diff --git a/addons/interaction/functions/fnc_addPassengerActions.sqf b/addons/interaction/functions/fnc_addPassengerActions.sqf index 82e3b3b4fb..f17ca649c2 100644 --- a/addons/interaction/functions/fnc_addPassengerActions.sqf +++ b/addons/interaction/functions/fnc_addPassengerActions.sqf @@ -2,7 +2,7 @@ * Author: esteldunedain * Mount unit actions inside passenger submenu * - * Argument: + * Arguments: * 0: Vehicle * 1: Player * 3: Parameters @@ -10,6 +10,9 @@ * Return value: * Children actions * + * Example: + * _array = [vehicle, player, [params]] call ace_interaction_fnc_addPassengerAction + * * Public: No */ #include "script_component.hpp" diff --git a/addons/interaction/functions/fnc_addPassengersActions.sqf b/addons/interaction/functions/fnc_addPassengersActions.sqf index c446be3737..661c43a643 100644 --- a/addons/interaction/functions/fnc_addPassengersActions.sqf +++ b/addons/interaction/functions/fnc_addPassengersActions.sqf @@ -2,7 +2,7 @@ * Author: esteldunedain * Create one action per passenger * - * Argument: + * Arguments: * 0: Vehicle * 1: Player * 3: Parameters @@ -10,6 +10,9 @@ * Return value: * Children actions * + * Example: + * _array = [vehicle, player, [params]] call ace_interaction_fnc_addPassengersActions + * * Public: No */ #include "script_component.hpp" @@ -39,4 +42,4 @@ _actions = []; }; } forEach crew _vehicle; -_actions \ No newline at end of file +_actions diff --git a/addons/interaction/functions/fnc_addSelectableItem.sqf b/addons/interaction/functions/fnc_addSelectableItem.sqf index 498b852635..8f5676b4ca 100644 --- a/addons/interaction/functions/fnc_addSelectableItem.sqf +++ b/addons/interaction/functions/fnc_addSelectableItem.sqf @@ -1,21 +1,21 @@ /* - Author: Garth de Wet (LH) - - Description: - Adds an item to the select menu - - Parameters: - 0: ARRAY/NUMBER - List container - 1: String - Display Name - 2: String - Picture - 3: String/code - data - - Returns: - ARRAY/Number - - Example: -*/ - + * Author: Garth de Wet (LH) + * Adds an item to the select menu + * + * Arguments: + * 0: List container + * 1: Display name + * 2: Picture + * 3: Data + * + * Return value: + * Container + * + * Example: + * _array = [_actions, "Banana", "UI\dot_ca.paa", data] call ace_interaction_fnc_addSelectableItem + * + * Public: No + */ #include "script_component.hpp" private ["_container", "_displayName", "_picture", "_data", "_index"]; diff --git a/addons/interaction/functions/fnc_applyButtons.sqf b/addons/interaction/functions/fnc_applyButtons.sqf index be35b34877..5baa158eb5 100644 --- a/addons/interaction/functions/fnc_applyButtons.sqf +++ b/addons/interaction/functions/fnc_applyButtons.sqf @@ -1,5 +1,18 @@ -// by commy2 - +/* + * Author: commy2 + * Applies buttons + * + * Arguments: + * None + * + * Return value: + * None + * + * Example: + * call ace_interaction_fnc_applyButtons + * + * Public: No + */ #include "script_component.hpp" private ["_object", "_actions", "_dlgInteractionDialog", "_ctrlInteractionDialog", "_index", "_ctrlInteractionDialogIcon"]; diff --git a/addons/interaction/functions/fnc_canBecomeLeader.sqf b/addons/interaction/functions/fnc_canBecomeLeader.sqf index 11234ad6d7..0bb555c49a 100644 --- a/addons/interaction/functions/fnc_canBecomeLeader.sqf +++ b/addons/interaction/functions/fnc_canBecomeLeader.sqf @@ -7,10 +7,10 @@ * 1: player * * Return Value: - * + * Able to become leader of group * * Example: - * [player, player] call