fix ai seemingly reloading disposable launcher at mission start, fix #2508

This commit is contained in:
commy2 2015-09-18 22:25:09 +02:00
parent f3a175e9d6
commit 2e48a92eef
2 changed files with 53 additions and 51 deletions

View File

@ -36,6 +36,7 @@ if (isClass _config && {getText (_config >> "ACE_UsedTube") != ""} && {getNumber
if (backpack _unit == "") then {
_unit addBackpack "Bag_Base";
_unit removeWeapon _launcher;
_unit addMagazine _magazine;
_didAdd = _magazine in (magazines _unit);
_unit addWeapon _launcher;
@ -45,6 +46,7 @@ if (isClass _config && {getText (_config >> "ACE_UsedTube") != ""} && {getNumber
};
removeBackpack _unit;
} else {
_unit removeWeapon _launcher;
_unit addMagazine _magazine;
_didAdd = _magazine in (magazines _unit);
_unit addWeapon _launcher;