diff --git a/addons/frag/functions/fnc_addBlacklist.sqf b/addons/frag/functions/fnc_addBlacklist.sqf index 428ef16400..cb7c28e77c 100644 --- a/addons/frag/functions/fnc_addBlacklist.sqf +++ b/addons/frag/functions/fnc_addBlacklist.sqf @@ -1,7 +1,7 @@ #include "..\script_component.hpp" /* * Author: Jaynus, NouberNou - * Adds a round to the blacklist (will be ignored). + * Adds a round to the blacklist (will be ignored) and removes any ace_frag event handlers added to it. * * Arguments: * 0: Projectile diff --git a/addons/frag/functions/fnc_fired.sqf b/addons/frag/functions/fnc_fired.sqf index a1385a81bd..a2051adcd0 100644 --- a/addons/frag/functions/fnc_fired.sqf +++ b/addons/frag/functions/fnc_fired.sqf @@ -1,7 +1,8 @@ #include "..\script_component.hpp" /* * Author: Lambda.Tiger - * Add eventhandlers to rounds as needed + * Add "Exploded" eventhandler to a projectile if it will produce fragments + * and a "HitPart" eventhandler if it will produce spall. * * Arguments: * Parameters inherited from EFUNC(common,firedEH) diff --git a/addons/frag/functions/fnc_frago.sqf b/addons/frag/functions/fnc_frago.sqf index 95b65dcc29..58092a699f 100644 --- a/addons/frag/functions/fnc_frago.sqf +++ b/addons/frag/functions/fnc_frago.sqf @@ -1,12 +1,12 @@ #include "..\script_component.hpp" /* - * Author: Jaynus, NouberNou + * Author: Jaynus, NouberNou, Lambda.Tiger * Server func to create the fragmentation for a round. * * Arguments: - * 0: Last Position (ASL) - * 1: Ammo Classname - * 2: Shot parents + * 0: ASL position projetile is fragmenting at + * 1: Projectile ammo classname + * 2: Projectile shot parents * * Return Value: * The number of fragments created diff --git a/addons/frag/functions/fnc_getSpallInfo.sqf b/addons/frag/functions/fnc_getSpallInfo.sqf index 2c6f51568d..9ea729716d 100644 --- a/addons/frag/functions/fnc_getSpallInfo.sqf +++ b/addons/frag/functions/fnc_getSpallInfo.sqf @@ -8,7 +8,7 @@ * * Return Value: * _ammoInfo - * 0: Caliber + * 0: Caliber config value * 1: What part of the hit damage is from ballistic vs explosive energy (1 for all explosive) * 2: Indirect hit damage * diff --git a/addons/frag/functions/fnc_shouldFrag.sqf b/addons/frag/functions/fnc_shouldFrag.sqf index 749f0f94b1..5971217157 100644 --- a/addons/frag/functions/fnc_shouldFrag.sqf +++ b/addons/frag/functions/fnc_shouldFrag.sqf @@ -7,9 +7,7 @@ * 0: Ammo classname * * Return Value: - * An array containing - * 0: Should the ammo class generate fragments - * 1: Should the ammo class create submunitions that may fragment + * Could the ammo class generate fragments * * Example: * "B_556x45_Ball" call ace_frag_fnc_shouldFrag diff --git a/addons/frag/functions/fnc_shouldSpall.sqf b/addons/frag/functions/fnc_shouldSpall.sqf index 756460c842..bcc766ae5d 100644 --- a/addons/frag/functions/fnc_shouldSpall.sqf +++ b/addons/frag/functions/fnc_shouldSpall.sqf @@ -7,7 +7,7 @@ * 0: Ammo classname * * Return Value: - * Whether the round type would spall when hitting an object + * Whether the round type could spall when hitting an object * * Example: * "B_556x45_Ball" call ace_frag_fnc_shouldSpall