more common code cleanup

This commit is contained in:
commy2 2015-09-21 17:00:53 +02:00
parent 414151de38
commit 3037181fc2

View File

@ -1,16 +1,18 @@
// ACE - Common
// #define ENABLE_PERFORMANCE_COUNTERS
#include "script_component.hpp"
//IGNORE_PRIVATE_WARNING("_handleNetEvent", "_handleRequestAllSyncedEvents", "_handleRequestSyncedEvent", "_handleSyncedEvent");
// #define ENABLE_PERFORMANCE_COUNTERS
//////////////////////////////////////////////////
// PFHs
//////////////////////////////////////////////////
//Singe PFEH to handle execNextFrame and waitAndExec:
[{
private ["_entry"];
private "_entry";
//Handle the waitAndExec array:
while {((count GVAR(waitAndExecArray)) > 0) && {((GVAR(waitAndExecArray) select 0) select 0) <= ACE_Time}} do {
while {!(GVAR(waitAndExecArray) isEqualTo []) && {GVAR(waitAndExecArray) select 0 select 0 <= ACE_Time}} do {
_entry = GVAR(waitAndExecArray) deleteAt 0;
(_entry select 2) call (_entry select 1);
};
@ -18,7 +20,9 @@
//Handle the execNextFrame array:
{
(_x select 0) call (_x select 1);
} forEach GVAR(nextFrameBufferA);
false
} count GVAR(nextFrameBufferA);
//Swap double-buffer:
GVAR(nextFrameBufferA) = GVAR(nextFrameBufferB);
GVAR(nextFrameBufferB) = [];
@ -26,39 +30,46 @@
}, 0, []] call CBA_fnc_addPerFrameHandler;
// Listens for global "SettingChanged" events, to update the force status locally
["SettingChanged", {
PARAMS_2(_name,_value);
if !(count _this > 2) exitWith {};
private ["_force", "_settingData"];
_force = _this select 2;
if (_force) then {
_settingData = [_name] call FUNC(getSettingData);
if (count _settingData == 0) exitWith {};
_settingData set [6,_force];
};
}] call FUNC(addEventhandler);
//////////////////////////////////////////////////
// Get Map Data
//////////////////////////////////////////////////
["HeadbugFixUsed", {
PARAMS_2(_profileName,_animation);
ACE_LOGINFO_2("Headbug Used: Name: %1, Animation: %2",_profileName,_animation);
}] call FUNC(addEventHandler);
//~~~~~Get Map Data~~~~~
//Find MGRS zone and 100km grid for current map
[] call FUNC(getMGRSdata);
//Prepare variables for FUNC(getMapGridFromPos)/FUNC(getMapPosFromGrid)
[] call FUNC(getMapGridData);
//////////////////////////////////////////////////
// Eventhandlers
//////////////////////////////////////////////////
["fixCollision", DFUNC(fixCollision)] call FUNC(addEventhandler);
["fixFloating", DFUNC(fixFloating)] call FUNC(addEventhandler);
["fixPosition", DFUNC(fixPosition)] call FUNC(addEventhandler);
// Listens for global "SettingChanged" events, to update the force status locally
["SettingChanged", {
params ["_name", "_value", "_force"];
["unloadPersonEvent", DFUNC(unloadPersonLocal)] call FUNC(addEventhandler);
if (_force) then {
private "_settingData";
_settingData = [_name] call FUNC(getSettingData);
if (_settingData isEqualTo []) exitWith {};
_settingData set [6, _force];
};
}] call FUNC(addEventhandler);
// Event to log Fix Headbug output
["HeadbugFixUsed", {
params ["_profileName", "_animation"];
ACE_LOGINFO_2("Headbug Used: Name: %1, Animation: %2",_profileName,_animation);
}] call FUNC(addEventHandler);
["fixCollision", FUNC(fixCollision)] call FUNC(addEventhandler);
["fixFloating", FUNC(fixFloating)] call FUNC(addEventhandler);
["fixPosition", FUNC(fixPosition)] call FUNC(addEventhandler);
["unloadPersonEvent", FUNC(unloadPersonLocal)] call FUNC(addEventhandler);
["lockVehicle", {
_this setVariable [QGVAR(lockStatus), locked _this];
@ -77,22 +88,10 @@ if (isServer) then {
["hideObjectGlobal", {(_this select 0) hideObjectGlobal (_this select 1)}] call FUNC(addEventHandler);
};
QGVAR(remoteFnc) addPublicVariableEventHandler {
