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Attack profile buildout.
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@ -1,4 +1,54 @@
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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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_this call FUNC(attackProfile_LIN);
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EXPLODE_7_PVT(((_this select 1) select 0),_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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private["_targetPos", "_projectilePos", "_target", "_seekerTargetPos", "_launchParams", "_targetLaunchParams"];
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private["_distanceToTarget", "_distanceToShooter", "_addHeight", "_returnTargetPos"];
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_seekerTargetPos = _this select 0;
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_launchParams = _this select 1;
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_target = _launchParams select 0;
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_targetLaunchParams = _launchParams select 1;
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_shooterPos = getPosASL _shooter;
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_projectilePos = getPosASL _projectile;
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_distanceToTarget = _projectilePos vectorDistance _seekerTargetPos;
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_distanceToShooter = _projectilePos vectorDistance _shooterPos;
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TRACE_2("", _distanceToTarget, _distanceToShooter);
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// Add height depending on distance for compensate
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_addHeight = [0,0,0];
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// Always climb an arc on initial launch if we are close to the round
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if( ((ASLtoATL _projectilePos) select 2) < 50 && _distanceToShooter < 50) then {
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_addHeight = _addHeight vectorAdd [0,0,_distanceToTarget];
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} else {
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// If we are below the target, increase the climbing arc
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if((_projectilePos select 2) < (_seekerTargetPos select 2) + 20 && _distanceToTarget > 100) then {
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_addHeight = _addHeight vectorAdd [0,0, ((_seekerTargetPos select 2) - (_projectilePos select 2))+20];
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};
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};
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// Handle arcing terminal low for high decent
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if( (_projectilePos select 2) > (_seekerTargetPos select 2) && _distanceToTarget < 100) then {
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_addHeight = _addHeight vectorDiff [0,0, ((_projectilePos select 2) - (_seekerTargetPos select 2)) * 0.5];
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} else {
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if((_projectilePos select 2) > (_seekerTargetPos select 2) && _distanceToTarget > 100) then {
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_addHeight = _addHeight vectorAdd [0,0, _distanceToTarget*0.02];
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};
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};
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TRACE_3("", _distanceToTarget,_distanceToShooter,_addHeight);
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_returnTargetPos = _seekerTargetPos vectorAdd _addHeight;
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#ifdef DEBUG_MODE_FULL
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drawLine3D [(ASLtoATL _returnTargetPos) vectorAdd _addHeight, ASLtoATL _returnTargetPos, [0,1,0,1]];
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#endif
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TRACE_1("Adjusted target position", _returnTargetPos);
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_returnTargetPos;
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@ -1,4 +1,54 @@
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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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_this call FUNC(attackProfile_LIN);
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EXPLODE_7_PVT(((_this select 1) select 0),_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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private["_targetPos", "_projectilePos", "_target", "_seekerTargetPos", "_launchParams", "_targetLaunchParams"];
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private["_distanceToTarget", "_distanceToShooter", "_addHeight", "_returnTargetPos"];
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_seekerTargetPos = _this select 0;
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_launchParams = _this select 1;
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_target = _launchParams select 0;
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_targetLaunchParams = _launchParams select 1;
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_shooterPos = getPosASL _shooter;
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_projectilePos = getPosASL _projectile;
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_distanceToTarget = _projectilePos vectorDistance _seekerTargetPos;
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_distanceToShooter = _projectilePos vectorDistance _shooterPos;
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TRACE_2("", _distanceToTarget, _distanceToShooter);
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// Add height depending on distance for compensate
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_addHeight = [0,0,0];
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// Always climb an arc on initial launch if we are close to the round
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if( ((ASLtoATL _projectilePos) select 2) < 50 && _distanceToShooter < 50) then {
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_addHeight = _addHeight vectorAdd [0,0,_distanceToTarget];
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} else {
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// If we are below the target, increase the climbing arc
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if((_projectilePos select 2) < (_seekerTargetPos select 2) && _distanceToTarget > 100) then {
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_addHeight = _addHeight vectorAdd [0,0, ((_seekerTargetPos select 2) - (_projectilePos select 2))+50];
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};
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};
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// Handle arcing terminal low for high decent
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if( (_projectilePos select 2) > (_seekerTargetPos select 2) && _distanceToTarget < 100) then {
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_addHeight = _addHeight vectorDiff [0,0, ((_projectilePos select 2) - (_seekerTargetPos select 2)) * 0.5];
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} else {
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if((_projectilePos select 2) > (_seekerTargetPos select 2) && _distanceToTarget > 100) then {
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_addHeight = _addHeight vectorAdd [0,0, _distanceToTarget*0.02];
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};
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};
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TRACE_3("", _distanceToTarget,_distanceToShooter,_addHeight);
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_returnTargetPos = _seekerTargetPos vectorAdd _addHeight;
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#ifdef DEBUG_MODE_FULL
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drawLine3D [(ASLtoATL _returnTargetPos) vectorAdd _addHeight, ASLtoATL _returnTargetPos, [0,1,0,1]];
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#endif
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TRACE_1("Adjusted target position", _returnTargetPos);
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_returnTargetPos;
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@ -22,7 +22,7 @@ TRACE_2("", _distanceToTarget, _distanceToShooter);
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_addHeight = [0,0,0];
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// Always climb an arc on initial launch if we are close to the round
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if( ((ASLtoATL _projectilePos) select 2) < 20 && _distanceToShooter < 50) then {
