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prevent ai fro being stuck, #290
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@ -63,8 +63,8 @@ _anim = switch (currentWeapon _unit) do {
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if !(_isPlayer) exitWith {"AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon"};
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[
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["AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon_2", "AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon"] select (_velocity > 4),
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["AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon_2", "AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon"] select (_velocity > 4),
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["AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon_2", "AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon"] select _isRunning,
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["AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon_2", "AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon"] select _isRunning,
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"AmovPercMstpSrasWrflDnon_AadjPpneMstpSrasWrflDleft",
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"AmovPercMstpSrasWrflDnon_AadjPpneMstpSrasWrflDright"
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] select floor random 4;
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