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Small fixes
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@ -36,10 +36,10 @@ if (_unit == ACE_player) then {
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};
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// Get current temperature from the unit variable
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private _temperature = _unit getVariable [format [QGVAR(%1_temp), _weapon], 0]
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private _temperature = _unit getVariable [format [QGVAR(%1_temp), _weapon], 0];
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private _scaledTemperature = linearConversion [0, 1000, _temperature, 0, 1, true];
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TRACE_2("",_temperature,_scaledTemperature);
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TRACE_2("Unit fired with temp:",_unit,_temperature);
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//Get weapon data from cache:
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private _weaponData = GVAR(weaponInfoCache) getVariable _weapon;
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@ -31,10 +31,10 @@
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<Key ID="STR_ACE_Overheating_showParticleEffects_description">
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<English>Show particle effects when weapon overheats</English>
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</Key>
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<Key ID="showParticleEffectsForEveryone_displayName">
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<Key ID="STR_ACE_showParticleEffectsForEveryone_displayName">
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<English>Overheating Particle Effects for everyone</English>
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</Key>
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<Key ID="showParticleEffectsForEveryone_description">
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<Key ID="STR_ACE_showParticleEffectsForEveryone_description">
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<English>Show particle effects when other players weapon overheats</English>
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</Key>
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<Key ID="STR_ACE_Overheating_overheatingDispersion_displayName">
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