Make wind in displayWindInfo dependant on wether AB is used or not

This commit is contained in:
esteldunedain 2015-04-06 00:12:50 -03:00
parent caf52e8a2f
commit 2d770eb355

View File

@ -18,20 +18,27 @@ if (vehicle ACE_player != ACE_player) exitWith { true };
GVAR(Protractor) = false;
1 cutText ["", "PLAIN"];
GVAR(WindInfo) = true;
while {GVAR(WindInfo) && !(underwater ACE_player) && vehicle ACE_player == ACE_player} do {
_windIndex = 12;
_windColor = [1, 1, 1, 1];
_windSpeed = (eyePos ACE_player) call FUNC(calculateWindSpeed);
// Toogle behaviour depending on ace_advanced_ballistics being used or not
// @todo, check ACE_AB is actually enabled
_windSpeed = if (isClass (configFile >> "CfgPatches" >> "ACE_Advanced_Ballistics")) then {
(eyePos ACE_player) call FUNC(calculateWindSpeed);
} else {
vectorMagnitude ACE_wind;
};
if (_windSpeed > 0.2) then {
_playerDir = getDir ACE_player;
_windDir = (wind select 0) atan2 (wind select 1);
_windDir = (ACE_wind select 0) atan2 (ACE_wind select 1);
_windIndex = round(((_playerDir - _windDir + 360) % 360) / 30);
_windIndex = _windIndex % 12;
};
// Color Codes from https://en.wikipedia.org/wiki/Beaufort_scale#Modern_scale
if (_windSpeed > 0.3) then { _windColor = [0.796, 1, 1, 1]; };
if (_windSpeed > 1.5) then { _windColor = [0.596, 0.996, 0.796, 1]; };
@ -45,18 +52,18 @@ if (vehicle ACE_player != ACE_player) exitWith { true };
if (_windSpeed > 24.4) then { _windColor = [1, 0.404, 0.031, 1]; };
if (_windSpeed > 28.4) then { _windColor = [1, 0.22, 0.027, 1]; };
if (_windSpeed > 32.6) then { _windColor = [1, 0.078, 0.027, 1]; };
0 cutRsc ["RscWindIntuitive", "PLAIN", 1, false];
__ctrl ctrlSetScale 0.75;
__ctrl ctrlCommit 0;
__ctrl ctrlSetText format[QUOTE(PATHTOF(UI\wind%1.paa)), _windIndex];
__ctrl ctrlSetTextColor _windColor;
sleep 0.5;
};
GVAR(WindInfo) = false;
0 cutText ["", "PLAIN"];
};