Further remove standalone { on code

This commit is contained in:
esteldunedain
2015-04-07 18:09:32 -03:00
parent 24750781aa
commit 2d211e839f
3 changed files with 48 additions and 74 deletions

View File

@ -19,7 +19,7 @@ _bc = _this select 14;
_dragModel = _this select 15;
_atmosphereModel = _this select 16;
_storeRangeCardData = _this select 17;
private ["_bulletPos", "_bulletVelocity", "_bulletSpeed", "_bulletAccel", "_gravity", "_deltaT"];
_bulletPos = [0, 0, 0];
_bulletVelocity = [0, 0, 0];
@ -64,13 +64,12 @@ _bulletVelocity set [0, 0];
_bulletVelocity set [1, Cos(_scopeBaseAngle) * _muzzleVelocity];
_bulletVelocity set [2, Sin(_scopeBaseAngle) * _muzzleVelocity];
while {_TOF < 15 && (_bulletPos select 1) < _targetRange} do
{
while {_TOF < 15 && (_bulletPos select 1) < _targetRange} do {
_bulletSpeed = vectorMagnitude _bulletVelocity;
_trueVelocity = _bulletVelocity vectorDiff _wind;
_trueSpeed = vectorMagnitude _trueVelocity;
if (EGVAR(advanced_ballistics,AdvancedBallistics)) then {
if (EGVAR(advanced_ballistics,AdvancedAirDragEnabled)) then {
private ["_drag"];
@ -80,14 +79,14 @@ while {_TOF < 15 && (_bulletPos select 1) < _targetRange} do
} else {
_bulletAccel = _trueVelocity vectorMultiply (_trueSpeed * _airFriction);
};
_bulletAccel = _bulletAccel vectorAdd _gravity;
_bulletVelocity = _bulletVelocity vectorAdd (_bulletAccel vectorMultiply _deltaT);
_bulletPos = _bulletPos vectorAdd (_bulletVelocity vectorMultiply _deltaT);
_TOF = _TOF + _deltaT;
if (_storeRangeCardData) then {
_range = GVAR(ATragMX_rangeCardStartRange) + _n * GVAR(ATragMX_rangeCardIncrement);
if ((_bulletPos select 1) * _rangeFactor >= _range && _range <= GVAR(ATragMX_rangeCardEndRange)) then {
@ -100,7 +99,7 @@ while {_TOF < 15 && (_bulletPos select 1) < _targetRange} do
};
_kineticEnergy = 0.5 * (_bulletMass / 1000 * (_bulletSpeed ^ 2));
_kineticEnergy = _kineticEnergy * 0.737562149;
GVAR(ATragMX_rangeCardData) set [_n, [_range, _elevation * 60, _windage * 60, _lead, _TOF, _bulletSpeed, _kineticEnergy]];
_n = _n + 1;
};