diff --git a/documentation/missionmaker/mission-tools.md b/documentation/missionmaker/mission-tools.md index 9904acbeae..5bc70a1482 100644 --- a/documentation/missionmaker/mission-tools.md +++ b/documentation/missionmaker/mission-tools.md @@ -15,13 +15,14 @@ parent: wiki They can be found in the editor under: "Empty" >> "ACE Respawn" **Classnames:** -* `ACE_Rallypoint_West`, `ACE_Rallypoint_West_Base` -* `ACE_Rallypoint_East`, `ACE_Rallypoint_East_Base` -* `ACE_Rallypoint_Independent`, `ACE_Rallypoint_Independent_Base` +- `ACE_Rallypoint_West`, `ACE_Rallypoint_West_Base` +- `ACE_Rallypoint_East`, `ACE_Rallypoint_East_Base` +- `ACE_Rallypoint_Independent`, `ACE_Rallypoint_Independent_Base` Using the Interaction Menu on a rallypoint offers the ability to teleport from one flagpole to the other flagpole and vice versa. If you want to change the texture of the flag use this line: + ```c++ this setFlagTexture 'path\to\my\texture\my_awesome_clan_logo.paa'; ``` @@ -32,7 +33,7 @@ All units synced to the ["Rallypoint System" module](./modules.html#1.14-rallypo
It's important to mention that this doesn't work for player who join during a mission (JIP = Join in progress). That's something we can't change because that's the way Bohemia has implemented their module framework.
+It's important to mention that this doesn't work for player who join during a mission (JIP = Join in progress). That's something we can't change because that's the way Bohemia Interactive has implemented their module framework.