setting launch parameters", "");
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_launchPos = getPosASL _shooter;
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_shooter setVariable [QGVAR(launchPos), _launchPos, false];
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_shooter setVariable [QGVAR(launchTime), diag_tickTime, false];
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};
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_targets = [_missile, ACE_DEFAULT_LASER_CODE, 70, _curVelocity] call ace_laser_fnc_findLaserDesignator;
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_addHeight = [0,0,0];
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if((_targets select 0)) then {
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_target = _targets select 1;
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TRACE_2("Targets", _target, _targets);
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_yVec = vectorDir _missile;
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_zVec = vectorUp _missile;
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_xVec = vectorNormalized (_yVec vectorCrossProduct _zVec);
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_missilePos = getPosASL _missile;
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// player sideChat "G!";
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_targetPos = getPosASL _target;
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TRACE_4("Phase Check", _launchPos, _missilePos, _targetPos, (_missilePos distance _targetPos));
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if((count _targetPos) > 0) then {
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_distanceToTarget = _missilePos vectorDistance _targetPos;
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_defPitch = 0.05;
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if((_launchPos distance _missilePos) < 400 && (_targetPos distance _missilePos) > 400) then {
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_addHeight = [0,0,(_targetPos select 2) + ((_launchPos distance _targetPos)*2)];
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TRACE_1("Climb phase", _addHeight);
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//_defPitch = 0.1;
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} else {
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// Covered half the distance, go terminal
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if((_missilePos distance _targetPos) < (_launchPos distance _targetPos) / 2) then {
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TRACE_1("TERMINAL", "");
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} else {
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if((_missilePos select 2) > (_targetPos select 2)) then {
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_heightDiff = (_missilePos select 2) - (_targetPos select 2);
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TRACE_1("Coasting", _heightDiff);
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_addHeight = [0,0, _heightDiff];
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};
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};
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};
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_targetPos = _targetPos vectorAdd _addHeight;
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_defYaw = 0.0035;
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_targetVectorSeeker = [_missile, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace);
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_yaw = 0.0;
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if((_targetVectorSeeker select 0) < 0) then {
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_yaw = -_defYaw;
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} else {
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if((_targetVectorSeeker select 0) > 0) then {
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_yaw = _defYaw;
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};
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};
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_pitch = 0.0;
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if((_targetVectorSeeker select 2) < 0) then {
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_pitch = -_defPitch;
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} else {
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if((_targetVectorSeeker select 2) > 0) then {
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_pitch = _defPitch;
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};
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};
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#ifdef DEBUG_MODE_FULL
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drawLine3D [(ASLtoATL _targetPos) vectorAdd _addHeight, ASLtoATL _targetPos, [0,1,0,1]];
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_light = "#lightpoint" createVehicleLocal (getPos _missile);
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_light setLightBrightness 1.0;
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_light setLightAmbient [1.0, 0.0, 0.0];
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_light setLightColor [1.0, 0.0, 0.0];
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _missilePos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"];
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drawLine3D [ASLtoATL _missilePos, ASLtoATL _targetPos, [1,0,0,1]];
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_distance = ([getPos startPos, _missilePos] call BIS_fnc_distance2D);
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_marker = createMarkerLocal [format["m%1", MARKERCOUNT], [_distance, _missilePos select 2]];
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_marker setMarkerTypeLocal "mil_dot";
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_marker setMarkerColorLocal "ColorRed";
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MARKERCOUNT = MARKERCOUNT + 1;
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#endif
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if(accTime > 0) then {
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_outVector = [_missile, [_xVec, _yVec, _zVec], [_yaw, 1/accTime, _pitch]] call FUNC(translateToModelSpace);
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_vectorTo = _missilePos vectorFromTo _outVector;
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_missile setVectorDirAndUp [_vectorTo, vectorUp _missile];
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};
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#ifdef DEBUG_MODE_FULL
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hintSilent format["d: %1", _distanceToTarget];
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#endif
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};
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};
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};
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FUNC(guidance_Hellfire_LOAL_DIR_PFH) = {
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//TRACE_1("enter", _this);
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_args = _this select 0;
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//PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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_shooter = _args select 0;
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_missile = _args select 6;
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_curVelocity = velocity _missile;
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if(!alive _missile || isNull _missile || isNull _shooter) exitWith {
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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};
