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fix ai seemingly reloading disposable launcher at mission start, fix #2508
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@ -36,6 +36,7 @@ if (isClass _config && {getText (_config >> "ACE_UsedTube") != ""} && {getNumber
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if (backpack _unit == "") then {
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_unit addBackpack "Bag_Base";
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_unit removeWeapon _launcher;
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_unit addMagazine _magazine;
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_didAdd = _magazine in (magazines _unit);
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_unit addWeapon _launcher;
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@ -45,6 +46,7 @@ if (isClass _config && {getText (_config >> "ACE_UsedTube") != ""} && {getNumber
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};
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removeBackpack _unit;
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} else {
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_unit removeWeapon _launcher;
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_unit addMagazine _magazine;
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_didAdd = _magazine in (magazines _unit);
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_unit addWeapon _launcher;
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