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By default, prevent reloading from automatically clearing a weapon jam (like in ACE2)
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@ -26,4 +26,10 @@ class ACE_Settings {
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displayName = CSTRING(overheatingDispersion_displayName);
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description = CSTRING(overheatingDispersion_description);
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};
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class GVAR(unJamOnreload) {
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typeName = "BOOL";
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value = 0;
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displayName = CSTRING(unJamOnreload_displayName);
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description = CSTRING(unJamOnreload_description);
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};
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};
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@ -15,6 +15,8 @@
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*/
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#include "script_component.hpp"
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if !(GVAR(unJamOnreload)) exitWith {};
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params ["_unit", "_container", "_item"];
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TRACE_3("params",_unit,_container,_item);
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@ -55,6 +55,12 @@
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<German>Überhitzte Waffen sind weniger genau und verfügen über eine geringere Mündungsgeschwindigkeit. Wird bei allen Spielern angewendet.</German>
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<Polish>Przegrzane bronie będą mniej celne oraz będą miały zmniejszoną prędkość pocisku. Wpływa na wszystkich graczy.</Polish>
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</Key>
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<Key ID="STR_ACE_Overheating_unJamOnreload_displayName">
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<English>Unjam weapon on reload</English>
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</Key>
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<Key ID="STR_ACE_Overheating_unJamOnreload_description">
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<English>Reloading clears a weapon jam.</English>
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</Key>
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<Key ID="STR_ACE_Overheating_SpareBarrelName">
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<English>Spare barrel</English>
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<German>Ersatzlauf</German>
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