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Merge pull request #3635 from acemod/fixInvertedGestureStopFreeze
Fix inverted gestures Stop and Freeze and minor gestures cleanup
This commit is contained in:
commit
31953c5d52
@ -4,8 +4,8 @@ class ACE_Settings {
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typeName = "SCALAR";
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isClientSettable = 1;
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category = ECSTRING(interact_menu,Category_InteractionMenu);
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displayName = CSTRING(showOnInteractionMenu_displayName);
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description = CSTRING(showOnInteractionMenu_description);
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values[] = {"$STR_A3_OPTIONS_DISABLED", CSTRING(justKeybinds), CSTRING(keysAndInteractionMenu)};
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displayName = CSTRING(ShowOnInteractionMenu_displayName);
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description = CSTRING(ShowOnInteractionMenu_description);
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values[] = {"$STR_A3_OPTIONS_DISABLED", CSTRING(JustKeybinds), CSTRING(KeysAndInteractionMenu)};
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};
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};
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@ -12,131 +12,104 @@ class CfgVehicles {
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icon = PATHTOF(UI\gestures_ca.paa);
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class GVAR(Advance) {
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displayName = CSTRING(BIgestureAdvance);
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displayName = CSTRING(Advance);
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureAdvance';);
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showDisabled = 1;
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priority = 1.9;
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};
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class GVAR(Go) {
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displayName = CSTRING(BIgestureGo);
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displayName = CSTRING(Go);
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow ([ARR_2('gestureGo','gestureGoB')] select floor random 2););
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showDisabled = 1;
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priority = 1.8;
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};
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class GVAR(Follow) {
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displayName = CSTRING(BIgestureFollow);
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displayName = CSTRING(Follow);
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureFollow';);
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showDisabled = 1;
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priority = 1.7;
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};
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class GVAR(Up) {
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displayName = CSTRING(BIgestureUp);
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displayName = CSTRING(Up);
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureUp';);
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showDisabled = 1;
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priority = 1.5;
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};
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class GVAR(CeaseFire) {
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displayName = CSTRING(BIgestureCeaseFire);
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displayName = CSTRING(CeaseFire);
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureCeaseFire';);
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showDisabled = 1;
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priority = 1.3;
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};
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class GVAR(Freeze) {
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displayName = CSTRING(BIgestureFreeze);
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class GVAR(Stop) {
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displayName = CSTRING(Stop);
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureFreeze';);
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statement = QUOTE(_target playActionNow 'gestureFreeze';); // BI animation - is actualls "stop" in all stances but prone
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showDisabled = 1;
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priority = 1.2;
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};
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class GVAR(Forward) {
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displayName = CSTRING(forward);
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displayName = CSTRING(Forward);
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condition = QUOTE(canStand _target && GVAR(ReloadMutex));
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statement = QUOTE(QUOTE(QGVAR(forward)) call FUNC(playSignal));
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showDisabled = 1;
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priority = 1.9;
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};
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class GVAR(Regroup) {
