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this append should've been pushBack
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@ -25,7 +25,7 @@ if (ACE_player == _killedUnit) then {
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if (GVAR(SavePreDeathGear)) then {
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GVAR(unitGear) = [_killedUnit] call EFUNC(common,getAllGear);
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GVAR(unitGear) append [currentWeapon _killedUnit, currentMuzzle _killedUnit, currentWeaponMode _killedUnit];
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GVAR(unitGear) pushBack [currentWeapon _killedUnit, currentMuzzle _killedUnit, currentWeaponMode _killedUnit];
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};
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};
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