From 33b94be5ff294a7fa9031f512b00ac5add308eae Mon Sep 17 00:00:00 2001
From: KoffeinFlummi <koffeinflummi@gmail.com>
Date: Thu, 14 May 2015 16:02:01 +0200
Subject: [PATCH] Insert additional newlines

---
 documentation/feature/advanced_ballistics.md  |  8 +++-
 documentation/feature/ai.md                   | 11 +++--
 documentation/feature/aircraft.md             | 23 ++++++----
 documentation/feature/apl.md                  |  8 +++-
 documentation/feature/atragmx.md              |  9 +++-
 documentation/feature/attach.md               | 14 ++++--
 documentation/feature/backpacks.md            |  8 +++-
 documentation/feature/ballistics.md           | 25 +++++++---
 documentation/feature/captives.md             | 46 ++++++++++---------
 documentation/feature/difficulties.md         |  8 +++-
 documentation/feature/disarming.md            | 11 ++++-
 documentation/feature/disposable.md           |  8 +++-
 documentation/feature/dragging.md             | 10 +++-
 documentation/feature/explosives.md           | 14 ++++--
 documentation/feature/fcs.md                  | 14 ++++--
 documentation/feature/flashsuppressors.md     | 11 ++++-
 documentation/feature/frag.md                 | 11 ++++-
 documentation/feature/gforces.md              | 11 ++++-
 documentation/feature/goggles.md              |  8 +++-
 documentation/feature/grenades.md             | 14 ++++--
 documentation/feature/hearing.md              | 11 ++++-
 documentation/feature/hitreactions.md         | 11 ++++-
 documentation/feature/interact_menu.md        | 11 ++++-
 documentation/feature/interaction.md          |  7 +++
 documentation/feature/inventory.md            |  6 +++
 documentation/feature/javelin.md              |  7 +++
 documentation/feature/kestrel4500.md          |  7 +++
 documentation/feature/laser.md                |  7 +++
 documentation/feature/laser_selfdesignate.md  |  7 +++
 documentation/feature/laserpointer.md         |  7 +++
 documentation/feature/logistics_uavbattery.md |  7 +++
 documentation/feature/logistics_wirecutter.md |  7 +++
 documentation/feature/magazinerepack.md       |  6 +++
 documentation/feature/map.md                  |  7 +++
 documentation/feature/maptools.md             |  7 +++
 documentation/feature/markers.md              |  6 +++
 documentation/feature/microdagr.md            |  7 +++
 documentation/feature/missileguidance.md      |  7 +++
 documentation/feature/missionmodules.md       |  7 +++
 documentation/feature/mk6mortar.md            |  7 +++
 documentation/feature/movement.md             | 10 ++++
 documentation/feature/nametags.md             |  6 +++
 documentation/feature/nightvision.md          |  8 ++++
 documentation/feature/noidle.md               |  7 +++
 documentation/feature/noradio.md              |  6 +++
 documentation/feature/norearm.md              |  7 +++
 documentation/feature/optics.md               |  7 +++
 documentation/feature/optionsmenu.md          |  7 +++
 documentation/feature/ovepressure.md          |  7 +++
 documentation/feature/overheating.md          |  8 ++++
 documentation/feature/parachute.md            |  8 ++++
 documentation/feature/protection.md           |  7 +++
 documentation/feature/ragdolls.md             |  6 +++
 documentation/feature/realisticnames.md       |  6 +++
 documentation/feature/recoil.md               |  8 ++++
 documentation/feature/reload.md               |  6 +++
 documentation/feature/reloadlaunchers.md      | 11 +++--
 documentation/feature/respawn.md              |  8 ++++
 documentation/feature/safemode.md             |  6 +++
 documentation/feature/scopes.md               |  6 +++
 documentation/feature/smallarms.md            |  8 ++++
 documentation/feature/switchunits.md          |  7 +++
 documentation/feature/testmissions.md         |  7 +++
 documentation/feature/thermals.md             |  6 +++
 documentation/feature/vector.md               |  6 +++
 documentation/feature/vehiclelock.md          |  7 +++
 documentation/feature/vehicles.md             | 14 ++++++
 documentation/feature/weaponselect.md         | 10 ++++
 documentation/feature/weather.md              |  7 +++
 documentation/feature/windeflection.md        |  6 +++
 70 files changed, 558 insertions(+), 86 deletions(-)

