diff --git a/documentation/missionmaker/mission-tools.md b/documentation/missionmaker/mission-tools.md index 9904acbeae..5bc70a1482 100644 --- a/documentation/missionmaker/mission-tools.md +++ b/documentation/missionmaker/mission-tools.md @@ -15,13 +15,14 @@ parent: wiki They can be found in the editor under: "Empty" >> "ACE Respawn" **Classnames:** -* `ACE_Rallypoint_West`, `ACE_Rallypoint_West_Base` -* `ACE_Rallypoint_East`, `ACE_Rallypoint_East_Base` -* `ACE_Rallypoint_Independent`, `ACE_Rallypoint_Independent_Base` +- `ACE_Rallypoint_West`, `ACE_Rallypoint_West_Base` +- `ACE_Rallypoint_East`, `ACE_Rallypoint_East_Base` +- `ACE_Rallypoint_Independent`, `ACE_Rallypoint_Independent_Base` Using the Interaction Menu on a rallypoint offers the ability to teleport from one flagpole to the other flagpole and vice versa. If you want to change the texture of the flag use this line: + ```c++ this setFlagTexture 'path\to\my\texture\my_awesome_clan_logo.paa'; ``` @@ -32,7 +33,7 @@ All units synced to the ["Rallypoint System" module](./modules.html#1.14-rallypo
Note:
-

It's important to mention that this doesn't work for player who join during a mission (JIP = Join in progress). That's something we can't change because that's the way Bohemia has implemented their module framework.

+

It's important to mention that this doesn't work for player who join during a mission (JIP = Join in progress). That's something we can't change because that's the way Bohemia Interactive has implemented their module framework.

To enable other units to move them add this to the unit's initialization code: