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Fix typo
Add hyperlink scenario designers -> mission makers Formatting
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@ -12,11 +12,11 @@ The ACE3 spectator system is designed to act as a flexible and easy to configure
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### 1.1 Spectator System
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The current itteration of the ACE3 spectator system only officially supports scenarios using respawn type 3 (or "BASE"). However there's nothing to stop its use alongside anything else, just be aware that it might not function entirely as expected.
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The current iteration of the ACE3 spectator system only officially supports scenarios using [respawn type](https://community.bistudio.com/wiki/Arma_3_Respawn#Respawn_Types) 3 (or "BASE"). However there's nothing to stop its use alongside anything else, just be aware that it might not function entirely as expected.
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By default, the ACE3 spectator system does nothing - meaning existing missions will behave exactly as before. The setting `ace_spectator_onDeath` can be used to automatically put players into spectator mode each time they die.
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For scenario designers who seek a more advanced setup (such as multiple lives or wave respawning) the function `ace_spectator_fnc_setSpectator` is provided to transition players to/from spectator mode as desired:
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For mission makers who seek a more advanced setup (such as multiple lives or wave respawning) the function `ace_spectator_fnc_setSpectator` is provided to transition players to/from spectator mode as desired:
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```
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* Arguments:
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* 0: Unit to put into spectator state <OBJECT>
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@ -31,7 +31,7 @@ For scenario designers who seek a more advanced setup (such as multiple lives or
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### 1.2 Spectatable Units
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Spectatable units are stored in an automatically maintained list (`ace_spectator_unitList`) on each client. However, directly accessing this list is not encouraged. Instead scenario designers have two tools at their disposal to tweak the list:
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Spectatable units are stored in an automatically maintained list (`ace_spectator_unitList`) on each client. However, directly accessing this list is not encouraged. Instead mission makers have two tools at their disposal to tweak the list:
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- Unit filter
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- Unit whitelist/blacklist
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@ -90,7 +90,7 @@ There are 3 possible camera modes:
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- Internal
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- External
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Scenario designers can control the camera modes available to spectators via the setting `ace_spectator_restrictModes`. Function `ace_spectator_fnc_updateCameraModes` is also provided to alter the available modes (to the local player) as desired at any point in the mission:
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Mission makers can control the camera modes available to spectators via the setting `ace_spectator_restrictModes`. Function `ace_spectator_fnc_updateCameraModes` is also provided to alter the available modes (to the local player) as desired at any point in the mission:
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```
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* Arguments:
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* 0: Camera modes to add <ARRAY>
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@ -111,7 +111,7 @@ Vision modes are only available in free camera mode. By default there are 4 avai
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- Thermal imaging (white hot)
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- Thermal imaging (black hot)
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Scenario designers can control which of these vision modes are available to spectators via the setting `ace_spectator_restrictVisions`. However, there are actually a total of 10 possible vision modes and function `ace_spectator_fnc_updateVisionModes` can be used to alter which of them are available (to the local player) at any point in the mission:
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Mission makers can control which of these vision modes are available to spectators via the setting `ace_spectator_restrictVisions`. However, there are actually a total of 10 possible vision modes and function `ace_spectator_fnc_updateVisionModes` can be used to alter which of them are available (to the local player) at any point in the mission:
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```
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* Possible vision modes are:
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* - -2: Normal
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@ -139,14 +139,14 @@ Scenario designers can control which of these vision modes are available to spec
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### 1.6 Camera Attributes
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The spectator camera has 8 manipulatable attributes:
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- Camera mode: The camera view
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- Camera unit: The unit used for internal and external view
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- Camera vision: The vision mode used by the free camera
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- Camera position: The position of the free camera
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- Camera pan: The pan (direction/heading) of the free camera
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- Camera tilt: The tilt (pitch) of the free camera
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- Camera zoom: The zoom level of the free camera
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- Camera speed: The movement speed of the free camera
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- **Camera mode:** The camera view
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- **Camera unit:** The unit used for internal and external view
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- **Camera vision:** The vision mode used by the free camera
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- **Camera position:** The position of the free camera
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- **Camera pan:** The pan (direction/heading) of the free camera
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- **Camera tilt:** The tilt (pitch) of the free camera
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- **Camera zoom:** The zoom level of the free camera
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- **Camera speed:** The movement speed of the free camera
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Function `ace_spectator_fnc_setCameraAttributes` can be used to change any of these attributes at ay point (including before spectator has ever opened):
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```
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@ -340,12 +340,12 @@ Double click on the current unit to switch between internal and external view.
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The toolbar along the bottom of the screen displays various useful values. From left to right these are:
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* Unit name
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* Camera mode
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* Camera zoom/Unit side
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* 24-hour Clock
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* Vision mode/Unit depth
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* Camera/Unit speed
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- Unit name
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- Camera mode
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- Camera zoom/Unit side
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- 24-hour Clock
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- Vision mode/Unit depth
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- Camera/Unit speed
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#### 2.2.3 Map
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