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displayName = CSTRING(regroup);
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displayName = CSTRING(Regroup);
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condition = QUOTE(canStand _target && GVAR(ReloadMutex));
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statement = QUOTE(QUOTE(QGVAR(regroup)) call FUNC(playSignal));
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showDisabled = 1;
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priority = 1.8;
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};
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class GVAR(Stop) {
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displayName = CSTRING(stop);
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class GVAR(Freeze) {
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displayName = CSTRING(Freeze);
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condition = QUOTE(canStand _target && GVAR(ReloadMutex));
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statement = QUOTE(QUOTE(QGVAR(stop)) call FUNC(playSignal));
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statement = QUOTE(QUOTE(QGVAR(freeze)) call FUNC(playSignal));
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showDisabled = 1;
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priority = 1.7;
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};
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class GVAR(Cover) {
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displayName = CSTRING(cover);
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displayName = CSTRING(Cover);
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condition = QUOTE(canStand _target && GVAR(ReloadMutex));
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statement = QUOTE(QUOTE(QGVAR(cover)) call FUNC(playSignal));
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showDisabled = 1;
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priority = 1.6;
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};
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class GVAR(Point) {
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displayName = CSTRING(point);
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displayName = CSTRING(Point);
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condition = QUOTE(canStand _target && GVAR(ReloadMutex));
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statement = QUOTE(QUOTE(QGVAR(point)) call FUNC(playSignal));
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showDisabled = 1;
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priority = 1.5;
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};
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class GVAR(Engage) {
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displayName = CSTRING(engage);
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displayName = CSTRING(Engage);
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condition = QUOTE(canStand _target && GVAR(ReloadMutex));
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statement = QUOTE(QUOTE(QGVAR(engage)) call FUNC(playSignal));
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showDisabled = 1;
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priority = 1.4;
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};
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class GVAR(Hold) {
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displayName = CSTRING(hold);
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displayName = CSTRING(Hold);
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condition = QUOTE(canStand _target && GVAR(ReloadMutex));
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statement = QUOTE(QUOTE(QGVAR(hold)) call FUNC(playSignal));
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showDisabled = 1;
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priority = 1.3;
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};
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class GVAR(Warning) {
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displayName = CSTRING(warning);
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displayName = CSTRING(Warning);
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condition = QUOTE(canStand _target && GVAR(ReloadMutex));
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statement = QUOTE(QUOTE(QGVAR(warning)) call FUNC(playSignal));
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showDisabled = 1;
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priority = 1.2;
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};
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/*
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class class GVAR(Yes) {
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displayName = ECSTRING(common,Yes);
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow ([ARR_2('gestureYes','gestureNod')] select floor random 2););
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showDisabled = 1;
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priority = 1.1;
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};
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class class GVAR(No) {
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displayName = ECSTRING(common,No);
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureNo';);
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showDisabled = 1;
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priority = 1.0;
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};
