Small fixes

This commit is contained in:
esteldunedain 2016-01-20 10:59:58 -03:00
parent c78f2f8479
commit 2f7cac68a5
2 changed files with 4 additions and 4 deletions

View File

@ -36,10 +36,10 @@ if (_unit == ACE_player) then {
};
// Get current temperature from the unit variable
private _temperature = _unit getVariable [format [QGVAR(%1_temp), _weapon], 0]
private _temperature = _unit getVariable [format [QGVAR(%1_temp), _weapon], 0];
private _scaledTemperature = linearConversion [0, 1000, _temperature, 0, 1, true];
TRACE_2("",_temperature,_scaledTemperature);
TRACE_2("Unit fired with temp:",_unit,_temperature);
//Get weapon data from cache:
private _weaponData = GVAR(weaponInfoCache) getVariable _weapon;

View File

@ -31,10 +31,10 @@
<Key ID="STR_ACE_Overheating_showParticleEffects_description">
<English>Show particle effects when weapon overheats</English>
</Key>
<Key ID="showParticleEffectsForEveryone_displayName">
<Key ID="STR_ACE_showParticleEffectsForEveryone_displayName">
<English>Overheating Particle Effects for everyone</English>
</Key>
<Key ID="showParticleEffectsForEveryone_description">
<Key ID="STR_ACE_showParticleEffectsForEveryone_description">
<English>Show particle effects when other players weapon overheats</English>
</Key>
<Key ID="STR_ACE_Overheating_overheatingDispersion_displayName">