(_this select 1) call FUNC(execRemoteFnc);
};
[missionNamespace] call FUNC(executePersistent);
private ["_currentVersion", "_previousVersion"];
// check previous version number from profile
_currentVersion = getText (configFile >> "CfgPatches" >> QUOTE(ADDON) >> "version");
_previousVersion = profileNamespace getVariable ["ACE_VersionNumberString", ""];
if (_currentVersion != _previousVersion) then {
// do something
profileNamespace setVariable ["ACE_VersionNumberString", _currentVersion];
};
//////////////////////////////////////////////////
// Set up remote execution
//////////////////////////////////////////////////
// ACE events
"ACEg" addPublicVariableEventHandler { _this call FUNC(_handleNetEvent); };
@ -100,7 +99,7 @@ if (_currentVersion != _previousVersion) then {
// Synced ACE events
// Handle JIP scenario
if(!isServer) then {
if (!isServer) then {
["PlayerJip", {
ACE_LOGINFO("JIP event synchronization initialized");
["SEH_all", [player]] call FUNC(serverEvent);
@ -108,31 +107,72 @@ if(!isServer) then {
} else {
["SEH_all", FUNC(_handleRequestAllSyncedEvents)] call FUNC(addEventHandler);
};
["SEH", FUNC(_handleSyncedEvent)] call FUNC(addEventHandler);
["SEH_s", FUNC(_handleRequestSyncedEvent)] call FUNC(addEventHandler);
if (isServer) then {
[FUNC(syncedEventPFH), 0.5, []] call CBA_fnc_addPerFrameHandler;
};
// @todo deprecated
QGVAR(remoteFnc) addPublicVariableEventHandler {
(_this select 1) call FUNC(execRemoteFnc);
};
// @todo figure out what this does.
[missionNamespace] call FUNC(executePersistent);
//////////////////////////////////////////////////
// Check files, previous installed version etc.
//////////////////////////////////////////////////
private ["_currentVersion", "_previousVersion"];
_currentVersion = getText (configFile >> "CfgPatches" >> QUOTE(ADDON) >> "version");
_previousVersion = profileNamespace getVariable ["ACE_VersionNumberString", ""];
// check previous version number from profile
if (_currentVersion != _previousVersion) then {
// do something
profileNamespace setVariable ["ACE_VersionNumberString", _currentVersion];
};
call FUNC(checkFiles);
//////////////////////////////////////////////////
// Set up SettingsInitialized eventhandler
//////////////////////////////////////////////////
["SettingsInitialized", {
[
GVAR(checkPBOsAction),
GVAR(checkPBOsCheckAll),
call compile GVAR(checkPBOsWhitelist)
] call FUNC(checkPBOs)
}] call FUNC(addEventHandler);
// Create a pfh to wait until all postinits are ready and settings are initialized
[{
PARAMS_1(_args);
EXPLODE_1_PVT(_args,_waitingMsgSent);
params ["_args"];
_args params ["_waitingMsgSent"];
// If post inits are not ready then wait
if !(SLX_XEH_MACHINE select 8) exitWith {};
// If settings are not initialized then wait
if (isNil QGVAR(settings) || {(!isServer) && (isNil QEGVAR(modules,serverModulesRead))}) exitWith {
if (!_waitingMsgSent) then {
if (isNil QGVAR(settings) || {!isServer && isNil QEGVAR(modules,serverModulesRead)}) exitWith {
if !(_waitingMsgSent) then {
_args set [0, true];
ACE_LOGINFO("Waiting on settings from server...");
};
};
[(_this select 1)] call cba_fnc_removePerFrameHandler;
[_this select 1] call CBA_fnc_removePerFrameHandler;
ACE_LOGINFO("Settings received from server.");
@ -152,36 +192,31 @@ call FUNC(checkFiles);
//Set init finished and run all delayed functions:
GVAR(settingsInitFinished) = true;
diag_log text format ["[ACE] %1 delayed functions running", (count GVAR(runAtSettingsInitialized))];
ACE_LOGINFO_1(%1 delayed functions running.,count GVAR(runAtSettingsInitialized))
{
_x params ["_func", "_params"];
_params call _func;
} forEach GVAR(runAtSettingsInitialized);
(_x select 1) call (_x select 0);