diff --git a/documentation/feature/advanced_ballistics.md b/documentation/feature/advanced_ballistics.md
index fd44bb21b9..9b601aa397 100644
--- a/documentation/feature/advanced_ballistics.md
+++ b/documentation/feature/advanced_ballistics.md
@@ -4,12 +4,16 @@ title: Advanced Ballistics
 group: feature
 parent: wiki
 ---
+
 # Overview
-## Sub-feature 1
+
+### Sub-feature 1
 Short description of sub-feature 1.
-## Sub-feature 2
+
+### Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
diff --git a/documentation/feature/ai.md b/documentation/feature/ai.md
index cf74e76688..a6ef524b25 100644
--- a/documentation/feature/ai.md
+++ b/documentation/feature/ai.md
@@ -7,18 +7,19 @@ parent: wiki
 ---
 
 # Overview
-- ## Adjusted AI skill values
+
+### Adjusted AI skill values
 The idea here is to reduce the AI's godlike aiming capabilties while retaining it's high intelligence. The AI should be smart enough to move through a town, but also be 'human' in their reaction time and aim.
 Note: All these values can still be adjusted via scripts, these arrays just change what 0 & 1 are for setSkill.
 
-- ## Firing in burst mode
+### Firing in burst mode
 AIs will now use the automatic mode of their weapons on short distances, instead of always relying on firing single shots in quick succession.
 
-- ## Longer engagement ranges
+### Longer engagement ranges
 The maximum engagement ranges are increased: AI will fire in bursts with variable length on high ranges of 500 - 700 meters, depending on their weapon and optic.
 
-- ## No deadzones in CQB
+### No deadzones in CQB
 Some weapons had minimum engagement ranges. If you were as close as 2 meters to an AAF soldier, he wouldn't open fire, because the AI couldn't find any valid fire mode for their weapon. ACE 3 removes this behaviour mostly notable in CQB by adding a valid firing mode.
 
-- ## No scripting
+### No scripting
 All changes of ACE 3 AI are config based to ensure full compatibility with advanced AI modifications like ASR AI.
diff --git a/documentation/feature/aircraft.md b/documentation/feature/aircraft.md
index ec263bb702..094d328417 100644
--- a/documentation/feature/aircraft.md
+++ b/documentation/feature/aircraft.md
@@ -5,31 +5,34 @@ group: feature
 order: 5
 parent: wiki
 ---
+
 # Overview
-- ## Adjusted flight behaviour
+
+### Adjusted flight behaviour
 Changes the flight behaviour of various aircraft.
 
-- ## Various adjustments to aircraft and gunships munitions
+### Various adjustments to aircraft and gunships munitions
 - Higher capacity magazines for the comanche.
 - Gatling rate of fire (ROF) increased.
 - AP rockets have less splash damage.
 
-
-- ## Missile lock warnings
+### Missile lock warnings
 Adds missile-lock warning systems to helicopters and planes based on the various real life capabilities.
 
-- ## Semi-automatic flare mode
+### Semi-automatic flare mode
 Adds the semi-automatic flare mode known from Arma 2. The key to switch the mode still exists in Arma 3's key settings, but is unused.
 
-- ## Ejecting from pilot and copilot seats
+### Ejecting from pilot and copilot seats
 Pilots and copilots of all helicopters can now eject.
 