ace_interaction_fnc_canBecomeLeader + * _bool = [player, player] call ace_interaction_fnc_canBecomeLeader * * Public: No */ diff --git a/addons/interaction/functions/fnc_canInteractWithCivilian.sqf b/addons/interaction/functions/fnc_canInteractWithCivilian.sqf index 6408d66aa8..c89f4c9868 100644 --- a/addons/interaction/functions/fnc_canInteractWithCivilian.sqf +++ b/addons/interaction/functions/fnc_canInteractWithCivilian.sqf @@ -1,5 +1,18 @@ -// by commy2 - +/* + * Author: commy2 + * Checks if the player can interact with civilian + * + * Arguments: + * 0: Target + * + * Return value: + * Able to interact with civilian + * + * Example: + * _bool = [target] call ace_interaction_fnc_canInteractWithCivilian + * + * Public: No + */ #include "script_component.hpp" EXPLODE_2_PVT(_this,_unit,_isCivilian); @@ -8,4 +21,4 @@ if (isNil "_isCivilian") then {_isCivilian = true}; alive _unit && [side _unit != side ACE_player, side group _unit == civilian] select _isCivilian -//&& {count (weapons _unit) == 0} \ No newline at end of file +//&& {count (weapons _unit) == 0} diff --git a/addons/interaction/functions/fnc_canJoinGroup.sqf b/addons/interaction/functions/fnc_canJoinGroup.sqf index d299524925..26597ca0a0 100644 --- a/addons/interaction/functions/fnc_canJoinGroup.sqf +++ b/addons/interaction/functions/fnc_canJoinGroup.sqf @@ -1,4 +1,19 @@ -// by commy2 +/* + * Author: commy2 + * Checks if the player can join a group + * + * Arguments: + * 0: Player + * 1: Target + * + * Return value: + * Able to join a group + * + * Example: + * _bool = [player, target] call ace_interaction_fnc_canJoinGroup + * + * Public: No + */ #include "script_component.hpp" private ["_unit", "_target"]; diff --git a/addons/interaction/functions/fnc_canJoinTeam.sqf b/addons/interaction/functions/fnc_canJoinTeam.sqf index 45f96393a9..4312981978 100644 --- a/addons/interaction/functions/fnc_canJoinTeam.sqf +++ b/addons/interaction/functions/fnc_canJoinTeam.sqf @@ -1,4 +1,19 @@ -// by commy2 +/* + * Author: commy2 + * Checks if the player can join a team + * + * Arguments: + * 0: Player + * 1: Target + * + * Return value: + * Able to join a team + * + * Example: + * _bool = [player, target] call ace_interaction_fnc_canJoinTeam + * + * Public: No + */ #include "script_component.hpp" private ["_unit", "_target"]; diff --git a/addons/interaction/functions/fnc_canTapShoulder.sqf b/addons/interaction/functions/fnc_canTapShoulder.sqf index 4ea9836117..2be9bf70a9 100644 --- a/addons/interaction/functions/fnc_canTapShoulder.sqf +++ b/addons/interaction/functions/fnc_canTapShoulder.sqf @@ -1,5 +1,19 @@ -// by commy2 - +/* + * Author: commy2 + * Checks if the player can tap a shoulder + * + * Arguments: + * 0: Player + * 1: Target + * + * Return value: + * Able to tap a shoulder + * + * Example: + * _bool = [player, target] call ace_interaction_fnc_canTapShoulder + * + * Public: No + */ #include "script_component.hpp" private ["_unit", "_target"]; diff --git a/addons/interaction/functions/fnc_doBecomeLeader.sqf b/addons/interaction/functions/fnc_doBecomeLeader.sqf index 24bfa66c11..0fd81cbc96 100644 --- a/addons/interaction/functions/fnc_doBecomeLeader.sqf +++ b/addons/interaction/functions/fnc_doBecomeLeader.sqf @@ -3,8 +3,8 @@ * Become Leader of group * * Arguments: - * 0: target - * 1: player + * 0: Target + * 1: Player * * Return Value: * None diff --git a/addons/interaction/functions/fnc_getDoor.sqf b/addons/interaction/functions/fnc_getDoor.sqf index 91c2161d9f..460a325954 100644 --- a/addons/interaction/functions/fnc_getDoor.sqf +++ b/addons/interaction/functions/fnc_getDoor.sqf @@ -1,4 +1,20 @@ -// by commy2 +/* + * Author: commy2 + * Get door + * + * Arguments: + * 0: Distance + * + * Return value: + * House objects and door + * 0: House + * 1: Door Name + * + * Example: + * _array = [player, target] call ace_interaction_fnc_getDoor + * + * Public: No + */ #include "script_component.hpp" private ["_distance", "_position0", "_position1", "_intersections", "_count", "_house", "_door", "_index", "_id"]; diff --git a/addons/interaction/functions/fnc_getDoorAnimations.sqf b/addons/interaction/functions/fnc_getDoorAnimations.sqf index ca59ec177c..cb0b7122b0 100644 --- a/addons/interaction/functions/fnc_getDoorAnimations.sqf +++ b/addons/interaction/functions/fnc_getDoorAnimations.sqf @@ -1,4 +1,21 @@ -// by commy2 +/* + * Author: commy2 + * Get door animations + * + * Arguments: + * 0: House + * 1: Door + * + * Return value: + * Animation and Locked variable + * 0: Animation + * 1: Locked variable + * + * Example: + * _array = [target, "door"] call ace_interaction_fnc_getDoorAnimations + * + * Public: No + */ #include "script_component.hpp" private ["_house", "_door", "_animations", "_lockedVariable"]; diff --git a/addons/interaction/functions/fnc_getDown.sqf b/addons/interaction/functions/fnc_getDown.sqf index ead5dcd290..9e7daecb46 100644 --- a/addons/interaction/functions/fnc_getDown.sqf +++ b/addons/interaction/functions/fnc_getDown.sqf @@ -1,13 +1,17 @@ /* * Author: KoffeinFlummi - * - * Forces a civilian to the ground. (chance of failure). + * Forces a civilian to the ground (with a chance of failure) * * Arguments: - * 0: Unit to be sent away (Object) + * 0: Unit * * Return value: - * none + * None + * + * Example: + * [target] call ace_interaction_fnc_getDown + * + * Public: No */ #include "script_component.hpp" diff --git a/addons/interaction/functions/fnc_getSelectedButton.sqf b/addons/interaction/functions/fnc_getSelectedButton.sqf index d1c801e1dc..52ba3d67e0 100644 --- a/addons/interaction/functions/fnc_getSelectedButton.sqf +++ b/addons/interaction/functions/fnc_getSelectedButton.sqf @@ -1,4 +1,18 @@ -// by commy2 +/* + * Author: commy2 + * Get selected button + * + * Arguments: + * None + * + * Return value: + * Angle + * + * Example: + * _number = call ace_interaction_fnc_getSelectedButton + * + * Public: No + */ #include "script_component.hpp" #define MIN_DISTANCE 0.0065 diff --git a/addons/interaction/functions/fnc_getWeaponPos.sqf b/addons/interaction/functions/fnc_getWeaponPos.sqf index 477e74f9bf..35ea202b1d 100644 --- a/addons/interaction/functions/fnc_getWeaponPos.sqf +++ b/addons/interaction/functions/fnc_getWeaponPos.sqf @@ -2,12 +2,15 @@ * Author: esteldunedain * Return a suitable position for the action point for the current weapon * - * Argument: + * Arguments: * None * * Return value: * Children actions * + * Example: + * _array = call ace_interaction_fnc_getWeaponPos + * * Public: No */ #include "script_component.hpp" diff --git a/addons/interaction/functions/fnc_hideMenu.sqf b/addons/interaction/functions/fnc_hideMenu.sqf index 54263ef032..89dc49be40 100644 --- a/addons/interaction/functions/fnc_hideMenu.sqf +++ b/addons/interaction/functions/fnc_hideMenu.sqf @@ -1,22 +1,22 @@ /* - Author: Garth de Wet (LH) - - Description: - Closes