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Fixed missing 'HitEngine' RPT warning.
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parent
14fd5c930b
commit
32f02b72a5
@ -19,17 +19,26 @@ class CfgVehicles {
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class Parachute_02_base_F;
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class ACE_HuntIR: Parachute_02_base_F {
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scope = 1;
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author = ECSTRING(common,ACETeam);
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castDriverShadow = 0;
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destrType = "DestructDefault";
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displayName = "HuntIR";
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model = PATHTOF(data\huntir.p3d);
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castDriverShadow = 0;
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soundEnviron[] = {"z\ace\addons\apl\sounds\padak_let", 0.316228, 1, 80};
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scope = 1;
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soundCrash[] = {"", db-30, 1 };
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soundEnviron[] = {"z\ace\addons\apl\sounds\padak_let", 0.316228, 1, 80};
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soundLandCrash[] = {"", db-30, 1 };
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soundWaterCrash[] = {"", db10, 1 };
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mapSize = 0;
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class HitPoints {
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class HitEngine {
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armor = 0;
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material = -1;
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name = "";
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visual = "";
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radius = 0;
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passThrough = 0;
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explosionShielding = 0;
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};
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class HitParachute {
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armor = 0.0001;
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material = -1;
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