-- ## Laser marker for wildcat
+### Laser marker for wildcat
 Adds a laser marker to the copilot seat of the Wildcat.
-- ## HUD for AH-9
+
+### HUD for AH-9
 Adds a HUD to the AH-9 based on the comanches HUD.
 
+
 # Usage
 
-- ## switching flare mode:
-the default keybind is ```ctrl + c```
\ No newline at end of file
+### Adjusted flight behaviour
+Changes the flight behaviour of various aircraft.
diff --git a/documentation/feature/apl.md b/documentation/feature/apl.md
index fe69507f32..9ac140018d 100644
--- a/documentation/feature/apl.md
+++ b/documentation/feature/apl.md
@@ -4,15 +4,19 @@ title: APL
 group: feature
 parent: wiki
 ---
+
 # Overview
-## Sub-feature 1
+
+### Sub-feature 1
 Short description of sub-feature 1.
-## Sub-feature 2
+### Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/atragmx.md b/documentation/feature/atragmx.md
index 77affe1326..10a0a4e32e 100644
--- a/documentation/feature/atragmx.md
+++ b/documentation/feature/atragmx.md
@@ -4,15 +4,20 @@ title: ATragMX
 group: feature
 parent: wiki
 ---
+
 # Overview
-## Sub-feature 1
+
+### Sub-feature 1
 Short description of sub-feature 1.
-## Sub-feature 2
+
+### Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/attach.md b/documentation/feature/attach.md
index d9482354af..359b9e5800 100644
--- a/documentation/feature/attach.md
+++ b/documentation/feature/attach.md
@@ -4,24 +4,28 @@ title: Attach
 group: feature
 parent: wiki
 ---
+
 # Overview
-- ## Attach items to uniform
+
+### Attach items to uniform
 Enables player to attach IR grenades and chemlights to themselves.
 
-- ## IR Strobe
+### IR Strobe
 Adds an attachable IR strobe, which is only visible using night vision devices and offers better visibility than IR grenades.
 
+
 # Usage
- - ## attaching to yourself
+
+### attaching to yourself
 - Press the self interaction key
 - go to the equipment section
 - choose the item to attach
 
 same thing to detach
 
- - ##attaching to a vehicle
+### attaching to a vehicle
 - Approach the vehicle and use the interaction key
 - Attach item section
 - Choose your item and where you want to place it
 
-to detach the item use the interaction key from outside the vehicle
\ No newline at end of file
+to detach the item use the interaction key from outside the vehicle
diff --git a/documentation/feature/backpacks.md b/documentation/feature/backpacks.md
index ade414525f..b0ec4a31d1 100644
--- a/documentation/feature/backpacks.md
+++ b/documentation/feature/backpacks.md
@@ -4,13 +4,19 @@ title: Backpacks
 group: feature
 parent: wiki
 ---
+
 # Overview
-## Lock backpack
+
+### Lock backpack
 Adds the ability to lock backpacks. Locked backpacks can't be accessed by others.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/ballistics.md b/documentation/feature/ballistics.md
index 3168389859..c2748526db 100644
--- a/documentation/feature/ballistics.md
+++ b/documentation/feature/ballistics.md
@@ -4,25 +4,36 @@ title: Ballistics
 group: feature
 parent: wiki
 ---
+
 # Overview
-## Realistic rifle ammunition
+
+### Realistic rifle ammunition
 Changes include adjusted muzzle velocity, air friction and dispersion based on real life values.
-## Body armour nerf
+
+### Body armour nerf
 Nerfs protection values of vests, CSAT uniforms and various campaign only gear to more realistic levels comparable to Arma 2 levels.
-## Realistic silencers and sub-sonic ammunition
+
+### Realistic silencers and sub-sonic ammunition
 Silencers no longer decrease the muzzle velocity and are generally less effective when used with normal ammunition. They now only remove the muzzle blast and flash. To prevent the crack caused by super sonic projectiles, ACE introduces sub sonic ammunition. This is also fully compatible with AI. Sub sonic ammunition is available for the calibers 5.56mm, 6.5mm and 7.62mm.
-## Armour piercing ammunition
+
+### Armour piercing ammunition
 Armour piercing rounds have higher penetration values against light armoured targets or other obstacles on the battlefield. Their drawback is a slighly decreased man-stopping power. AP rounds are available for the calibers 5.56mm, 6.5mm and 7.62mm.
-## IR-Dim tracer ammunition
+
+### IR-Dim tracer ammunition
 IR-Dim ammunition is similar to tracer rounds, but their tracers are only visible using night vision devices.
-## M118 Long range ammunition
+
+### M118 Long range ammunition
 The M14 EBR now uses ammunition with decreased muzzle velocity and air friction to improve precission on long ranges.
-## Flash suppressors
+
+### Flash suppressors
 Flash suppressors are similar to sound suppressors and prevent the muzzle flash reducing visibilty without decreasing combat effectiveness. Flash suppressors are available for the calibers 5.56mm, 6.5mm, 7.62mm, .45 ACP and 9mm.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/captives.md b/documentation/feature/captives.md
index 5157a20bb5..0b04167f08 100644
--- a/documentation/feature/captives.md
+++ b/documentation/feature/captives.md
@@ -4,34 +4,38 @@ title: Captives
 group: feature
 parent: wiki
 ---
+
 # Overview
-- ## Take captives
+
+### Take captives
 Introduces a captivity system for taking and moving prisoners.
 
-- ## Load and unload captives into / from vehicles
+### Load and unload captives into / from vehicles
 You can load and unload captives from vehicles using ACE 3 interactions.
 
-- ## Frisk captives
+### Frisk captives
 You can frisk a restrained captive.
 
-- ## Surrendering
+### Surrendering
 You can surrender, while surrendering AI will cease fire.
 
-# Usage
-- ## Capturing someone
- - You need cable ties.
- - Approach the victim / convict and use the interaction button.
- - The interaction is around the hands in the form of a handcuffs icon.
- - To free someone it's the same
- - Use the interaction key, check around the hands for the handcuffs icon.
- 
-- ## Escorting a captive
- - Interact with the captive.
- - Select the escort prisoner option.
- - To stop escorting just scroll down or use self interaction.
 
-- ## Loading and unloading a captive in  vehicle
- - Escort the person.
- - Approach the vehicle you desire to load the captive in.
- - Interact with the vehicle and load him.
- - Same for unloading, interact with the vehicle then unload.
\ No newline at end of file
+# Usage
+
+### Capturing someone
+- You need cable ties.
+- Approach the victim / convict and use the interaction button.
+- The interaction is around the hands in the form of a handcuffs icon.
+- To free someone it's the same
+- Use the interaction key, check around the hands for the handcuffs icon.
+
+### Escorting a captive
+- Interact with the captive.
+- Select the escort prisoner option.
+- To stop escorting just scroll down or use self interaction.
+
+### Loading and unloading a captive in  vehicle
+- Escort the person.
+- Approach the vehicle you desire to load the captive in.
+- Interact with the vehicle and load him.
+- Same for unloading, interact with the vehicle then unload.
diff --git a/documentation/feature/difficulties.md b/documentation/feature/difficulties.md
index 626576ee09..309725a252 100644
--- a/documentation/feature/difficulties.md
+++ b/documentation/feature/difficulties.md
@@ -4,13 +4,19 @@ title: Difficulties
 group: feature
 parent: wiki
 ---
+
 # Overview
-## Elite mode adjustments
+
+### Elite mode adjustments
 Adjusts the default settings for the hardest difficulty to more closely resemble A2 settings. (No crosshair, stat screen, death messages...)
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/disarming.md b/documentation/feature/disarming.md
index 7b30494adc..10674a7626 100644
--- a/documentation/feature/disarming.md
+++ b/documentation/feature/disarming.md
@@ -4,15 +4,22 @@ title: Disarming
 group: feature
 parent: wiki
 ---
+
 # Overview
-## Sub-feature 1
+
+### Sub-feature 1
 Short description of sub-feature 1.
-## Sub-feature 2
+
+### Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/disposable.md b/documentation/feature/disposable.md
index dd634eb9c1..dc072f2dc9 100644
--- a/documentation/feature/disposable.md
+++ b/documentation/feature/disposable.md
@@ -4,13 +4,19 @@ title: Disposable
 group: feature
 parent: wiki
 ---
+
 # Overview
-## NLAW disposable anti tank weapon
+
+### NLAW disposable anti tank weapon
 Makes the NLAW disposable and provides the tools for other addons to do the same.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/dragging.md b/documentation/feature/dragging.md
index 28d5c6089f..80eb6a5099 100644
--- a/documentation/feature/dragging.md
+++ b/documentation/feature/dragging.md
@@ -4,15 +4,21 @@ title: Dragging
 group: feature
 parent: wiki
 ---
+
 # Overview
-## Sub-feature 1
+
+### Sub-feature 1
 Short description of sub-feature 1.
-## Sub-feature 2
+### Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/explosives.md b/documentation/feature/explosives.md
index 78f09d62bb..7971bf49fb 100644
--- a/documentation/feature/explosives.md
+++ b/documentation/feature/explosives.md
@@ -4,17 +4,25 @@ title: Explosives
 group: feature
 parent: wiki
 ---
+
 # Overview
-## Advanced explosives placement
+
+### Advanced explosives placement
 Enables more precise placement of explosives.
-## More trigger types
+
+### More trigger types
 Offers different trigger types, like clackers and dead man switches.
-## Attack explosives to vehicles
+
+### Attack explosives to vehicles
 Enables attaching explosives to vehicles.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/fcs.md b/documentation/feature/fcs.md
index 4eefe05e5b..81a3c7553c 100644
--- a/documentation/feature/fcs.md
+++ b/documentation/feature/fcs.md
@@ -4,18 +4,26 @@ title: FCS (Fire Control System)
 group: feature
 parent: wiki
 ---
+
 # Overview
-## Fire control system
+
+### Fire control system
 Offers a custom fire control system for tanks and helicopters. It enables engaging stationary and moving targets. 
-## Manual lasing targets
+
+### Manual lasing targets
 Changes the default rangefinders, including those in vehicles, to require manual lasing.
-## Air burst ammunition
+
+### Air burst ammunition
 Anti air cannons can now use airburst ammunition. It will explode on the FCS' zeroed in range.
 
+
 # Usage
+
 To engage moving targets, place the crosshair on the enemy vehicle and press and hold tab. Follow the moving target with your crosshair for about 2 seconds and release tab. The optic will now be adjusted sideways to ensure a hit.
 
