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Field Rations - Add arsenal category (#9221)
* add field rations category * improve macro * second verse same as the first * account for empty items * switch to configClasses * documentation * add API variable * Update docs/wiki/framework/field-rations-framework.md
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@ -40,6 +40,7 @@ class CfgWeapons {
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XGVAR(replacementItem) = "ACE_WaterBottle_Half";
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XGVAR(consumeAnims)[] = {QGVAR(drinkStand), QGVAR(drinkCrouch), QGVAR(drinkProne)};
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XGVAR(consumeSounds)[] = {QGVAR(drink1), QGVAR(drink1), QGVAR(drink2)};
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ACE_isFieldRationItem = 1;
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};
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class ACE_WaterBottle_Half: ACE_WaterBottle {
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@ -87,6 +88,7 @@ class CfgWeapons {
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XGVAR(replacementItem) = "ACE_Canteen_Half";
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XGVAR(consumeAnims)[] = {QGVAR(drinkStand), QGVAR(drinkCrouch), QGVAR(drinkProne)};
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XGVAR(consumeSounds)[] = {QGVAR(drink1), QGVAR(drink1), QGVAR(drink2)};
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ACE_isFieldRationItem = 1;
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};
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class ACE_Canteen_Half: ACE_Canteen {
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@ -132,6 +134,7 @@ class CfgWeapons {
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XGVAR(consumeText) = CSTRING(DrinkingX);
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XGVAR(consumeAnims)[] = {QGVAR(drinkStandCan), QGVAR(drinkCrouchCan), QGVAR(drinkProneCan)};
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XGVAR(consumeSounds)[] = {QGVAR(drinkCan1), QGVAR(drinkCan1), QGVAR(drinkCan2)};
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ACE_isFieldRationItem = 1;
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};
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class ACE_Can_Franta: ACE_Can_Spirit {
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@ -164,6 +167,7 @@ class CfgWeapons {
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XGVAR(consumeTime) = 10;
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XGVAR(hungerSatiated) = 20;
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XGVAR(consumeText) = CSTRING(EatingX);
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ACE_isFieldRationItem = 1;
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};
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class ACE_MRE_BeefStew: ACE_MRE_LambCurry {
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@ -240,5 +244,6 @@ class CfgWeapons {
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XGVAR(consumeTime) = 10;
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XGVAR(hungerSatiated) = 10;
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XGVAR(consumeText) = CSTRING(EatingX);
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ACE_isFieldRationItem = 1;
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};
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};
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@ -14,5 +14,6 @@ ACEX_PREP(handleEffects);
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ACEX_PREP(handleHUD);
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ACEX_PREP(handleRespawn);
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ACEX_PREP(refillItem);
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ACEX_PREP(scanFieldRations);
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ACEX_PREP(setRemainingWater);
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ACEX_PREP(update);
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@ -8,6 +8,8 @@ PREP_RECOMPILE_END;
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#include "initSettings.sqf"
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#define ARSENAL_CATEGORY_ICON QPATHTOF(ui\icon_survival.paa)
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// Init arrays of status modifiers
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GVAR(thirstModifiers) = [];
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GVAR(hungerModifiers) = [];
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@ -18,4 +20,9 @@ GVAR(waterSourceP3Ds) = _cache select 0;
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// List of refill action offsets corresponding to the p3ds in the array above
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GVAR(waterSourceOffsets) = _cache select 1;
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// Custom Arsenal Tab
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if (["ace_arsenal"] call EFUNC(common,isModLoaded)) then {
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[keys FIELD_RATIONS_ITEMS, LLSTRING(DisplayName), ARSENAL_CATEGORY_ICON] call EFUNC(arsenal,addRightPanelButton);
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};
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ADDON = true;
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@ -30,3 +30,5 @@ private _waterSourceOffsets = [
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uiNamespace setVariable [QGVAR(cacheP3Ds), compileFinal str [_waterSourceP3Ds, _waterSourceOffsets]];
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TRACE_1("compiled",count _waterSourceP3Ds);
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call FUNC(scanFieldRations);
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34
addons/field_rations/functions/fnc_scanFieldRations.sqf
Normal file
34
addons/field_rations/functions/fnc_scanFieldRations.sqf
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@ -0,0 +1,34 @@
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#include "script_component.hpp"
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/*
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* Author: Salluci
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* Caches all item classnames used as field rations, their thirst/hunger values, and whether they are treated as magazines
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call acex_field_rations_fnc_scanFieldRations
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*
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* Public: No
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*/
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private _list = createHashMap;
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private _cfgWeapons = configFile >> "CfgWeapons";
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private _cfgMagazines = configFile >> "CfgMagazines";
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private _fnc_isFieldRationItem = toString {
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(getNumber (_x >> "ACE_isFieldRationItem") isEqualTo 1) || {(getNumber (_x >> QXGVAR(thirstQuenched))) > 0} || {(getNumber (_x >> QXGVAR(hungerSatiated))) > 0} || {(getText (_x >> QXGVAR(refillItem))) isNotEqualTo ""}
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};
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{
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_list set [configName _x, ""];
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} forEach (_fnc_isFieldRationItem configClasses _cfgWeapons);
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{
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_list set [configName _x, ""];
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} forEach (_fnc_isFieldRationItem configClasses _cfgMagazines);
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uiNamespace setVariable [QXGVAR(fieldRationItems), compileFinal str _list];
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@ -33,3 +33,5 @@
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#define IDC_DRAINING_HUD_THIRST_ICON 7750
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#define IDC_DRAINING_HUD_HUNGER_GROUP 7840
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#define IDC_DRAINING_HUD_HUNGER_ICON 7850
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#define FIELD_RATIONS_ITEMS (createHashMapFromArray (call (uiNamespace getVariable [QXGVAR(fieldRationItems), {createHashMap}])))
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@ -28,6 +28,7 @@ Config Name | Type | Description
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`acex_field_rations_refillItem` | String | Makes an item refillable, class name of item added when refilled (OPTIONAL)
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`acex_field_rations_refillAmount` | Number | Amount of water required to refill item (OPTIONAL)
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`acex_field_rations_refillTime` | Number | Time required to refill item (in seconds) (OPTIONAL)
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`ACE_isFieldRationItem` | Number | Force adds the item to the ACE Field Rations category in ACE Arsenal (OPTIONAL)
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_* Value range is 0 to 100 and can be modified by the corresponding coefficient setting._
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