false
} count GVAR(runAtSettingsInitialized);
GVAR(runAtSettingsInitialized) = nil; //cleanup
}, 0, [false]] call CBA_fnc_addPerFrameHandler;
["SettingsInitialized", {
[
GVAR(checkPBOsAction),
GVAR(checkPBOsCheckAll),
call compile GVAR(checkPBOsWhitelist)
] call FUNC(checkPBOs)
}] call FUNC(addEventHandler);
/***************************************************************************/
/***************************************************************************/
/** everything that only player controlled machines need, goes below this **/
/***************************************************************************/
/***************************************************************************/
/***************************************************************/
/***************************************************************/
/***************************************************************/
/***************************************************************/
/***************************************************************/
// everything that only player controlled machines need, goes below this
if (!hasInterface) exitWith {};
call COMPILE_FILE(scripts\assignedItemFix);
call COMPILE_FILE(scripts\initScrollWheel);
//////////////////////////////////////////////////
// Set up mouse wheel eventhandler
//////////////////////////////////////////////////
call COMPILE_FILE(scripts\assignedItemFix);/////////////
call COMPILE_FILE(scripts\initScrollWheel);/////////////
DFUNC(mouseZHandler) = {
waitUntil {!isNull (findDisplay 46)}; sleep 0.1;
@ -192,142 +227,175 @@ DFUNC(mouseZHandler) = {
addMissionEventHandler ["Loaded", {[] spawn FUNC(mouseZHandler)}];
[] spawn FUNC(mouseZHandler);
/*
call FUNC(assignedItemFix);
GVAR(ScrollWheelFrame) = diag_frameno;
addMissionEventHandler ["Loaded", {call FUNC(mouseZHandler)}];
call FUNC(mouseZHandler);
*/
// @todo remove?
enableCamShake true;
//////////////////////////////////////////////////
// Eventhandler to set player names
//////////////////////////////////////////////////
// Set the name for the current player
["playerChanged", {
EXPLODE_2_PVT(_this,_newPlayer,_oldPlayer);
params ["_newPlayer","_oldPlayer"];
if (alive _newPlayer) then {
[_newPlayer] call FUNC(setName)
};
if (alive _oldPlayer) then {
[_oldPlayer] call FUNC(setName)
[_newPlayer] call FUNC(setName);
};
if (alive _oldPlayer) then {
[_oldPlayer] call FUNC(setName);
};
}] call FUNC(addEventhandler);
GVAR(OldPlayerInventory) = [ACE_player] call FUNC(getAllGear);
GVAR(OldPlayerVisionMode) = currentVisionMode ACE_player;
GVAR(OldZeusDisplayIsOpen) = !(isNull findDisplay 312);
GVAR(OldCameraView) = cameraView;
GVAR(OldPlayerVehicle) = vehicle ACE_player;
GVAR(OldPlayerTurret) = [ACE_player] call FUNC(getTurretIndex);
GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
//////////////////////////////////////////////////
// Set up numerous eventhanders for player controlled units
//////////////////////////////////////////////////
// default variables
GVAR(OldPlayerVehicle) = vehicle objNull;
GVAR(OldPlayerTurret) = [objNull] call FUNC(getTurretIndex);
GVAR(OldPlayerWeapon) = currentWeapon objNull;
GVAR(OldPlayerInventory) = [objNull] call FUNC(getAllGear);
GVAR(OldPlayerVisionMode) = currentVisionMode objNull;
GVAR(OldCameraView) = "";
GVAR(OldVisibleMap) = false;
GVAR(OldInventoryDisplayIsOpen) = nil; //@todo check this
GVAR(OldZeusDisplayIsOpen) = false;
GVAR(OldIsCamera) = false;
// PFH to raise varios events
[{
BEGIN_COUNTER(stateChecker);
private ["_newCameraView", "_newInventoryDisplayIsOpen", "_newPlayerInventory", "_newPlayerTurret", "_newPlayerVehicle", "_newPlayerVisionMode", "_newPlayerWeapon", "_newZeusDisplayIsOpen", "_newVisibleMap"];
