Overhaul ACE_Hearing and change default settings.

This commit is contained in:
esteldunedain
2016-02-06 13:59:31 -03:00
parent d69af47030
commit 2f1e96ae4f
10 changed files with 52 additions and 67 deletions

View File

@ -16,54 +16,32 @@
*/
#include "script_component.hpp"
//Only run if deafness or ear ringing is enabled:
if ((!GVAR(enableCombatDeafness)) && GVAR(DisableEarRinging)) exitWith {};
// Only run if combat deafness is enabled
if (!GVAR(EnableCombatDeafness)) exitWith {};
(_this select 0) params ["_justUpdateVolume"];
GVAR(deafnessDV) = (GVAR(deafnessDV) min 20) max 0;
GVAR(volume) = (1 - (GVAR(deafnessDV) / 20)) max 0;
GVAR(volume) = (1 - (GVAR(deafnessDV) / 20)) max 0.05;
player sideChat format ["Vol: %1, Def: %2, DeltaDef: %3", GVAR(volume), GVAR(deafnessDV), GVAR(deafnessDV) - GVAR(deafnessPrior)];
if (!_justUpdateVolume) then {
//If we got a big increase in the last second:
if ((GVAR(deafnessDV) - GVAR(deafnessPrior)) > 2) then {
if (ACE_time > GVAR(time3)) then {
GVAR(beep2) = false;
};
if ((!GVAR(DisableEarRinging)) && {!GVAR(beep2)}) then {
playSound "ACE_Combat_Deafness";
GVAR(beep2) = true;
GVAR(time3) = ACE_time + 5;
// Ring if we got a big increase in the last second or enough accumulated damage
if (GVAR(deafnessDV) - GVAR(deafnessPrior) > 1 ||
GVAR(deafnessDV) > 10) then {
if (ACE_time - GVAR(time3) < 3) exitWith {};
GVAR(time3) = ACE_time;
if (GVAR(deafnessDV) > 19.75) then {
playSound (["ACE_Combat_Deafness_Heavy", "ACE_Combat_Deafness_Heavy_NoRing"] select GVAR(DisableEarRinging));
} else {
playSound (["ACE_Combat_Deafness_Medium", "ACE_Combat_Deafness_Medium_NoRing"] select GVAR(DisableEarRinging));
};
};
GVAR(deafnessPrior) = GVAR(deafnessDV);
if (GVAR(deafnessDV) > 19.75) then {
ACE_player setVariable [QGVAR(deaf), true];
if ((!GVAR(DisableEarRinging)) && {ACE_time > GVAR(time4)}) then {
playSound "ACE_Combat_Deafness";
GVAR(beep2) = true;
GVAR(time3) = ACE_time + 10;
GVAR(time4) = ACE_time + 30;
};
} else {
ACE_player setVariable [QGVAR(deaf), false];
};
if (GVAR(deafnessDV) > 10) then {
//check if the ringing is already being played
if (ACE_time > GVAR(time2)) then {
GVAR(beep) = false;
};
if ((!GVAR(DisableEarRinging)) && {!GVAR(beep)}) then {
playSound "ACE_Ring_Backblast";
GVAR(time2) = ACE_time + 22;
GVAR(beep) = true;
};
};
// Hearing takes longer to return to normal after it hits rock bottom
GVAR(deafnessDV) = (GVAR(deafnessDV) - (0.5 * (GVAR(volume) max 0.1))) max 0;
};