the Interaction menu - - Parameters: - Nothing - - Returns: - Nothing - - Example: - call FUNC(hideMenu); -*/ + * Author: Garth de Wet (LH) + * Closes the Interaction menu + * + * Arguments: + * None + * + * Return value: + * None + * + * Example: + * call ace_interaction_fnc_hideMenu + * + * Public: No + */ #include "script_component.hpp" closeDialog 0; (findDisplay 1713999) closeDisplay 1; (uiNameSpace getVariable QGVAR(Flow_Display)) closeDisplay 0; GVAR(MainButton) = nil; -call FUNC(hideMouseHint); \ No newline at end of file +call FUNC(hideMouseHint); diff --git a/addons/interaction/functions/fnc_hideMouseHint.sqf b/addons/interaction/functions/fnc_hideMouseHint.sqf index d910352076..69acba25a2 100644 --- a/addons/interaction/functions/fnc_hideMouseHint.sqf +++ b/addons/interaction/functions/fnc_hideMouseHint.sqf @@ -1,22 +1,21 @@ /* - Author(s): - Garth de Wet (LH) - - Description: - Hides the interaction helper text with the mouse buttons at the bottom middle of the screen - - Parameters: - Nothing - - Returns: - Nothing - - Example: - call FUNC(hideMouseHint); -*/ + * Author: Garth de Wet (LH) + * Hides the interaction helper text with the mouse buttons at the bottom middle of the screen + * + * Arguments: + * None + * + * Return value: + * None + * + * Example: + * call ace_interaction_fnc_hideMouseHint + * + * Public: No + */ #include "script_component.hpp" if (isNull (uiNamespace getVariable ["ACE_Helper_Display", objNull])) exitWith{}; (QGVAR(InteractionHelper) call BIS_fnc_rscLayer) cutText ["", "PLAIN"]; -showHUD true; \ No newline at end of file +showHUD true; diff --git a/addons/interaction/functions/fnc_isInRange.sqf b/addons/interaction/functions/fnc_isInRange.sqf index 5048b66001..05677d7060 100644 --- a/addons/interaction/functions/fnc_isInRange.sqf +++ b/addons/interaction/functions/fnc_isInRange.sqf @@ -1,14 +1,18 @@ /* * Author: commy2 - * * Check if the vehicle is in range of the player. * - * Argument: - * 0: Vehicke (Object) - * 1: Distance in meters (Number) + * Arguments: + * 0: Vehicle + * 1: Distance in meters * * Return value: - * (Bool) + * Vehicle in range of player + * + * Example: + * _bool = [target, 5] call ace_interaction_fnc_isInRange + * + * Public: No */ #include "script_component.hpp" diff --git a/addons/interaction/functions/fnc_joinTeam.sqf b/addons/interaction/functions/fnc_joinTeam.sqf index 2e4d1f2898..cf6889d90a 100644 --- a/addons/interaction/functions/fnc_joinTeam.sqf +++ b/addons/interaction/functions/fnc_joinTeam.sqf @@ -1,4 +1,19 @@ -// by commy2 +/* + * Author: commy2 + * Assigns a unit to the team + * + * Arguments: + * 0: Unit + * 1: Team + * + * Return value: + * None + * + * Example: + * [target, "YELLOW"] call ace_interaction_fnc_joinTeam + * + * Public: No + */ #include "script_component.hpp" private ["_unit", "_team", "_message"]; diff --git a/addons/interaction/functions/fnc_moduleInteraction.sqf b/addons/interaction/functions/fnc_moduleInteraction.sqf index 37b7bacba5..925847c028 100644 --- a/addons/interaction/functions/fnc_moduleInteraction.sqf +++ b/addons/interaction/functions/fnc_moduleInteraction.sqf @@ -1,13 +1,19 @@ /* * Author: bux578 - * - * Initializes the Interaction module. + * Initializes the Interaction module * * Arguments: - * Whatever the module provides. (I dunno.) + * 0: Logic + * 1: ??? + * 2: Activation State * - * Return Value: + * Return value: * None + * + * Example: + * [logic, ???, activationState] call ace_interaction_fnc_moduleInteraction + * + * Public: No */ #include "script_component.hpp" diff --git a/addons/interaction/functions/fnc_moveDown.sqf b/addons/interaction/functions/fnc_moveDown.sqf index 3b7a7074e9..eb946a5f10 100644 --- a/addons/interaction/functions/fnc_moveDown.sqf +++ b/addons/interaction/functions/fnc_moveDown.sqf @@ -1,19 +1,18 @@ /* - Author: Garth de Wet (LH) - - Description: - Depending on the passed value, either scrolls down through the list or up. - - Parameters: - NUMBER - Amount to increase current interaction target - - Returns: - Nothing - - Example: - 1 call FUNC(moveDown); - -1 call FUNC(moveDown); -*/ + * Author: Garth de Wet (LH) + * Scrolls through the list down or up + * + * Arguments: + * 0: Amount + * + * Return value: + * None + * + * Example: + * [2] call ace_interaction_fnc_moveDown + * + * Public: No + */ #include "script_component.hpp" #define CLAMP(x,low,high) (if(x > high)then{high}else{if(x < low)then{low}else{x}}) diff --git a/addons/interaction/functions/fnc_onButtonUp.sqf b/addons/interaction/functions/fnc_onButtonUp.sqf index cee524c55f..151ce67c98 100644 --- a/addons/interaction/functions/fnc_onButtonUp.sqf +++ b/addons/interaction/functions/fnc_onButtonUp.sqf @@ -1,4 +1,18 @@ -// by commy2 +/* + * Author: commy2 + * On button up + * + * Arguments: + * None + * + * Return value: + * None + * + * Example: + * call ace_interaction_fnc_onButtonUp + * + * Public: No + */ #include "script_component.hpp" private ["_player", "_vehicle", "_target", "_count", "_index", "_action", "_statement", "_condition", "_conditionShow", "_exceptions", "_distance"]; diff --git a/addons/interaction/functions/fnc_onClick.sqf b/addons/interaction/functions/fnc_onClick.sqf index 29fffb8b94..6f9882281f 100644 --- a/addons/interaction/functions/fnc_onClick.sqf +++ b/addons/interaction/functions/fnc_onClick.sqf @@ -1,4 +1,18 @@ -// by commy2 +/* + * Author: commy2 + * On click + * + * Arguments: + * Index + * + * Return value: + * None + * + * Example: + * 5 call ace_interaction_fnc_onClick + * + * Public: No + */ #include "script_component.hpp" private ["_player", "_vehicle", "_target", "_count", "_index", "_action", "_subMenu", "_statement", "_condition", "_conditionShow", "_exceptions", "_distance"]; diff --git a/addons/interaction/functions/fnc_onSelectMenuDblClick.sqf b/addons/interaction/functions/fnc_onSelectMenuDblClick.sqf index 25d307a2eb..18b69ba40d 100644 --- a/addons/interaction/functions/fnc_onSelectMenuDblClick.sqf +++ b/addons/interaction/functions/fnc_onSelectMenuDblClick.sqf @@ -1,4 +1,18 @@ -// by CorruptedHeart, commy2 +/* + * Author: CorruptedHeart, commy2 + * On select menu double click + * + * Arguments: + * None + * + * Return value: + * None + * + * Example: + * call ace_interaction_fnc_onSelectMenuDblClick + * + * Public: No + */ #include "script_component.hpp" call compile (lbData [8866, lbCurSel 8866]) call GVAR(SelectAccept); diff --git a/addons/interaction/functions/fnc_openDoor.sqf b/addons/interaction/functions/fnc_openDoor.sqf index e175e752cb..3e776f3538 100644 --- a/addons/interaction/functions/fnc_openDoor.sqf +++ b/addons/interaction/functions/fnc_openDoor.sqf @@ -1,4 +1,19 @@ -// by commy2 +/* + * Author: commy2 + * Opens door + * + * Arguments: + * 0: House + * 1: Door + * + * Return value: + * None + * + * Example: + * [house, "door"] call ace_interaction_fnc_openDoor + * + * Public: No + */ #include "script_component.hpp" private ["_info", "_house", "_door", "_animations", "_lockedVariable"]; diff --git a/addons/interaction/functions/fnc_openMenuSelectUI.sqf b/addons/interaction/functions/fnc_openMenuSelectUI.sqf index 55eaba6423..e755869ed1 100644 --- a/addons/interaction/functions/fnc_openMenuSelectUI.sqf +++ b/addons/interaction/functions/fnc_openMenuSelectUI.sqf @@ -1,4 +1,19 @@ -// by commy2 +/* + * Author: commy2 + * Opens menu select UI + * + * Arguments: + * 0: Unit + * 1: Vehicle + * + * Return value: + * None + * + * Example: + * [unit, vehicle] call ace_interaction_fnc_openMenuSelectUI + * + * Public: No + */ #include "script_component.hpp" private ["_unit", "_vehicle", "_cargo"]; @@ -20,25 +35,25 @@ _actions = [localize "STR_ACE_Interaction_InteractionMenu", localize "STR_ACE_In // prepare: add all cargo units as options to select menu { - if (_x != _unit) then { - _actions = [ - _actions, - [_x] call EFUNC(common,getName), - QUOTE(PATHTOF(UI\dot_ca.paa)), - _forEachIndex - ] call FUNC(addSelectableItem); - }; + if (_x != _unit) then { + _actions = [ + _actions, + [_x] call EFUNC(common,getName), + QUOTE(PATHTOF(UI\dot_ca.paa)), + _forEachIndex + ] call FUNC(addSelectableItem); + }; } forEach _cargo; // open select menu [ - _actions, - { - call FUNC(hideMenu); - [0, GVAR(InteractionMenu_Crew) select _this, ""] spawn FUNC(showMenu); - GVAR(InteractionMenu_Crew) = nil; - }, - { - call FUNC(hideMenu); - } + _actions, + { + call FUNC(hideMenu); + [0, GVAR(InteractionMenu_Crew) select _this, ""] spawn FUNC(showMenu); + GVAR(InteractionMenu_Crew) = nil; + }, + { + call FUNC(hideMenu); + } ] call FUNC(openSelectMenu); diff --git a/addons/interaction/functions/fnc_openSelectMenu.sqf b/addons/interaction/functions/fnc_openSelectMenu.sqf index de5459f88c..13e02fb044 100644 --- a/addons/interaction/functions/fnc_openSelectMenu.sqf +++ b/addons/interaction/functions/fnc_openSelectMenu.sqf @@ -1,26 +1,27 @@ /* - Author: Garth de Wet (LH) - - Description: - Opens the select menu UI and sets up the UI - - Parameters: - 0: ARRAY - items - ARRAY - 0 = Text - 1 = statement to execute - 2 = condition before execute - 3 = showDisabled - 4 = priority - 5 = icon - 6 = extra variables. Passed to the code. - 1: Code - select action - 2: Code - Cancel Action - Returns: - Nothing - - Example: -*/ + * Author: Garth de Wet (LH) + * Opens the select menu UI and sets up the UI + * + * Arguments: + * 0: Items + * 0: Text + * 1: Statement to execute + * 2: Condition before execute + * 3: showDisabled + * 4: Priority + * 5: Icon + * 6: Extra variables passed to the code + * 1: Select Action + * 2: Cancel Action + * + * Return value: + * None + * + * Example: + * [["text", {statement}, {condition}, showDisabled, priority, "icon", [variables]], {selectAction}, {cancelAction}] call ace_interaction_fnc_openSelectMenu + * + * Public: No + */ #include "script_component.hpp" if (!