Add backwards compatability for InventoryChanged

The output of `getUnitLoadout` is different as `getAllGear`. Using a different format in the event would mean that any eventhandler depending on the inventory output would now be broken.
This commit is contained in:
Glowbal 2016-05-16 00:09:53 +02:00
parent cc9e128e74
commit 32055401d3

View File

@ -385,7 +385,7 @@ GVAR(OldIsCamera) = false;
if !(_data isEqualTo GVAR(OldPlayerInventory)) then {
// Raise ACE event locally
GVAR(OldPlayerInventory) = _data;
["playerInventoryChanged", [ACE_player, _data]] call FUNC(localEvent);
["playerInventoryChanged", [ACE_player, [ACE_player, false] call FUNC(getAllGear) ]] call FUNC(localEvent);
};
// "playerVisionModeChanged" event