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if( ((ASLtoATL _projectilePos) select 2) < 5 && _distanceToShooter < 15) then {
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_addHeight = _addHeight vectorAdd [0,0,_distanceToTarget];
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} else {
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// If we are below the target, increase the climbing arc
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@ -1,4 +1,54 @@
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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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_this call FUNC(attackProfile_LIN);
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EXPLODE_7_PVT(((_this select 1) select 0),_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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private["_targetPos", "_projectilePos", "_target", "_seekerTargetPos", "_launchParams", "_targetLaunchParams"];
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private["_distanceToTarget", "_distanceToShooter", "_addHeight", "_returnTargetPos"];
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_seekerTargetPos = _this select 0;
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_launchParams = _this select 1;
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_target = _launchParams select 0;
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_targetLaunchParams = _launchParams select 1;
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_shooterPos = getPosASL _shooter;
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_projectilePos = getPosASL _projectile;
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_distanceToTarget = _projectilePos vectorDistance _seekerTargetPos;
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_distanceToShooter = _projectilePos vectorDistance _shooterPos;
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TRACE_2("", _distanceToTarget, _distanceToShooter);
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// Add height depending on distance for compensate
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_addHeight = [0,0,0];
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// Always climb an arc on initial launch if we are close to the round
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if( ((ASLtoATL _projectilePos) select 2) < 50 && _distanceToShooter < 50) then {
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_addHeight = _addHeight vectorAdd [0,0,_distanceToTarget];
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} else {
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// If we are below the target, increase the climbing arc
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if((_projectilePos select 2) < (_seekerTargetPos select 2) + 50 && _distanceToTarget > 100) then {
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_addHeight = _addHeight vectorAdd [0,0, ((_seekerTargetPos select 2) - (_projectilePos select 2))+50];
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};
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};
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// Handle arcing terminal low for high decent
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if( (_projectilePos select 2) > (_seekerTargetPos select 2) && _distanceToTarget < 100) then {
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_addHeight = _addHeight vectorDiff [0,0, ((_projectilePos select 2) - (_seekerTargetPos select 2)) * 0.5];
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} else {
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if((_projectilePos select 2) > (_seekerTargetPos select 2) && _distanceToTarget > 100) then {
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_addHeight = _addHeight vectorAdd [0,0, _distanceToTarget*0.02];
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};
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};
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TRACE_3("", _distanceToTarget,_distanceToShooter,_addHeight);
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_returnTargetPos = _seekerTargetPos vectorAdd _addHeight;
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#ifdef DEBUG_MODE_FULL
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drawLine3D [(ASLtoATL _returnTargetPos) vectorAdd _addHeight, ASLtoATL _returnTargetPos, [0,1,0,1]];
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#endif
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TRACE_1("Adjusted target position", _returnTargetPos);
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_returnTargetPos;
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@ -1,4 +1,54 @@
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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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_this call FUNC(attackProfile_LIN);
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EXPLODE_7_PVT(((_this select 1) select 0),_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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private["_targetPos", "_projectilePos", "_target", "_seekerTargetPos", "_launchParams", "_targetLaunchParams"];
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private["_distanceToTarget", "_distanceToShooter", "_addHeight", "_returnTargetPos"];
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_seekerTargetPos = _this select 0;
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_launchParams = _this select 1;
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_target = _launchParams select 0;
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_targetLaunchParams = _launchParams select 1;
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_shooterPos = getPosASL _shooter;
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_projectilePos = getPosASL _projectile;
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_distanceToTarget = _projectilePos vectorDistance _seekerTargetPos;
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_distanceToShooter = _projectilePos vectorDistance _shooterPos;
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TRACE_2("", _distanceToTarget, _distanceToShooter);
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// Add height depending on distance for compensate
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_addHeight = [0,0,0];
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// Always climb an arc on initial launch if we are close to the round
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if( ((ASLtoATL _projectilePos) select 2) < 50 && _distanceToShooter < 50) then {
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_addHeight = _addHeight vectorAdd [0,0,_distanceToTarget];
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} else {
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// If we are below the target, increase the climbing arc
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if((_projectilePos select 2) < (_seekerTargetPos select 2) && _distanceToTarget > 100) then {
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_addHeight = _addHeight vectorAdd [0,0, ((_seekerTargetPos select 2) - (_projectilePos select 2))+50];
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};
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};
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// Handle arcing terminal low for high decent
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if( (_projectilePos select 2) > (_seekerTargetPos select 2) && _distanceToTarget < 100) then {
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_addHeight = _addHeight vectorDiff [0,0, ((_projectilePos select 2) - (_seekerTargetPos select 2)) * 0.5];
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} else {
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if((_projectilePos select 2) > (_seekerTargetPos select 2) && _distanceToTarget > 100) then {
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_addHeight = _addHeight vectorAdd [0,0, _distanceToTarget*0.02];
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};
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};
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TRACE_3("", _distanceToTarget,_distanceToShooter,_addHeight);
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_returnTargetPos = _seekerTargetPos vectorAdd _addHeight;
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#ifdef DEBUG_MODE_FULL
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drawLine3D [(ASLtoATL _returnTargetPos) vectorAdd _addHeight, ASLtoATL _returnTargetPos, [0,1,0,1]];
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#endif
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TRACE_1("Adjusted target position", _returnTargetPos);
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_returnTargetPos;
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