(profileNamespace getVariable [QGVAR(FlowMenu), false])) then { diff --git a/addons/interaction/functions/fnc_prepareSelectMenu.sqf b/addons/interaction/functions/fnc_prepareSelectMenu.sqf index 34a1bfea5b..f43ec75c4e 100644 --- a/addons/interaction/functions/fnc_prepareSelectMenu.sqf +++ b/addons/interaction/functions/fnc_prepareSelectMenu.sqf @@ -1,19 +1,19 @@ /* - Author: Garth de Wet (LH) - - Description: - Prepares the select menu for use. - - Parameters: - 0: TEXT - Header text - 1: TEXT - Approve button text - - Returns: - ARRAY/NUMBER - container object for use with addSelectableItem. - - Example: - ["Select Explosive", "Place"] call FUNC(prepareSelectMenu); -*/ + * Author: Garth de Wet (LH) + * Prepares the select menu for use + * + * Arguments: + * 0: Header Text + * 1: Approve Button Text + * + * Return value: + * Container object + * + * Example: + * _array = ["Select Explosive", "Place"] call ace_interaction_fnc_prepareSelectMenu + * + * Public: No + */ #include "script_component.hpp" private ["_buttonAction", "_header", "_buttonText", "_cancelButton"]; diff --git a/addons/interaction/functions/fnc_push.sqf b/addons/interaction/functions/fnc_push.sqf index f52a9d40de..580f687f64 100644 --- a/addons/interaction/functions/fnc_push.sqf +++ b/addons/interaction/functions/fnc_push.sqf @@ -1,22 +1,27 @@ /* * Author: KoffeinFlummi - * - * Pushes a boat away from the player. + * Pushes a boat away from the player * * Arguments: - * 0: Boat (object) - * 1: Velocity (vectorlike array) + * 0: Boat + * 1: Velocity * * Return Value: * None + * + * Example: + * [target, [vector]] call ace_interaction_fnc_push + * + * Public: No */ + #include "script_component.hpp" _boat = _this select 0; _velocity = _this select 1; if !(local _boat) exitWith { - [_this, QUOTE(FUNC(push)), _boat] call EFUNC(common,execRemoteFnc); + [_this, QUOTE(FUNC(push)), _boat] call EFUNC(common,execRemoteFnc); }; _boat setVelocity _velocity; diff --git a/addons/interaction/functions/fnc_removeTag.sqf b/addons/interaction/functions/fnc_removeTag.sqf index 0894520149..d1a16bf88b 100644 --- a/addons/interaction/functions/fnc_removeTag.sqf +++ b/addons/interaction/functions/fnc_removeTag.sqf @@ -1,4 +1,18 @@ -// by commy2 +/* + * Author: commy2 + * Removes tag + * + * Arguments: + * None + * + * Return value: + * None + * + * Example: + * call ace_interaction_fnc_removeTag + * + * Public: No + */ #include "script_component.hpp" 0 spawn { diff --git a/addons/interaction/functions/fnc_sendAway.sqf b/addons/interaction/functions/fnc_sendAway.sqf index 5cd6a9d43a..1a48725644 100644 --- a/addons/interaction/functions/fnc_sendAway.sqf +++ b/addons/interaction/functions/fnc_sendAway.sqf @@ -1,14 +1,18 @@ /* * Author: KoffeinFlummi - * - * Sends a civilian crowd away (chance of failure). + * Sends a civilian crowd away with a chance of failure * * Arguments: - * 0: Unit to be sent away (Object) + * 0: Unit * * Return value: - * none -*/ + * None + * + * Example: + * [target] call ace_interaction_fnc_sendAway + * + * Public: No + */ #include "script_component.hpp" #define DISTANCE 50 @@ -21,16 +25,16 @@ _unit = _this select 0; ACE_player playActionNow "GestureGo"; if (count weapons ACE_player > 0) then { - _chance = 0.8; + _chance = 0.8; } else { - _chance = 0.5; + _chance = 0.5; }; { - if (count (weapons _unit) == 0 and random 1 < _chance) then { - [-2, { - (_this select 0) setUnitPos "AUTO"; - (_this select 0) doMove [(getPos (_this select 0) select 0) + DISTANCE * (eyeDirection (_this select 1) select 0), (getPos (_this select 0) select 1) + DISTANCE * (eyeDirection (_this select 1) select 1), 0]; - }, [_x, ACE_player]] call CBA_fnc_globalExecute; - }; -} foreach (_unit nearEntities ["Civilian", RADIUS]); + if (count (weapons _unit) == 0 and random 1 < _chance) then { + [-2, { + (_this select 0) setUnitPos "AUTO"; + (_this select 0) doMove [(getPos (_this select 0) select 0) + DISTANCE * (eyeDirection (_this select 1) select 0), (getPos (_this select 0) select 1) + DISTANCE * (eyeDirection (_this select 1) select 1), 0]; + }, [_x, ACE_player]] call CBA_fnc_globalExecute; + }; +} forEach (_unit nearEntities ["Civilian", RADIUS]); diff --git a/addons/interaction/functions/fnc_showMouseHint.sqf b/addons/interaction/functions/fnc_showMouseHint.sqf index 5cb96a0eae..a64114d009 100644 --- a/addons/interaction/functions/fnc_showMouseHint.sqf +++ b/addons/interaction/functions/fnc_showMouseHint.sqf @@ -1,21 +1,20 @@ /* - Author(s): - Garth de Wet (LH) - - Description: - Shows the interaction helper text with the mouse buttons at the bottom middle of the screen - - Parameters: - 0: STRING - Left click text - 1: STRING - Right click text - 3: STRING - (Optional) Scroll text - - Returns: - Nothing - - Example: - ["Place Explosive", "Cancel"] call FUNC(showMouseHint); -*/ + * Author: Garth de Wet (LH) + * Shows the interaction helper text with the mouse buttons at the bottom middle of the screen + * + * Arguments: + * 0: Left Click Text + * 1: Right Click Text + * 2: Scroll Text (Optional) + * + * Return value: + * None + * + * Example: + * ["Place Explosive", "Cancel"] call ace_interaction_fnc_showMouseHint + * + * Public: No + */ #include "script_component.hpp" #define GUI_GRID_W (0.025) @@ -51,4 +50,4 @@ if (_scroll == "") exitWith { (_display displayCtrl 1201) ctrlCommit 0; }; (_display displayCtrl 1002) ctrlSetText _scroll; -showHUD false; \ No newline at end of file +showHUD false; diff --git a/addons/interaction/functions/fnc_sortOptionsByPriority.sqf b/addons/interaction/functions/fnc_sortOptionsByPriority.sqf index 28daa4e7e5..ce4c714d79 100644 --- a/addons/interaction/functions/fnc_sortOptionsByPriority.sqf +++ b/addons/interaction/functions/fnc_sortOptionsByPriority.sqf @@ -1,4 +1,18 @@ -// by commy2 +/* + * Author: commy2 + * Sort options by priority + * + * Arguments: + * Actions + * + * Return value: + * None + * + * Example: + * _customActions call ace_interaction_fnc_sortOptionsByPriority + * + * Public: No + */ #include "script_component.hpp" private ["_actions", "_count", "_index", "_actionN", "_actionM"]; diff --git a/addons/interaction/functions/fnc_tapShoulder.sqf b/addons/interaction/functions/fnc_tapShoulder.sqf index 11fc6b7881..f18c9c2c30 100644 --- a/addons/interaction/functions/fnc_tapShoulder.sqf +++ b/addons/interaction/functions/fnc_tapShoulder.sqf @@ -1,4 +1,19 @@ -// by commy2 +/* + * Author: commy2 + * Taps a shoulder + * + * Arguments: + * 0: Player + * 1: Target + * + * Return value: + * None + * + * Example: + * [player, target] call ace_interaction_fnc_tapShoulder + * + * Public: No + */ #include "script_component.hpp" EXPLODE_3_PVT(_this,_tapper,_target,_shoulderNum); diff --git a/addons/interaction/functions/fnc_updateTooltipPosition.sqf b/addons/interaction/functions/fnc_updateTooltipPosition.sqf index 27148c5aa3..c194102b41 100644 --- a/addons/interaction/functions/fnc_updateTooltipPosition.sqf +++ b/addons/interaction/functions/fnc_updateTooltipPosition.sqf @@ -1,4 +1,20 @@ -// by commy2 +/* + * Author: commy2 + * Updates tooltip's position + * + * Arguments: + * 0: Tooltip Display + * 1: X Coordinate + * 2: Y Coordinate + * + * Return value: + * None + * + * Example: + * [player, 0.5, 0.5] call ace_interaction_fnc_updateTooltipPosition + * + * Public: No + */ #include "script_component.hpp" disableSerialization;