Fixed missing 'HitEngine' RPT warning.

This commit is contained in:
ulteq 2015-06-14 13:57:38 +02:00
parent 14fd5c930b
commit 32f02b72a5

View File

@ -19,17 +19,26 @@ class CfgVehicles {
class Parachute_02_base_F;
class ACE_HuntIR: Parachute_02_base_F {
scope = 1;
author = ECSTRING(common,ACETeam);
castDriverShadow = 0;
destrType = "DestructDefault";
displayName = "HuntIR";
model = PATHTOF(data\huntir.p3d);
castDriverShadow = 0;
soundEnviron[] = {"z\ace\addons\apl\sounds\padak_let", 0.316228, 1, 80};
scope = 1;
soundCrash[] = {"", db-30, 1 };
soundEnviron[] = {"z\ace\addons\apl\sounds\padak_let", 0.316228, 1, 80};
soundLandCrash[] = {"", db-30, 1 };
soundWaterCrash[] = {"", db10, 1 };
mapSize = 0;
class HitPoints {
class HitEngine {
armor = 0;
material = -1;
name = "";
visual = "";
radius = 0;
passThrough = 0;
explosionShielding = 0;
};
class HitParachute {
armor = 0.0001;
material = -1;