Fix Medical Triagecard Macro

Fix #3087
This commit is contained in:
PabstMirror 2015-12-31 01:46:24 -06:00
parent e367b0f0ef
commit 2e211c5a04

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@ -113,7 +113,7 @@ class GVAR(triageCard) {
animTextureFocused = "#(argb,8,8,3)color(0,0,0,0.9)"; animTextureFocused = "#(argb,8,8,3)color(0,0,0,0.9)";
animTexturePressed = "#(argb,8,8,3)color(0,0,0,0.9)"; animTexturePressed = "#(argb,8,8,3)color(0,0,0,0.9)";
animTextureDefault = "#(argb,8,8,3)color(0,0,0,0.9)"; animTextureDefault = "#(argb,8,8,3)color(0,0,0,0.9)";
action = QUOTE([false] call FUNC(dropDownTriageCard); GVAR(TriageCardTarget) setvariable [ARR_3('ACE_medical_triageLevel',0,true)];); action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setvariable [ARR_3('ACE_medical_triageLevel',0,true)];);
}; };
class selectTriageStatusMinor: selectTriageStatus { class selectTriageStatusMinor: selectTriageStatus {
idc = 2003; idc = 2003;
@ -131,7 +131,7 @@ class GVAR(triageCard) {
animTextureFocused = "#(argb,8,8,3)color(0,0.5,0,0.9)"; animTextureFocused = "#(argb,8,8,3)color(0,0.5,0,0.9)";
animTexturePressed = "#(argb,8,8,3)color(0,0.5,0,0.9)"; animTexturePressed = "#(argb,8,8,3)color(0,0.5,0,0.9)";
animTextureDefault = "#(argb,8,8,3)color(0,0.5,0,0.9)"; animTextureDefault = "#(argb,8,8,3)color(0,0.5,0,0.9)";
action = QUOTE([false] call FUNC(dropDownTriageCard); GVAR(TriageCardTarget) setvariable [ARR_3('ACE_medical_triageLevel',1,true)];); action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setvariable [ARR_3('ACE_medical_triageLevel',1,true)];);
}; };
class selectTriageStatusDelayed: selectTriageStatus { class selectTriageStatusDelayed: selectTriageStatus {
idc = 2004; idc = 2004;
@ -149,7 +149,7 @@ class GVAR(triageCard) {
animTextureFocused = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)"; animTextureFocused = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)";
animTexturePressed = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)"; animTexturePressed = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)";
animTextureDefault = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)"; animTextureDefault = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)";
action = QUOTE([false] call FUNC(dropDownTriageCard); GVAR(TriageCardTarget) setvariable [ARR_3('ACE_medical_triageLevel',2,true)];); action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setvariable [ARR_3('ACE_medical_triageLevel',2,true)];);
}; };
class selectTriageStatusImmediate: selectTriageStatus { class selectTriageStatusImmediate: selectTriageStatus {
idc = 2005; idc = 2005;
@ -167,7 +167,7 @@ class GVAR(triageCard) {
animTextureFocused = "#(argb,8,8,3)color(1,0.2,0.2,0.9)"; animTextureFocused = "#(argb,8,8,3)color(1,0.2,0.2,0.9)";
animTexturePressed = "#(argb,8,8,3)color(1,0.2,0.2,0.9)"; animTexturePressed = "#(argb,8,8,3)color(1,0.2,0.2,0.9)";
animTextureDefault = "#(argb,8,8,3)color(1,0.2,0.2,0.9)"; animTextureDefault = "#(argb,8,8,3)color(1,0.2,0.2,0.9)";
action = QUOTE([false] call FUNC(dropDownTriageCard); GVAR(TriageCardTarget) setvariable [ARR_3('ACE_medical_triageLevel', 3, true)];); action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setvariable [ARR_3('ACE_medical_triageLevel', 3, true)];);
}; };
class selectTriageStatusDeceased: selectTriageStatus { class selectTriageStatusDeceased: selectTriageStatus {
idc = 2006; idc = 2006;
@ -185,7 +185,7 @@ class GVAR(triageCard) {
animTextureFocused = "#(argb,8,8,3)color(0,0,0,0.9)"; animTextureFocused = "#(argb,8,8,3)color(0,0,0,0.9)";
animTexturePressed = "#(argb,8,8,3)color(0,0,0,0.9)"; animTexturePressed = "#(argb,8,8,3)color(0,0,0,0.9)";
animTextureDefault = "#(argb,8,8,3)color(0,0,0,0.9)"; animTextureDefault = "#(argb,8,8,3)color(0,0,0,0.9)";
action = QUOTE([false] call FUNC(dropDownTriageCard); GVAR(TriageCardTarget) setvariable [ARR_3('ACE_medical_triageLevel', 4, true)];); action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setvariable [ARR_3('ACE_medical_triageLevel', 4, true)];);
}; };
}; };
}; };