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@ -35,76 +35,51 @@ class CfgSkeletons {
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"Camera","Pelvis",
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"weapon","Spine1",
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"launcher","Spine1",
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//Head skeleton in hierarchy
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// Head skeleton in hierarchy
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"neck","Spine3",
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"neck1","neck",
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"head","neck1",
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"HeadCutScene","head",
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"jaw","head",
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"chin","head",
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"jaw_rf","head",
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"jaw_rm","head",
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"jaw_rs","head",
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"jaw_lf","head",
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"jaw_lm","head",
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"jaw_ls","head",
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"ear_r","head",
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"ear_l","head",
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"lip_lc","head",
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"lip_lwlb","head",
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"lip_lwlf","head",
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"lip_lwm","head",
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"lip_lwrf","head",
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"lip_lwrb","head",
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"lip_rc","head",
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"lip_uprb","head",
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"lip_uprf","head",
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"lip_upm","head",
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"lip_uplf","head",
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"lip_uplb","head",
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"nose_tip","head",
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"nose_r","head",
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"nose_l","head",
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"zig_lt","head",
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"zig_lm","head",
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"zig_lb","head",
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"zig_rt","head",
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"zig_rm","head",
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"zig_rb","head",
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"cheek_r","head",
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"cheek_l","head",
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"eyebrow_lb","head",
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"eyebrow_lm","head",
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"eyebrow_lf","head",
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"corr","head",
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"eyebrow_rf","head",
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"eyebrow_rm","head",
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"eyebrow_rb","head",
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"eye_upr","head",
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"eye_lwr","head",
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"eye_upl","head",
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"eye_lwl","head",
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"cheek_rf","head",
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"cheek_rm","head",
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"cheek_rb","head",
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"cheek_lf","head",
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"cheek_lm","head",
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"cheek_lb","head",
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"forehead_l","head",
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"forehead_m","head",
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"forehead_r","head",
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"l_eye","head",
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"r_eye","head",
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"l_pupila","head",
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"r_pupila","head",
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"neck_t","head",
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"neck_b","head",
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"neck_r","head",
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"neck_l","head",
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"tongue_b","head",
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"tongue_m","head",
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"tongue_f","head",
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//Left upper side
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"neck1","neck",
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"head","neck1",
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// New facial features
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"Face_Hub","head",
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"Face_Jawbone","Face_Hub",
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"Face_Jowl","Face_Jawbone",
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"Face_chopRight","Face_Jawbone",
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"Face_chopLeft","Face_Jawbone",
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"Face_LipLowerMiddle","Face_Jawbone",
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"Face_LipLowerLeft","Face_Jawbone",
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"Face_LipLowerRight","Face_Jawbone",
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"Face_Chin","Face_Jawbone",
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"Face_Tongue","Face_Jawbone",
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"Face_CornerRight","Face_Hub",
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"Face_CheekSideRight","Face_CornerRight",
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"Face_CornerLeft","Face_Hub",
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"Face_CheekSideLeft","Face_CornerLeft",
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"Face_CheekFrontRight","Face_Hub",
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"Face_CheekFrontLeft","Face_Hub",
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"Face_CheekUpperRight","Face_Hub",
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"Face_CheekUpperLeft","Face_Hub",
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"Face_LipUpperMiddle","Face_Hub",
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"Face_LipUpperRight","Face_Hub",
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"Face_LipUpperLeft","Face_Hub",
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"Face_NostrilRight","Face_Hub",
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"Face_NostrilLeft","Face_Hub",
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"Face_Forehead","Face_Hub",
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"Face_BrowFrontRight","Face_Forehead",
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"Face_BrowFrontLeft","Face_Forehead",
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"Face_BrowMiddle","Face_Forehead",
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"Face_BrowSideRight","Face_Forehead",
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"Face_BrowSideLeft","Face_Forehead",
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"Face_Eyelids","Face_Hub",
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"Face_EyelidUpperRight","Face_Hub",
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"Face_EyelidUpperLeft","Face_Hub",
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"Face_EyelidLowerRight","Face_Hub",
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"Face_EyelidLowerLeft","Face_Hub",
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"EyeLeft","Face_Hub",
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"EyeRight","Face_Hub",
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// Left upper side
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"LeftShoulder","Spine3",
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"LeftArm","LeftShoulder",
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"LeftArmRoll","LeftArm",
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@ -127,7 +102,8 @@ class CfgSkeletons {
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"LeftHandThumb1","LeftHand",
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"LeftHandThumb2","LeftHandThumb1",
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"LeftHandThumb3","LeftHandThumb2",
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//Right upper side
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// Right upper side
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"RightShoulder","Spine3",
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"RightArm","RightShoulder",
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"RightArmRoll","RightArm",
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@ -150,25 +126,26 @@ class CfgSkeletons {
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"RightHandThumb1","RightHand",
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"RightHandThumb2","RightHandThumb1",
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"RightHandThumb3","RightHandThumb2",
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//Left lower side
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// Left lower side
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"LeftUpLeg","Pelvis",
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"LeftUpLegRoll","LeftUpLeg",
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"LeftLeg","LeftUpLegRoll",
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"LeftLegRoll","LeftLeg",
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"LeftFoot","LeftLegRoll",
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"LeftToeBase","LeftFoot",
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//Right lower side
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// Right lower side
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"RightUpLeg","Pelvis",
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"RightUpLegRoll","RightUpLeg",
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"RightLeg","RightUpLegRoll",
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"RightLegRoll","RightLeg",
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"RightFoot","RightLegRoll",
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"RightToeBase","RightFoot"
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};
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// location of pivot points (local axes) for hierarchical animation
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//pivotsModel="ca\Anims\Characters\Data\Skeleton\SkeletonPivots.p3d";
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pivotsModel="";
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};
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};
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// location of pivot points (local axes) for hierarchical animation
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pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
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};
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};
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class CfgModels {
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@ -249,13 +226,14 @@ class CfgModels {
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};
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};
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class ArmaMan: Default {
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htMin=60;
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htMax=1800;
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afMax=30;
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mfMax=0;
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mFact=1;
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tBody=37;
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sections[]= {
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htMin = 60; // Minimum half-cooling time (in seconds)
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htMax = 1800; // Maximum half-cooling time (in seconds)
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afMax = 30; // Maximum temperature in case the model is alive (in celsius)
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mfMax = 0; // Maximum temperature when the model is moving (in celsius)
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mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
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tBody = 37; // Metabolism temperature of the model (in celsius)
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sections[] = {
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"osobnost",
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"Head_Injury",
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"Body_Injury",
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@ -274,9 +252,11 @@ class CfgModels {
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"Camo2",
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"personality",
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"hl",
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"injury_head"
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"injury_head",
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"insignia",
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"ghillie_hide"
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};
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skeletonName="OFP2_ManSkeleton";
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skeletonName = "OFP2_ManSkeleton";
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};
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class ace_tacticalladder_pack: ArmaMan {
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};
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