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dedmen's model fixes
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commit
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@ -54,7 +54,7 @@ class CfgVehicles {
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class slide_down_tripod {
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class slide_down_tripod {
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source = "user";
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source = "user";
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animPeriod = 0.02;
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animPeriod = 0.02;
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initPhase = 0;
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initPhase = 0.5;
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minValue = 0;
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minValue = 0;
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maxValue = 1;
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maxValue = 1;
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};
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};
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@ -65,15 +65,15 @@ class CfgVehicles {
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class ACE_Actions {
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class ACE_Actions {
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class ACE_MainActions {
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class ACE_MainActions {
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selection = "";
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selection = "interaction_point";
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distance = 5;
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distance = 5;
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condition = "true";
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condition = "(true)";
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class ACE_Pickup {
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class ACE_Pickup {
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selection = "";
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selection = "";
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displayName = CSTRING(PickUp);
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displayName = CSTRING(PickUp);
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distance = 5;
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distance = 5;
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condition = "true";
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condition = "(true)";
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statement = QUOTE([ARR_2(_player,_target)] call FUNC(pickup));
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statement = QUOTE([ARR_2(_player,_target)] call FUNC(pickup));
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showDisabled = 0;
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showDisabled = 0;
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exceptions[] = {};
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exceptions[] = {};
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@ -85,7 +85,7 @@ class CfgVehicles {
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selection = "";
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selection = "";
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displayName = CSTRING(Adjust);
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displayName = CSTRING(Adjust);
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distance = 5;
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distance = 5;
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condition = "true";
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condition = "(true)";
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//wait a frame to handle "Do When releasing action menu key" option:
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//wait a frame to handle "Do When releasing action menu key" option:
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statement = QUOTE([ARR_2({_this call FUNC(adjust)}, [ARR_2(_player,_target)])] call CBA_fnc_execNextFrame);
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statement = QUOTE([ARR_2({_this call FUNC(adjust)}, [ARR_2(_player,_target)])] call CBA_fnc_execNextFrame);
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showDisabled = 0;
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showDisabled = 0;
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@ -4,7 +4,7 @@ if (!hasInterface) exitWith {};
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GVAR(adjustPFH) = -1;
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GVAR(adjustPFH) = -1;
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GVAR(height) = 0;
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GVAR(height) = 0.5;
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// Cancel adjustment if interact menu opens
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// Cancel adjustment if interact menu opens
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["ace_interactMenuOpened", {[ACE_player] call FUNC(handleInteractMenuOpened)}] call CBA_fnc_addEventHandler;
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["ace_interactMenuOpened", {[ACE_player] call FUNC(handleInteractMenuOpened)}] call CBA_fnc_addEventHandler;
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@ -1,10 +1,10 @@
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class CfgSkeletons
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class CfgSkeletons {
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{
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class Default {
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class Default {
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isDiscrete = 1;
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isDiscrete = 1;
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skeletonInherit = "";
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skeletonInherit = "";
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skeletonBones[] = {};
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skeletonBones[] = {};
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};
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};
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class ace_snipertripod_skeleton: Default {
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class ace_snipertripod_skeleton: Default {
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isDiscrete = 1;
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isDiscrete = 1;
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skeletonInherit = "Default";
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skeletonInherit = "Default";
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@ -13,21 +13,25 @@ class CfgSkeletons
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"leg_1","tripod",
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"leg_1","tripod",
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"leg_2","tripod",
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"leg_2","tripod",
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"leg_3","tripod",
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"leg_3","tripod",
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"interaction_point","tripod",
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"leg_slide_1","leg_1",
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"leg_slide_1","leg_1",
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"leg_slide_2","leg_2",
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"leg_slide_2","leg_2",
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"leg_slide_3","leg_3"
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"leg_slide_3","leg_3"
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};
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};
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};
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};
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};
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};
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class CfgModels {
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class CfgModels {
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class Default {
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class Default {
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sectionsInherit = "";
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sectionsInherit = "";
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sections[] = {};
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sections[] = {};
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skeletonName = "";
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skeletonName = "";
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};
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};
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class sniper_tripod: Default {
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class sniper_tripod: Default {
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skeletonName = "ace_snipertripod_skeleton";
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skeletonName = "ace_snipertripod_skeleton";
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sectionsInherit = "Default";
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sectionsInherit = "Default";
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class animations {
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class animations {
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class slide_down_tripod {
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class slide_down_tripod {
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type = "translation";
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type = "translation";
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@ -33,7 +33,7 @@ if (stance _unit == "STAND") then {
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private _tripod = "ACE_TripodObject" createVehicle [0, 0, 0];
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private _tripod = "ACE_TripodObject" createVehicle [0, 0, 0];
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{
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{
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_tripod animate [_x, 1];
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_tripod animate [_x, 0.5];
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} count ["slide_down_tripod", "retract_leg_1", "retract_leg_2", "retract_leg_3"];
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} count ["slide_down_tripod", "retract_leg_1", "retract_leg_2", "retract_leg_3"];
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[{
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[{
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