Placeholder sounds for jav/titan locking. accurate fire tweaks

This commit is contained in:
jaynus 2015-04-03 21:07:04 -07:00
parent 8710bee3b8
commit 2e6a9c4967
4 changed files with 23 additions and 5 deletions

View File

@ -1,11 +1,13 @@
class CfgSounds {
class ACE_Javelin_Locking {
sound[] = {PATHTOF(data\sounds\javelin_locking.ogg), 1, 1, 200};
titles[] = {};
name = "ACE_Javelin_Locking";
sound[] = {PATHTOF(data\sounds\javelin_locking.ogg), db+0, 1.0};
titles[] = {};
};
class ACE_Javelin_Locked {
sound[] = {PATHTOF(data\sounds\javelin_locked.ogg), 1, 1, 200};
titles[] = {};
name = "ACE_Javelin_Locked";
sound[] = {PATHTOF(data\sounds\javelin_locked.ogg), db+0, 1.0};
titles[] = {};
};
};

View File

@ -5,4 +5,20 @@
GVAR(currentTarget) = cursorTarget;
GVAR(currentTargetPos) = screenToWorld [0.5,0.5];
TRACE_2("Tracking optics target draw", GVAR(currentTarget), GVAR(currentTargetPos));
TRACE_2("Tracking optics target draw", GVAR(currentTarget), GVAR(currentTargetPos));
if(isNil QGVAR(nextSoundPlay)) then {
GVAR(nextSoundPlay) = diag_tickTime + 0.25;
};
hint format["T: %1", GVAR(currentTarget)];
if(diag_tickTime > GVAR(nextSoundPlay) ) then {
GVAR(nextSoundPlay) = diag_tickTime + 0.25;
if(!isNull GVAR(currentTarget)) then {
playSound "ACE_Javelin_Locked";
} else {
playSound "ACE_Javelin_Locking";
};
};