Cleanup old AGM

This commit is contained in:
PabstMirror
2015-01-13 19:57:15 -06:00
parent 01f16be76b
commit 2df8f4f1fb
13 changed files with 16 additions and 16 deletions

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@ -1,7 +1,7 @@
#include "script_component.hpp" #include "script_component.hpp"
class CfgPatches { class CfgPatches {
class AGM_Aircraft { class ADDON {
units[] = {}; units[] = {};
weapons[] = {}; weapons[] = {};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;

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@ -38,7 +38,7 @@ player addEventHandler ["Take", {
_giver = _this select 1; _giver = _this select 1;
_config = ConfigFile >> "CfgWeapons" >> _item; _config = ConfigFile >> "CfgWeapons" >> _item;
if (isClass _config && {getNumber(_config >> "AGM_Detonator") == 1}) then { if (isClass _config && {getNumber(_config >> "ACE_Detonator") == 1}) then {
private ["_clackerItems"]; private ["_clackerItems"];
_clackerItems = _giver getVariable [QGVAR(Clackers), []]; _clackerItems = _giver getVariable [QGVAR(Clackers), []];
_getter SetVariable [QGVAR(Clackers), (_getter getVariable [QGVAR(Clackers), []]) + _clackerItems, true]; _getter SetVariable [QGVAR(Clackers), (_getter getVariable [QGVAR(Clackers), []]) + _clackerItems, true];
@ -56,7 +56,7 @@ player addEventHandler ["Put", {
_giver = _this select 0; _giver = _this select 0;
_config = ConfigFile >> "CfgWeapons" >> _item; _config = ConfigFile >> "CfgWeapons" >> _item;
if (isClass _config && {getNumber(_config >> "AGM_Detonator") == 1}) then { if (isClass _config && {getNumber(_config >> "ACE_Detonator") == 1}) then {
private ["_clackerItems"]; private ["_clackerItems"];
_clackerItems = _giver getVariable [QGVAR(Clackers), []]; _clackerItems = _giver getVariable [QGVAR(Clackers), []];
_getter SetVariable [QGVAR(Clackers), (_getter getVariable [QGVAR(Clackers), []]) + _clackerItems, true]; _getter SetVariable [QGVAR(Clackers), (_getter getVariable [QGVAR(Clackers), []]) + _clackerItems, true];

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@ -24,7 +24,7 @@ private ["_type", "_varName", "_data"];
_type = _this select 0; _type = _this select 0;
_varName = format ["AGM_CrewInfo_Cache_%1", _type]; _varName = format ["ACE_CrewInfo_Cache_%1", _type];
_data = + (uiNamespace getVariable _varName); _data = + (uiNamespace getVariable _varName);
if (!isNil "_data") exitWith { if (!isNil "_data") exitWith {

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@ -1,5 +1,5 @@
/* /*
Name: AGM_SwitchUnits_fnc_addMapFunction Name: ACE_SwitchUnits_fnc_addMapFunction
Author(s): Author(s):
bux578 bux578

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@ -1,5 +1,5 @@
/* /*
Name: AGM_SwitchUnits_fnc_handleMapClick Name: ACE_SwitchUnits_fnc_handleMapClick
Author(s): Author(s):
bux578 bux578

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@ -1,5 +1,5 @@
/* /*
Name: AGM_SwitchUnits_fnc_initPlayer Name: ACE_SwitchUnits_fnc_initPlayer
Author(s): Author(s):
bux578 bux578

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@ -1,5 +1,5 @@
/* /*
Name: AGM_SwitchUnits_fnc_isValidAi Name: ACE_SwitchUnits_fnc_isValidAi
Author(s): Author(s):
bux578 bux578

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@ -1,5 +1,5 @@
/* /*
Name: AGM_SwitchUnits_fnc_markAiOnMap Name: ACE_SwitchUnits_fnc_markAiOnMap
Author(s): Author(s):
bux578 bux578

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@ -1,5 +1,5 @@
/* /*
Name: AGM_SwitchUnits_fnc_module Name: ACE_SwitchUnits_fnc_module
Author(s): Author(s):
bux578 bux578

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@ -1,5 +1,5 @@
/* /*
Name: AGM_SwitchUnits_fnc_nearestPlayers Name: ACE_SwitchUnits_fnc_nearestPlayers
Author(s): Author(s):
bux578 bux578

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@ -1,5 +1,5 @@
/* /*
Name: AGM_SwitchUnits_fnc_switchBack Name: ACE_SwitchUnits_fnc_switchBack
Author(s): Author(s):
bux578 bux578

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@ -1,5 +1,5 @@
/* /*
Name: AGM_SwitchUnits_fnc_switchUnit Name: ACE_SwitchUnits_fnc_switchUnit
Author(s): Author(s):
bux578 bux578

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@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- Edited with tabler - 2014-12-20 --> <!-- Edited with tabler - 2014-12-20 -->
<Project name="AGM"> <Project name="ACE">
<Package name="SwitchUnits"> <Package name="SwitchUnits">
<Key ID="STR_AGM_SwitchUnits_SwitchedUnit"> <Key ID="STR_ACE_SwitchUnits_SwitchedUnit">
<English>Switched unit</English> <English>Switched unit</English>
<German>Einheit gewechselt</German> <German>Einheit gewechselt</German>
<Russian>Юнит переключен</Russian> <Russian>Юнит переключен</Russian>
@ -10,7 +10,7 @@
<Polish>Przełącz jednostkę</Polish> <Polish>Przełącz jednostkę</Polish>
<Spanish>Cambiado de unidad</Spanish> <Spanish>Cambiado de unidad</Spanish>
</Key> </Key>
<Key ID="STR_AGM_SwitchUnits_TooCloseToEnemy"> <Key ID="STR_ACE_SwitchUnits_TooCloseToEnemy">
<English>This unit is too close to the enemy.</English> <English>This unit is too close to the enemy.</English>
<German>Diese Einheit ist zu nah am Feind.</German> <German>Diese Einheit ist zu nah am Feind.</German>
<Russian>Юнит слишком близок к противнику</Russian> <Russian>Юнит слишком близок к противнику</Russian>