this append should've been pushBack

This commit is contained in:
commy2 2015-09-18 23:34:49 +02:00
parent 56f4cbb39e
commit 30ba4f5586

View File

@ -25,7 +25,7 @@ if (ACE_player == _killedUnit) then {
if (GVAR(SavePreDeathGear)) then {
GVAR(unitGear) = [_killedUnit] call EFUNC(common,getAllGear);
GVAR(unitGear) append [currentWeapon _killedUnit, currentMuzzle _killedUnit, currentWeaponMode _killedUnit];
GVAR(unitGear) pushBack [currentWeapon _killedUnit, currentMuzzle _killedUnit, currentWeaponMode _killedUnit];
};
};