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class class GVAR(Hi) {
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displayName = CSTRING(Hi);
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow ([ARR_3('gestureHi','gestureHiB','gestureHiC')] select floor random 3););
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showDisabled = 1;
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priority = 0.9;
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};
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*/
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};
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};
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};
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};
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11
addons/gestures/README.md
Normal file
11
addons/gestures/README.md
Normal file
@ -0,0 +1,11 @@
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ace_gestures
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========
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Gestures system in interaction menu and keybinds.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [jokoho48](https://github.com/jokoho48)
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@ -5,4 +5,44 @@ if (!hasInterface) exitWith {};
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// reload mutex, you can't play signal while reloading
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GVAR(ReloadMutex) = true;
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#include "key.sqf"
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// Add keybinds
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{
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_x params ["_currentName", "_key", ["_vanillaKey", false] ];
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// Don't add "ace_gestures_" prefix to BI gestures
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private _signalName = _currentName;
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if (!_vanillaKey) then {
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_signalName = format [QGVAR(%1), _currentName];
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};
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private _code = compile format [QUOTE('%1' call FUNC(playSignal)), _signalName];
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TRACE_4("Adding KeyBind",_currentName,_signalName,_code,_key);
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[
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"ACE3 Gestures",
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_currentName,
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localize format [LSTRING(%1), _currentName],
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_code,
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{false},
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[_key, [false, (_key != -1), false]],
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false
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] call CBA_fnc_addKeybind;
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false
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} count [
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["Freeze", 80], // Numpad 2
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["Cover", 81], // Numpad 3
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["Forward", 75], // Numpad 4
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["Regroup", 76], // Numpad 5
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["Engage", 77], // Numpad 6
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["Point", 71], // Numpad 7
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["Hold", 72], // Numpad 8
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["Warning", 73], // Numpad 9
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["Go", -1, true],
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["Advance", -1, true],
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["Follow", -1, true],
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["Up", -1, true],
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["Stop", -1, true],
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["CeaseFire", -1, true]
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];
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@ -1,7 +1,7 @@
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class CfgMovesBasic {
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class ManActions {
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GVAR(forward) = QGVAR(forward);
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GVAR(stop) = QGVAR(stop);
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GVAR(freeze) = QGVAR(freeze);
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GVAR(cover) = QGVAR(cover);
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GVAR(regroup) = QGVAR(regroup);
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GVAR(engage) = QGVAR(engage);
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@ -10,7 +10,7 @@ class CfgMovesBasic {
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GVAR(warning) = QGVAR(warningS);
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GVAR(forwardStandLowered) = QGVAR(forwardStandLowered);
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GVAR(stopStandLowered) = QGVAR(stopStandLowered);
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GVAR(freezeStandLowered) = QGVAR(freezeStandLowered);
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GVAR(coverStandLowered) = QGVAR(coverStandLowered);