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_launchPos = _shooter getVariable [QGVAR(launchPos), nil];
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if(isNil "_launchPos") then {
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TRACE_1("Setting launch parameters", "");
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_launchPos = getPosASL _shooter;
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_shooter setVariable [QGVAR(launchPos), _launchPos, false];
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_shooter setVariable [QGVAR(launchTime), diag_tickTime, false];
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};
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_targets = [_missile, ACE_DEFAULT_LASER_CODE, 70, _curVelocity] call ace__laser_fnc_findLaserDesignator;
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_addHeight = [0,0,0];
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if((_targets select 0)) then {
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_target = _targets select 1;
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TRACE_2("Targets", _target, _targets);
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_yVec = vectorDir _missile;
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_zVec = vectorUp _missile;
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_xVec = vectorNormalized (_yVec vectorCrossProduct _zVec);
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_missilePos = getPosASL _missile;
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// player sideChat "G!";
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_targetPos = getPosASL _target;
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TRACE_4("Phase Check", _launchPos, _missilePos, _targetPos, (_missilePos distance _targetPos));
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if((count _targetPos) > 0) then {
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_distanceToTarget = _missilePos vectorDistance _targetPos;
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if((_launchPos distance _missilePos) < 400 && (_targetPos distance _missilePos) > 400) then {
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_addHeight = [0,0,(_targetPos select 2) + (_missilePos distance _targetPos)*0.5];
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TRACE_1("Climb phase", _addHeight);
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} else {
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// Covered half the distance, go terminal
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if((_missilePos distance _targetPos) < (_launchPos distance _targetPos) / 2) then {
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TRACE_1("TERMINAL", "");
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} else {
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if((_missilePos select 2) > (_targetPos select 2)) then {
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_heightDiff = (_missilePos select 2) - (_targetPos select 2);
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TRACE_1("Coasting", _heightDiff);
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_addHeight = [0,0, _heightDiff];
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};
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};
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};
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_targetPos = _targetPos vectorAdd _addHeight;
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_defYaw = 0.0035;
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_defPitch = 0.0075;
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_targetVectorSeeker = [_missile, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace);
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_yaw = 0.0;
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if((_targetVectorSeeker select 0) < 0) then {
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_yaw = -_defYaw;
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} else {
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if((_targetVectorSeeker select 0) > 0) then {
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_yaw = _defYaw;
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};
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};
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_pitch = 0.0;
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if((_targetVectorSeeker select 2) < 0) then {
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_pitch = -_defPitch;
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} else {
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if((_targetVectorSeeker select 2) > 0) then {
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_pitch = _defPitch;
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};
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};
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#ifdef DEBUG_MODE_FULL
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drawLine3D [(ASLtoATL _targetPos) vectorAdd _addHeight, ASLtoATL _targetPos, [0,1,0,1]];
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_light = "#lightpoint" createVehicleLocal (getPos _missile);
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_light setLightBrightness 1.0;
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_light setLightAmbient [1.0, 0.0, 0.0];
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_light setLightColor [1.0, 0.0, 0.0];
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _missilePos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"];
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drawLine3D [ASLtoATL _missilePos, ASLtoATL _targetPos, [1,0,0,1]];
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_distance = ([getPos startPos, _missilePos] call BIS_fnc_distance2D);
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_marker = createMarkerLocal [format["m%1", MARKERCOUNT], [_distance, _missilePos select 2]];
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_marker setMarkerTypeLocal "mil_dot";
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_marker setMarkerColorLocal "ColorRed";
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MARKERCOUNT = MARKERCOUNT + 1;
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#endif
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if(accTime > 0) then {
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_outVector = [_missile, [_xVec, _yVec, _zVec], [_yaw, 1/accTime, _pitch]] call FUNC(translateToModelSpace);
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_vectorTo = _missilePos vectorFromTo _outVector;
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_missile setVectorDirAndUp [_vectorTo, vectorUp _missile];
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};
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#ifdef DEBUG_MODE_FULL
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hintSilent format["d: %1", _distanceToTarget];
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#endif
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};
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};
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};
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@ -244,6 +33,6 @@ switch (_fireMode select 0) do {
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// FIREMODE_DIRECT_LOAL
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default {
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LOG("Initiating Hellfire II FIREMODE_LOAL_DIR");
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_this call FUNC(guidance_Hellfire_LOAL_HI);
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_this call FUNC(guidance_Hellfire_LOAL_DIR);
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};
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};
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