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Check correct ragdoll state
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@ -33,7 +33,7 @@ if (_target isKindOf "StaticWeapon") exitWith {
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// Units need to be unconscious or limping; Units also need to not be in ragdoll, as that causes desync issues
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if (_target isKindOf "CAManBase") exitWith {
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(isAwake _target != alive _target) && // not ragdolled
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(isAwake _target == alive _target) && // not ragdolled
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{!(lifeState _target in ["HEALTHY", "INJURED"]) ||
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{_target getHitPointDamage "HitLegs" >= 0.5}}
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};
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@ -29,7 +29,7 @@ if (_target isKindOf "StaticWeapon") exitWith {
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// Units need to be unconscious or limping; Units also need to not be in ragdoll, as that causes desync issues
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if (_target isKindOf "CAManBase") exitWith {
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(isAwake _target != alive _target) && // not ragdolled
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(isAwake _target == alive _target) && // not ragdolled
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{!(lifeState _target in ["HEALTHY", "INJURED"]) ||
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{_target getHitPointDamage "HitLegs" >= 0.5}}
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};
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