// "playerInventoryChanged" event
_newPlayerInventory = [ACE_player] call FUNC(getAllGear);
if !(_newPlayerInventory isEqualTo GVAR(OldPlayerInventory)) then {
// Raise ACE event locally
GVAR(OldPlayerInventory) = _newPlayerInventory;
["playerInventoryChanged", [ACE_player, _newPlayerInventory]] call FUNC(localEvent);
};
// "playerVisionModeChanged" event
_newPlayerVisionMode = currentVisionMode ACE_player;
if !(_newPlayerVisionMode isEqualTo GVAR(OldPlayerVisionMode)) then {
// Raise ACE event locally
GVAR(OldPlayerVisionMode) = _newPlayerVisionMode;
["playerVisionModeChanged", [ACE_player, _newPlayerVisionMode]] call FUNC(localEvent);
};
// "inventoryDisplayChanged" event
_newInventoryDisplayIsOpen = !(isNull findDisplay 602);
if !(_newInventoryDisplayIsOpen isEqualTo GVAR(OldInventoryDisplayIsOpen)) then {
// Raise ACE event locally
GVAR(OldInventoryDisplayIsOpen) = _newInventoryDisplayIsOpen;
["inventoryDisplayChanged", [ACE_player, _newInventoryDisplayIsOpen]] call FUNC(localEvent);
};
// "zeusDisplayChanged" event
_newZeusDisplayIsOpen = !(isNull findDisplay 312);
if !(_newZeusDisplayIsOpen isEqualTo GVAR(OldZeusDisplayIsOpen)) then {
// Raise ACE event locally
GVAR(OldZeusDisplayIsOpen) = _newZeusDisplayIsOpen;
["zeusDisplayChanged", [ACE_player, _newZeusDisplayIsOpen]] call FUNC(localEvent);
};
// "cameraViewChanged" event
_newCameraView = cameraView;
if !(_newCameraView isEqualTo GVAR(OldCameraView)) then {
// Raise ACE event locally
GVAR(OldCameraView) = _newCameraView;
["cameraViewChanged", [ACE_player, _newCameraView]] call FUNC(localEvent);
};
private "_data"; // reuse one variable to reduce number of variables that have to be set to private each frame
// "playerVehicleChanged" event
_newPlayerVehicle = vehicle ACE_player;
if !(_newPlayerVehicle isEqualTo GVAR(OldPlayerVehicle)) then {
_data = vehicle ACE_player;
if !(_data isEqualTo GVAR(OldPlayerVehicle)) then {
// Raise ACE event locally
GVAR(OldPlayerVehicle) = _newPlayerVehicle;
["playerVehicleChanged", [ACE_player, _newPlayerVehicle]] call FUNC(localEvent);
GVAR(OldPlayerVehicle) = _data;
["playerVehicleChanged", [ACE_player, _data]] call FUNC(localEvent);
};
// "playerTurretChanged" event
_newPlayerTurret = [ACE_player] call FUNC(getTurretIndex);
if !(_newPlayerTurret isEqualTo GVAR(OldPlayerTurret)) then {
_data = [ACE_player] call FUNC(getTurretIndex);
if !(_data isEqualTo GVAR(OldPlayerTurret)) then {
// Raise ACE event locally
GVAR(OldPlayerTurret) = _newPlayerTurret;
["playerTurretChanged", [ACE_player, _newPlayerTurret]] call FUNC(localEvent);
GVAR(OldPlayerTurret) = _data;
["playerTurretChanged", [ACE_player, _data]] call FUNC(localEvent);
};
// "playerWeaponChanged" event
_newPlayerWeapon = currentWeapon ACE_player;
if (_newPlayerWeapon != GVAR(OldPlayerWeapon)) then {
_data = currentWeapon ACE_player;
if (_data != GVAR(OldPlayerWeapon)) then {
// Raise ACE event locally
GVAR(OldPlayerWeapon) = _newPlayerWeapon;
["playerWeaponChanged", [ACE_player, _newPlayerWeapon]] call FUNC(localEvent);
GVAR(OldPlayerWeapon) = _data;
["playerWeaponChanged", [ACE_player, _data]] call FUNC(localEvent);
};
// "playerInventoryChanged" event
_data = [ACE_player] call FUNC(getAllGear);
if !(_data isEqualTo GVAR(OldPlayerInventory)) then {
// Raise ACE event locally
GVAR(OldPlayerInventory) = _data;
["playerInventoryChanged", [ACE_player, _data]] call FUNC(localEvent);
};
// "playerVisionModeChanged" event
_data = currentVisionMode ACE_player;
if !(_data isEqualTo GVAR(OldPlayerVisionMode)) then {
// Raise ACE event locally
GVAR(OldPlayerVisionMode) = _data;
