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Refactor the interact_menu so options for multiple objects can coexist inside a single action point
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@ -66,12 +66,11 @@ _activeActionTree = [
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_object, _uid, 0.2
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] call EFUNC(common,cachedCall);
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// Check if there's something left for rendering
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if (count _activeActionTree == 0) exitWith {false};
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//EXPLODE_2_PVT(_activeActionTree,_actionData,_actionChildren);
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[_object, _activeActionTree, _pos, [180,360]] call FUNC(renderMenu);
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[[], _activeActionTree, _pos, [180,360]] call FUNC(renderMenu);
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true
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