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GVAR(regroupStandLowered) = QGVAR(regroupStandLowered);
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GVAR(engageStandLowered) = QGVAR(engageStandLowered);
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@ -22,7 +22,7 @@ class CfgMovesBasic {
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class Actions {
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class NoActions: ManActions {
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GVAR(forward)[] = {QGVAR(forward), "Gesture"};
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GVAR(stop)[] = {QGVAR(stop), "Gesture"};
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GVAR(freeze)[] = {QGVAR(freeze), "Gesture"};
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GVAR(cover)[] = {QGVAR(cover), "Gesture"};
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GVAR(regroup)[] = {QGVAR(regroup), "Gesture"};
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GVAR(engage)[] = {QGVAR(engage), "Gesture"};
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@ -31,7 +31,7 @@ class CfgMovesBasic {
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GVAR(warning)[] = {QGVAR(warning), "Gesture"};
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GVAR(forwardStandLowered)[] = {QGVAR(forwardStandLowered), "Gesture"};
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GVAR(stopStandLowered)[] = {QGVAR(stopStandLowered), "Gesture"};
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GVAR(freezeStandLowered)[] = {QGVAR(freezeStandLowered), "Gesture"};
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GVAR(coverStandLowered)[] = {QGVAR(coverStandLowered), "Gesture"};
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GVAR(regroupStandLowered)[] = {QGVAR(regroupStandLowered), "Gesture"};
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GVAR(engageStandLowered)[] = {QGVAR(engageStandLowered), "Gesture"};
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@ -134,13 +134,13 @@ class CfgGesturesMale {
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file = QUOTE(PATHTOF(anim\ace_forward_stand_lowered.rtm));
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};
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class GVAR(stop): GVAR(forward) {
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file = QUOTE(PATHTOF(anim\ace_stop.rtm));
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class GVAR(freeze): GVAR(forward) {
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file = QUOTE(PATHTOF(anim\ace_freeze.rtm));
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speed = 0.6;
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};
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class GVAR(stopStandLowered): GVAR(stop) {
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file = QUOTE(PATHTOF(anim\ace_stop_stand_lowered.rtm));
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class GVAR(freezeStandLowered): GVAR(freeze) {
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file = QUOTE(PATHTOF(anim\ace_freeze_stand_lowered.rtm));
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};
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class GVAR(cover): GVAR(forward) {
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@ -7,7 +7,7 @@ class CfgPatches {
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interact_menu"};
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author[] = {"joko // Jonas", "Emperias", "Zigomarvin"};
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authorUrl = "https://github.com/commy2/";
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authorUrl = "https://github.com/jokoho48";
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VERSION_CONFIG;
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};
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};
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@ -1,42 +0,0 @@
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#include "\a3\editor_f\Data\Scripts\dikCodes.h"
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{
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_x params ["_currentName","_key"];
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private _signalName = format [QGVAR(%1), _currentName];
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if (_currentName select [0,2] == "BI") then {
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//Don't add "ace_gestures_" prefix to BI gestures
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_signalName = _currentName;
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};
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private _code = (compile format [QUOTE('%1' call FUNC(playSignal);), _signalName]);
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TRACE_4("Adding KeyBind",_currentName,_signalName,_code,_key);
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[
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"ACE3 Gestures",
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_currentName,
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localize format[LSTRING(%1), _currentName],
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_code,
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{false},
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[_key, [false, (_key != -1), false]],
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false
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] call CBA_fnc_addKeybind;
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false