["playerVisionModeChanged", [ACE_player, _data]] call FUNC(localEvent);
};
// "cameraViewChanged" event
_data = cameraView;
if !(_data isEqualTo GVAR(OldCameraView)) then {
// Raise ACE event locally
GVAR(OldCameraView) = _data;
["cameraViewChanged", [ACE_player, _data]] call FUNC(localEvent);
};
// "visibleMapChanged" event
_newVisibleMap = visibleMap;
if (!_newVisibleMap isEqualTo GVAR(OldVisibleMap)) then {
_data = visibleMap;
if (!_data isEqualTo GVAR(OldVisibleMap)) then {
// Raise ACE event locally
GVAR(OldVisibleMap) = _newVisibleMap;
["visibleMapChanged", [ACE_player, _newVisibleMap]] call FUNC(localEvent);
GVAR(OldVisibleMap) = _data;
["visibleMapChanged", [ACE_player, _data]] call FUNC(localEvent);
};
// "inventoryDisplayChanged" event
_data = !(isNull findDisplay 602);
if !(_data isEqualTo GVAR(OldInventoryDisplayIsOpen)) then {
// Raise ACE event locally
GVAR(OldInventoryDisplayIsOpen) = _data;
["inventoryDisplayChanged", [ACE_player, _data]] call FUNC(localEvent);
};
// "zeusDisplayChanged" event
_data = !(isNull findDisplay 312);
if !(_data isEqualTo GVAR(OldZeusDisplayIsOpen)) then {
// Raise ACE event locally
GVAR(OldZeusDisplayIsOpen) = _data;
["zeusDisplayChanged", [ACE_player, _data]] call FUNC(localEvent);
};
// "activeCameraChanged" event
_data = call FUNC(isfeatureCameraActive);
if !(_data isEqualTo GVAR(OldIsCamera)) then {
// Raise ACE event locally
GVAR(OldIsCamera) = _data;
["activeCameraChanged", [ACE_player, _data]] call FUNC(localEvent);
};
END_COUNTER(stateChecker);
}, 0, []] call CBA_fnc_addPerFrameHandler;
GVAR(OldIsCamera) = false;
//////////////////////////////////////////////////
// Eventhandlers for player controlled machines
//////////////////////////////////////////////////
[{
// "activeCameraChanged" event
private ["_isCamera"];
_isCamera = call FUNC(isfeatureCameraActive);
if !(_isCamera isEqualTo GVAR(OldIsCamera)) then {
// Raise ACE event locally
GVAR(OldIsCamera) = _isCamera;
["activeCameraChanged", [ACE_player, _isCamera]] call FUNC(localEvent);
};
}, 1, []] call CBA_fnc_addPerFrameHandler; // feel free to decrease the sleep ACE_time if you need it.
[QGVAR(StateArrested),false,true,QUOTE(ADDON)] call FUNC(defineVariable);
// @todo still needed?
[QGVAR(StateArrested), false, true, QUOTE(ADDON)] call FUNC(defineVariable);
["displayTextStructured", FUNC(displayTextStructured)] call FUNC(addEventhandler);
["displayTextPicture", FUNC(displayTextPicture)] call FUNC(addEventhandler);
["medical_onUnconscious", {if (local (_this select 0) && {!(_this select 1)}) then {[ _this select 0, false, QUOTE(FUNC(loadPerson)), west /* dummy side */] call FUNC(switchToGroupSide);};}] call FUNC(addEventhandler);
["medical_onUnconscious", {
params ["_unit", "_isUnconscious"];
if (local _unit && {!_isUnconscious}) then {
[_unit, false, QFUNC(loadPerson), west /* dummy side */] call FUNC(switchToGroupSide);
};
}] call FUNC(addEventhandler);
//////////////////////////////////////////////////
// Add various canInteractWith conditions
//////////////////////////////////////////////////
["notOnMap", {!visibleMap}] call FUNC(addCanInteractWithCondition);
["isNotInside", {
params ["_unit", "_target"];
// Players can always interact with himself if not boarded
vehicle (_this select 0) == (_this select 0) ||
vehicle _unit == _unit ||
// Players can always interact with his vehicle
{vehicle (_this select 0) == (_this select 1)} ||
{vehicle _unit == _target} ||
// Players can always interact with passengers of the same vehicle
{!((_this select 0) isEqualTo (_this select 1)) && {vehicle (_this select 0) == vehicle (_this select 1)}}
{_unit != _target && {vehicle _unit == vehicle _target}}
