mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
fix ammo handling init on dedicated
This commit is contained in:
parent
1ffd23c193
commit
32846014a1
@ -15,6 +15,8 @@
|
|||||||
_static setMagazineTurretAmmo [_magazine, _ammoCount, [0]];
|
_static setMagazineTurretAmmo [_magazine, _ammoCount, [0]];
|
||||||
}] call EFUNC(common,addEventHandler);
|
}] call EFUNC(common,addEventHandler);
|
||||||
|
|
||||||
|
["initMortar", {_this call FUNC(mortarInit);}] call EFUNC(common,addEventHandler);
|
||||||
|
|
||||||
if (!hasInterface) exitWith {};
|
if (!hasInterface) exitWith {};
|
||||||
|
|
||||||
["playerVehicleChanged", {_this call FUNC(handlePlayerVehicleChanged);}] call EFUNC(common,addEventHandler);
|
["playerVehicleChanged", {_this call FUNC(handlePlayerVehicleChanged);}] call EFUNC(common,addEventHandler);
|
||||||
|
@ -16,31 +16,30 @@
|
|||||||
*/
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
PARAMS_2(_player,_newVehicle);
|
params ["_player", "_newVehicle"];
|
||||||
|
|
||||||
private["_tubeWeaponName" ,"_fireModes", "_lastFireMode"];
|
|
||||||
|
|
||||||
if (isNull _newVehicle) exitWith {};
|
if (isNull _newVehicle) exitWith {};
|
||||||
if (!(_newVehicle isKindOf "Mortar_01_base_F")) exitWith {};
|
if (!(_newVehicle isKindOf "Mortar_01_base_F")) exitWith {};
|
||||||
|
|
||||||
// Run magazine handling initialization if enabled
|
// Run magazine handling initialization if enabled
|
||||||
if (!EGVAR(common,settingsInitFinished)) then {
|
if (!(_newVehicle getVariable [QGVAR(initialized),false]) && !(_newVehicle getVariable [QGVAR(exclude),false])) then {
|
||||||
EGVAR(common,runAtSettingsInitialized) pushBack [{
|
// Make sure that mortar init is executed after settings init
|
||||||
if (GVAR(useAmmoHandling) && {!(_this getVariable [QGVAR(initialized),false]) && !(_this getVariable [QGVAR(exclude),false])}) then {
|
[{
|
||||||
_this call FUNC(mortarInit);
|
params ["_mortar"];
|
||||||
};
|
if (GVAR(useAmmoHandling) && {!(_mortar getVariable [QGVAR(initialized),false]) && !(_mortar getVariable [QGVAR(exclude),false])}) then {
|
||||||
}, _newVehicle];
|
//wait for proper turret locality change
|
||||||
} else {
|
[{
|
||||||
if (GVAR(useAmmoHandling) && {!(_newVehicle getVariable [QGVAR(initialized),false]) && !(_newVehicle getVariable [QGVAR(exclude),false])}) then {
|
["initMortar", [_this], [_this]] call EFUNC(common,globalEvent);
|
||||||
_newVehicle call FUNC(mortarInit);
|
}, _mortar, 0.05] call EFUNC(common,waitAndExecute);
|
||||||
};
|
};
|
||||||
|
}, _newVehicle] call EFUNC(common,runAfterSettingsInit);
|
||||||
};
|
};
|
||||||
|
|
||||||
_tubeWeaponName = (weapons _newVehicle) select 0;
|
private _tubeWeaponName = (weapons _newVehicle) select 0;
|
||||||
_fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes");
|
private _fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes");
|
||||||
|
|
||||||
//Restore last firemode:
|
//Restore last firemode:
|
||||||
_lastFireMode = _newVehicle getVariable [QGVAR(lastFireMode), -1];
|
private _lastFireMode = _newVehicle getVariable [QGVAR(lastFireMode), -1];
|
||||||
if (_lastFireMode != -1) then {
|
if (_lastFireMode != -1) then {
|
||||||
_player action ["SwitchWeapon", _newVehicle, _player, _lastFireMode];
|
_player action ["SwitchWeapon", _newVehicle, _player, _lastFireMode];
|
||||||
};
|
};
|
||||||
|
@ -18,27 +18,28 @@
|
|||||||
params ["_mortar"];
|
params ["_mortar"];
|
||||||
|
|
||||||
if (_mortar getVariable [QGVAR(initialized),false] || _mortar getVariable [QGVAR(exclude),false]) exitWith {TRACE_1("Exit",_mortar)};
|
if (_mortar getVariable [QGVAR(initialized),false] || _mortar getVariable [QGVAR(exclude),false]) exitWith {TRACE_1("Exit",_mortar)};
|
||||||
|
if (!(_mortar turretLocal [0])) exitWith {TRACE_1("Exit - turret not local",_mortar)};
|
||||||
|
|
||||||
// Remove all magazines
|
// Remove all magazines from turret
|
||||||
if (count magazines _mortar > 0) then {
|
if (count magazines _mortar > 0) then {
|
||||||
{
|
{
|
||||||
[QGVAR(removeMagazine), [_mortar, _x]] call EFUNC(common,globalEvent);
|
_mortar removeMagazineTurret [_x,[0]];
|
||||||
} forEach magazines _mortar;
|
} forEach magazines _mortar;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Replace current weapon with ammo handling weapon
|
// Replace current turret weapon with ammo handling weapon
|
||||||
private _currentWeapon = _mortar weaponsTurret [0] select 0;
|
private _currentWeapon = _mortar weaponsTurret [0] select 0;
|
||||||
private _newWeapon = "";
|
private _newWeapon = "";
|
||||||
|
|
||||||
if (_currentWeapon == "mortar_82mm") then {
|
if (tolower _currentWeapon == "mortar_82mm") then {
|
||||||
_newWeapon = "ace_mortar_82mm";
|
_newWeapon = "ace_mortar_82mm";
|
||||||
} else {
|
} else {
|
||||||
_newWeapon = getText (configFile >> "CfgWeapons" >> _currentWeapon >> QGVAR(replaceWith));
|
_newWeapon = getText (configFile >> "CfgWeapons" >> _currentWeapon >> QGVAR(replaceWith));
|
||||||
};
|
};
|
||||||
|
|
||||||
if (_newWeapon != "") then {
|
if (_newWeapon != "") then {
|
||||||
_mortar removeWeaponGlobal _currentWeapon;
|
_mortar removeWeaponTurret [_currentWeapon,[0]];
|
||||||
_mortar addWeaponGlobal _newWeapon;
|
_mortar addWeaponTurret [_newWeapon,[0]];
|
||||||
};
|
};
|
||||||
|
|
||||||
_mortar setVariable [QGVAR(initialized),true,true];
|
_mortar setVariable [QGVAR(initialized),true,true];
|
||||||
|
Loading…
Reference in New Issue
Block a user