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} count [
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["stop", DIK_NUMPAD2],
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["cover", DIK_NUMPAD3],
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["forward", DIK_NUMPAD4],
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["regroup", DIK_NUMPAD5],
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["engage", DIK_NUMPAD6],
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["point", DIK_NUMPAD7],
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["hold", DIK_NUMPAD8],
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["warning", DIK_NUMPAD9],
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["BIgestureGo", -1],
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["BIgestureAdvance", -1],
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["BIgestureFollow", -1],
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["BIgestureUp", -1],
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["BIgestureFreeze", -1],
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["BIgestureCeaseFire", -1]
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];
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@ -25,7 +25,7 @@
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<Portuguese>Gestos</Portuguese>
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<Italian>Gesti</Italian>
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</Key>
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<Key ID="STR_ACE_Gestures_BIgestureAdvance">
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<Key ID="STR_ACE_Gestures_Advance">
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<English>Advance</English>
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<German>Vordringen</German>
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<Spanish>Avanzar</Spanish>
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@ -37,7 +37,7 @@
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<Portuguese>Avançar</Portuguese>
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<Italian>Avanzare</Italian>
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</Key>
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<Key ID="STR_ACE_Gestures_BIgestureGo">
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<Key ID="STR_ACE_Gestures_Go">
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<English>Go</English>
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<German>Los</German>
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<Spanish>Adelante</Spanish>
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@ -49,7 +49,7 @@
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<Portuguese>Mover-se</Portuguese>
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<Italian>Muoversi</Italian>
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</Key>
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<Key ID="STR_ACE_Gestures_BIgestureFollow">
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<Key ID="STR_ACE_Gestures_Follow">
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<English>Follow</English>
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<German>Folgen</German>
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<Spanish>Seguirme</Spanish>
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@ -61,7 +61,7 @@
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<Portuguese>Seguir</Portuguese>
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<Italian>Seguire</Italian>
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</Key>
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<Key ID="STR_ACE_Gestures_BIgestureUp">
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<Key ID="STR_ACE_Gestures_Up">
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<English>Up</English>
|
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<German>Aufstehen</German>
|
||||
<Spanish>Arriba</Spanish>
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@ -73,7 +73,7 @@
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||||
<Portuguese>Acima</Portuguese>
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||||
<Italian>Alzarsi</Italian>
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</Key>
|
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<Key ID="STR_ACE_Gestures_BIgestureCeaseFire">
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<Key ID="STR_ACE_Gestures_CeaseFire">
|
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<English>Cease Fire</English>
|
||||
<German>Feuer einstellen</German>
|
||||
<Spanish>Alto el fuego</Spanish>
|
||||
@ -85,19 +85,18 @@
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||||
<Portuguese>Cessar Fogo</Portuguese>
|
||||
<Italian>Cessare il Fuoco</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Gestures_BIGesturesPoint">
|
||||
<English>Point</English>
|
||||
<German>Zeigen</German>
|
||||
<Spanish>Señalar</Spanish>
|
||||
<Polish>Wskazać</Polish>
|
||||
<Czech>Ukázat</Czech>
|
||||
<French>Pointer</French>
|
||||
<Russian>Показать направление</Russian>
|
||||
<Hungarian>Mutat</Hungarian>
|
||||
<Portuguese>Apontar</Portuguese>
|
||||
<Italian>Puntare a</Italian>
|
||||
<Key ID="STR_ACE_Gestures_Stop">
|
||||
<English>Stop</English>
|
||||
<French>Stop</French>
|
||||
<German>Halt</German>
|
||||
<Polish>Stop</Polish>
|
||||
<Russian>Стоп</Russian>
|
||||
<Portuguese>Parar</Portuguese>
|
||||
<Czech>Stop</Czech>
|
||||
<Italian>Stop</Italian>
|
||||
<Spanish>Detenerse</Spanish>
|
||||
</Key>
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||||
<Key ID="STR_ACE_Gestures_BIgestureFreeze">
|
||||