}] call FUNC(addCanInteractWithCondition);
// Lastly, do JIP events
@ -337,45 +405,47 @@ if (didJip) then {
[{
if((!(isNull player)) && GVAR(settingsInitFinished)) then {
["PlayerJip", [player] ] call FUNC(localEvent);
[(_this select 1)] call cba_fnc_removePerFrameHandler;
[(_this select 1)] call CBA_fnc_removePerFrameHandler;
};
}, 0, []] call CBA_fnc_addPerFrameHandler;
};
//////////////////////////////////////////////////
// CBA key input handling
//////////////////////////////////////////////////
//Device Handler:
GVAR(deviceKeyHandlingArray) = [];
GVAR(deviceKeyCurrentIndex) = -1;
// Register localizations for the Keybinding categories
["ACE3 Equipment", localize LSTRING(ACEKeybindCategoryEquipment)] call cba_fnc_registerKeybindModPrettyName;
["ACE3 Common", localize LSTRING(ACEKeybindCategoryCommon)] call cba_fnc_registerKeybindModPrettyName;
["ACE3 Weapons", localize LSTRING(ACEKeybindCategoryWeapons)] call cba_fnc_registerKeybindModPrettyName;
["ACE3 Movement", localize LSTRING(ACEKeybindCategoryMovement)] call cba_fnc_registerKeybindModPrettyName;
["ACE3 Scope Adjustment", localize LSTRING(ACEKeybindCategoryScopeAdjustment)] call cba_fnc_registerKeybindModPrettyName;
["ACE3 Vehicles", localize LSTRING(ACEKeybindCategoryVehicles)] call cba_fnc_registerKeybindModPrettyName;
["ACE3 Equipment", localize LSTRING(ACEKeybindCategoryEquipment)] call CBA_fnc_registerKeybindModPrettyName;
["ACE3 Common", localize LSTRING(ACEKeybindCategoryCommon)] call CBA_fnc_registerKeybindModPrettyName;
["ACE3 Weapons", localize LSTRING(ACEKeybindCategoryWeapons)] call CBA_fnc_registerKeybindModPrettyName;
["ACE3 Movement", localize LSTRING(ACEKeybindCategoryMovement)] call CBA_fnc_registerKeybindModPrettyName;
["ACE3 Scope Adjustment", localize LSTRING(ACEKeybindCategoryScopeAdjustment)] call CBA_fnc_registerKeybindModPrettyName;
["ACE3 Vehicles", localize LSTRING(ACEKeybindCategoryVehicles)] call CBA_fnc_registerKeybindModPrettyName;
["ACE3 Equipment", QGVAR(openDevice), (localize "STR_ACE_Common_toggleHandheldDevice"),
{
["ACE3 Equipment", QGVAR(openDevice), (localize "STR_ACE_Common_toggleHandheldDevice"), {
[] call FUNC(deviceKeyFindValidIndex);
if (GVAR(deviceKeyCurrentIndex) == -1) exitWith {false};
[] call ((GVAR(deviceKeyHandlingArray) select GVAR(deviceKeyCurrentIndex)) select 3);
true
},
{false},
[0xC7, [false, false, false]], false] call cba_fnc_addKeybind; //Home Key
[0xC7, [false, false, false]], false] call CBA_fnc_addKeybind; //Home Key
["ACE3 Equipment", QGVAR(closeDevice), (localize "STR_ACE_Common_closeHandheldDevice"),
{
["ACE3 Equipment", QGVAR(closeDevice), (localize "STR_ACE_Common_closeHandheldDevice"), {
[] call FUNC(deviceKeyFindValidIndex);
if (GVAR(deviceKeyCurrentIndex) == -1) exitWith {false};
[] call ((GVAR(deviceKeyHandlingArray) select GVAR(deviceKeyCurrentIndex)) select 4);
true
},
{false},
[0xC7, [false, true, false]], false] call cba_fnc_addKeybind; //CTRL + Home Key
[0xC7, [false, true, false]], false] call CBA_fnc_addKeybind; //CTRL + Home Key
["ACE3 Equipment", QGVAR(cycleDevice), (localize "STR_ACE_Common_cycleHandheldDevices"),
{
["ACE3 Equipment", QGVAR(cycleDevice), (localize "STR_ACE_Common_cycleHandheldDevices"), {
[1] call FUNC(deviceKeyFindValidIndex);
if (GVAR(deviceKeyCurrentIndex) == -1) exitWith {false};
_displayName = ((GVAR(deviceKeyHandlingArray) select GVAR(deviceKeyCurrentIndex)) select 0);
@ -384,6 +454,6 @@ GVAR(deviceKeyCurrentIndex) = -1;
true
},
{false},
[0xC7, [true, false, false]], false] call cba_fnc_addKeybind; //SHIFT + Home Key
[0xC7, [true, false, false]], false] call CBA_fnc_addKeybind; //SHIFT + Home Key
GVAR(commonPostInited) = true;