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Fix Merge Problems
Use CString Macro
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@ -12,9 +12,35 @@ class CfgVehicles {
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backpack = "ACE_NonSteerableParachute";
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count = 4;
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};
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class _xx_ACE_ReserveParachute {
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backpack = "ACE_ReserveParachute";
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count = 4;
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};
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};
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};
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class Man;
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class CAManBase: Man {
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class ACE_SelfActions {
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class ACE_CutParachute {
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displayName = CSTRING("CutParachute");
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exceptions[] = {"isNotInside"};
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condition = QUOTE([_player] call FUNC(checkCutParachute));
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statement = QUOTE([_player] call FUNC(cutParachute));
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showDisabled = 0;
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priority = 2.9;
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icon = QUOTE(PATHTOF(UI\cut_ca.paa));
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hotkey = "C"; // Did this realy Work?
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};
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};
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};
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class Helicopter;
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class ParachuteBase: Helicopter {
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ace_hasReserveParachute = 1;
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ace_reserveParachute = "ACE_ReserveParachute";
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};
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class B_Parachute;
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class ACE_NonSteerableParachute: B_Parachute {
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author = ECSTRING(common,ACETeam);
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@ -28,6 +54,16 @@ class CfgVehicles {
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mass = 100;
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};
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class ACE_ReserveParachute: ACE_NonSteerableParachute {
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author = ECSTRING(common,ACETeam);
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displayName = CSTRING(ReserveParachute);
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scope = 2;
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mass = 70;
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ParachuteClass = "NonSteerable_Parachute_F";
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ace_reserveParachute = "";
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ace_hasReserveParachute = 0;
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};
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class B_Soldier_05_f; class B_Pilot_F: B_Soldier_05_f {backpack = "ACE_NonSteerableParachute";};
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class I_Soldier_04_F; class I_pilot_F: I_Soldier_04_F {backpack = "ACE_NonSteerableParachute";};
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class O_helipilot_F; class O_Pilot_F: O_helipilot_F {backpack = "ACE_NonSteerableParachute";};
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