<Key ID="STR_ACE_Gestures_Freeze">
|
||||
<English>Freeze</English>
|
||||
<German>Keine Bewegung</German>
|
||||
<Spanish>Alto</Spanish>
|
||||
@ -109,20 +108,7 @@
|
||||
<Portuguese>Alto</Portuguese>
|
||||
<Italian>Fermi</Italian>
|
||||
</Key>
|
||||
<!-- STOP -->
|
||||
<Key ID="STR_ACE_Gestures_stop">
|
||||
<English>Stop</English>
|
||||
<French>Stop</French>
|
||||
<German>Halt</German>
|
||||
<Polish>Stop</Polish>
|
||||
<Russian>Стоп</Russian>
|
||||
<Portuguese>Parar</Portuguese>
|
||||
<Czech>Stop</Czech>
|
||||
<Italian>Stop</Italian>
|
||||
<Spanish>Detenerse</Spanish>
|
||||
</Key>
|
||||
<!-- COVER -->
|
||||
<Key ID="STR_ACE_Gestures_cover">
|
||||
<Key ID="STR_ACE_Gestures_Cover">
|
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<English>Cover</English>
|
||||
<German>Deckung</German>
|
||||
<Spanish>Cubrirse</Spanish>
|
||||
@ -134,8 +120,7 @@
|
||||
<Portuguese>Proteger-se</Portuguese>
|
||||
<Italian>Copertura</Italian>
|
||||
</Key>
|
||||
<!-- REGROUP -->
|
||||
<Key ID="STR_ACE_Gestures_regroup">
|
||||
<Key ID="STR_ACE_Gestures_Regroup">
|
||||
<English>Rally up</English>
|
||||
<French>Regroupement</French>
|
||||
<German>Sammeln</German>
|
||||
@ -146,8 +131,7 @@
|
||||
<Italian>Raggruppare</Italian>
|
||||
<Spanish>Reunirse</Spanish>
|
||||
</Key>
|
||||
<!-- FORWARD -->
|
||||
<Key ID="STR_ACE_Gestures_forward">
|
||||
<Key ID="STR_ACE_Gestures_Forward">
|
||||
<English>Move forward</English>
|
||||
<French>En avant</French>
|
||||
<German>Vorwärts Bewegen</German>
|
||||
@ -158,8 +142,7 @@
|
||||
<Italian>Muovere avanti</Italian>
|
||||
<Spanish>Avanzar</Spanish>
|
||||
</Key>
|
||||
<!-- ENGAGE -->
|
||||
<Key ID="STR_ACE_Gestures_engage">
|
||||
<Key ID="STR_ACE_Gestures_Engage">
|
||||
<English>Engage</English>
|
||||
<German>Angriff</German>
|
||||
<French>Engager</French>
|
||||
@ -170,8 +153,7 @@
|
||||
<Italian>Ingaggiare</Italian>
|
||||
<Spanish>Atacar</Spanish>
|
||||
</Key>
|
||||
<!-- POINT -->
|
||||
<Key ID="STR_ACE_Gestures_point">
|
||||
<Key ID="STR_ACE_Gestures_Point">
|
||||
<English>Point</English>
|
||||
<French>Pointer</French>
|
||||
<German>Zeigen</German>
|
||||
@ -182,8 +164,7 @@
|
||||
<Italian>Puntare</Italian>
|
||||
<Spanish>Señalar</Spanish>
|
||||
</Key>
|
||||
<!-- HOLD -->
|
||||
<Key ID="STR_ACE_Gestures_hold">
|
||||
<Key ID="STR_ACE_Gestures_Hold">
|
||||
<English>Hold</English>
|
||||
<French>Tenir</French>
|
||||
<German>Anhalten</German>
|
||||
@ -194,8 +175,7 @@
|
||||
<Italian>Mantenere</Italian>
|
||||
<Spanish>Esperar</Spanish>
|
||||
</Key>
|
||||
<!-- WARNING -->
|
||||
<Key ID="STR_ACE_Gestures_warning">
|
||||
<Key ID="STR_ACE_Gestures_Warning">
|
||||
<English>Warning</English>
|
||||
<French>Attention</French>
|
||||
<German>Achtung</German>
|
||||
@ -206,31 +186,7 @@
|
||||
<Italian>Attenzione</Italian>
|
||||
<Spanish>Atención</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Gestures_Hi">
|
||||
<English>Hi</English>
|
||||
<German>Hallo</German>
|
||||
<Spanish>Hola</Spanish>
|
||||
<Polish>Witaj</Polish>
|
||||
<Czech>Ahoj</Czech>
|
||||
<French>Salut</French>
|
||||
<Russian>Привет</Russian>
|
||||
<Hungarian>Helló</Hungarian>
|
||||
<Portuguese>Olá</Portuguese>
|
||||
<Italian>Ciao</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Gestures_Attack">
|
||||
<English>Attack</English>
|
||||
<German>Angreifen</German>
|
||||
<Spanish>Atacar</Spanish>
|
||||
<Polish>Do ataku</Polish>
|
||||
<Czech>Zaútočit</Czech>
|
||||
<French>Attaquer</French>
|
||||
<Russian>Атаковать</Russian>
|
||||
<Hungarian>Támadás</Hungarian>
|
||||
<Portuguese>Atacar</Portuguese>
|
||||
<Italian>Attaccare</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Gestures_showOnInteractionMenu_displayName">
|
||||
<Key ID="STR_ACE_Gestures_ShowOnInteractionMenu_displayName">
|
||||
<English>Show Gestures On Interaction Menu</English>
|
||||
<German>Zeige Gesten im Interaktionsmenü</German>
|
||||
<Czech>Zobrazit posunky v interakčním menu</Czech>
|
||||
@ -239,7 +195,7 @@
|
||||
<Spanish>Mostrar gestos en el menú de interacción</Spanish>
|
||||
<French>Afficher les gestes au menu d'interaction.</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Gestures_showOnInteractionMenu_description">
|
||||
<Key ID="STR_ACE_Gestures_ShowOnInteractionMenu_description">
|
||||
<English>Show gestures on the self interaction menu, or just use keybinds, or disable completely</English>
|
||||
<German>Zeige Gesten im Selbst-Interkationsmenü, lege sie auf Schnelltasten, oder deaktiviere sie vollständig.</German>
|
||||
<Czech>Zobrazit posunky pro vlastní interakční menu, nebo prostě použít klávesové zkratky, nebo to zakázat úplně</Czech>
|
||||
@ -248,7 +204,7 @@
|
||||
<Spanish>Muestror los gestos en el menú de interacción propia, utilizar solo combinación de teclas o desactivarlos completamente</Spanish>
|
||||
<French>Afficher les gestes dans le menu d'interaction personnel, ou seulement utiliser les touches, ou desactiver complètement.</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Gestures_justKeybinds">
|
||||
<Key ID="STR_ACE_Gestures_JustKeybinds">
|
||||
<English>Just Keybinds</English>
|
||||
<German>Nur Schnelltasten</German>
|
||||
<Czech>Pouze klávesové zkratky</Czech>
|
||||
@ -257,7 +213,7 @@
|
||||
<Spanish>Solo mediante teclas</Spanish>
|
||||
<French>Seulement les touches</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Gestures_keysAndInteractionMenu">
|
||||
<Key ID="STR_ACE_Gestures_KeysAndInteractionMenu">
|
||||
<English>Keybinds + Interaction Menu</English>
|
||||
<German>Schnelltasten+ Interaktionsmenü</German>
|
||||
<Czech>Klávesové zkratky + interakční menu</Czech>
|
||||
|
Loading…
Reference in New Issue
Block a user