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move the main menu actions to the right cuadrant
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@ -25,7 +25,7 @@ if((count GVAR(toRender)) > 0 && (GVAR(keyDown) || GVAR(keyDownSelfAction))) the
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GVAR(renderDepth) = 0;
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_renderTargets = _x;
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{
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[_renderTargets select 0, _x, 0, [270, 360]] call FUNC(renderMenu);
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[_renderTargets select 0, _x, 0, [180, 360]] call FUNC(renderMenu);
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} forEach (_renderTargets select 1);
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};
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} forEach GVAR(toRender);
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@ -33,7 +33,7 @@ if((count GVAR(toRender)) > 0 && (GVAR(keyDown) || GVAR(keyDownSelfAction))) the
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// Render only the self action menu
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_actions = (ACE_player getVariable QGVAR(selfActionData)) select 0;
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_pos = (ACE_player modelToWorld (ACE_player selectionPosition "spine3")) vectorAdd GVAR(selfMenuOffset) vectorAdd [0,0,0.25];
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[ACE_player, _actions, 0, [270, 360], _pos] call FUNC(renderMenu);
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[ACE_player, _actions, 0, [180, 360], _pos] call FUNC(renderMenu);
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};
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// player sideChat format["c: %1", count GVAR(toRender)];
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