 To use manual lasing, place the crosshair on the object to range and press and hold tab.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/flashsuppressors.md b/documentation/feature/flashsuppressors.md
index 4217299857..fc1ecb58cf 100644
--- a/documentation/feature/flashsuppressors.md
+++ b/documentation/feature/flashsuppressors.md
@@ -4,15 +4,22 @@ title: Flash Suppressors
 group: feature
 parent: wiki
 ---
+
 # Overview
-## Sub-feature 1
+
+### Sub-feature 1
 Short description of sub-feature 1.
-## Sub-feature 2
+
+### Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/frag.md b/documentation/feature/frag.md
index 4d30c8d9f9..99c1d6c922 100644
--- a/documentation/feature/frag.md
+++ b/documentation/feature/frag.md
@@ -4,15 +4,22 @@ title: Frag
 group: feature
 parent: wiki
 ---
+
 # Overview
-## Sub-feature 1
+
+### Sub-feature 1
 Short description of sub-feature 1.
-## Sub-feature 2
+
+### Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/gforces.md b/documentation/feature/gforces.md
index 73c3b321ed..6f6ad8dc83 100644
--- a/documentation/feature/gforces.md
+++ b/documentation/feature/gforces.md
@@ -4,15 +4,22 @@ title: G-Forces
 group: feature
 parent: wiki
 ---
+
 # Overview
-## Sub-feature 1
+
+### Sub-feature 1
 Short description of sub-feature 1.
-## Sub-feature 2
+
+### Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/goggles.md b/documentation/feature/goggles.md
index 1d77e342d4..991a063219 100644
--- a/documentation/feature/goggles.md
+++ b/documentation/feature/goggles.md
@@ -4,15 +4,21 @@ title: Goggles
 group: feature
 parent: wiki
 ---
+
 # Overview
-## Visual Effects for eyewear
+
+### Visual Effects for eyewear
 Adds color tint to sunglasses and other eyewear. Causes raindrops to appear on 
 the screen in rain. Causes dirt to appear on the screen when dirt is kicked up
 nearby (e.g. explsions, rotor wash, bullet impacts).
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/grenades.md b/documentation/feature/grenades.md
index 67918ae77b..14a41c1757 100644
--- a/documentation/feature/grenades.md
+++ b/documentation/feature/grenades.md
@@ -4,17 +4,25 @@ title: Grenades
 group: feature
 parent: wiki
 ---
+
 # Overview
-## Throw modes
+
+### Throw modes
 Provides different modes for throwing grenades (high throw, precision throw and drop mode).
-## Hand flares
+
+### Hand flares
 Adds throwable hand flares in the colors white, red, green and yellow. Additionally buffs existing flares.
-## M84 stun grenade
+
+### M84 stun grenade
 Adds stun grenade. This will also affect AI.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/hearing.md b/documentation/feature/hearing.md
index 32d4fce986..0ce0fbbc46 100644
--- a/documentation/feature/hearing.md
+++ b/documentation/feature/hearing.md
@@ -4,16 +4,23 @@ title: Hearing
 group: feature
 parent: wiki
 ---
+
 # Overview
-## Hearing damage simulation
+
+### Hearing damage simulation
 Introduces hearing damage caused by nearby explosions and large-caliber weapons.
-## Earplugs
+
+### Earplugs
 Adds ear plugs to mitigate that effect. Soldiers with high caliber weapons or 
 missile launchers will be equipped with those, but remember to put them in.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/hitreactions.md b/documentation/feature/hitreactions.md
index c109f10ddd..3263c7c01f 100644
--- a/documentation/feature/hitreactions.md
+++ b/documentation/feature/hitreactions.md
@@ -4,15 +4,22 @@ title: Hit Reactions
 group: feature
 parent: wiki
 ---
+
 # Overview
-## Sub-feature 1
+
+### Sub-feature 1
 Short description of sub-feature 1.
-## Sub-feature 2
+
+### Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/interact_menu.md b/documentation/feature/interact_menu.md
index d00ba6f977..964ef31a0a 100644
--- a/documentation/feature/interact_menu.md
+++ b/documentation/feature/interact_menu.md
@@ -4,15 +4,22 @@ title: Interact Menu
 group: feature
 parent: wiki
 ---
+
 # Overview
-## Sub-feature 1
+
+### Sub-feature 1
 Short description of sub-feature 1.
-## Sub-feature 2
+
+### Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/interaction.md b/documentation/feature/interaction.md
index 36365342ae..49624e39a4 100644
--- a/documentation/feature/interaction.md
+++ b/documentation/feature/interaction.md
@@ -4,15 +4,22 @@ title: Interaction
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/inventory.md b/documentation/feature/inventory.md
index 8dac5b6644..ce8f8076bf 100644
--- a/documentation/feature/inventory.md
+++ b/documentation/feature/inventory.md
@@ -4,13 +4,19 @@ title: Inventory
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Resized inventory UI
 Makes the inventory dialog bigger and increases the number of items that can be seen in the list at once.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/javelin.md b/documentation/feature/javelin.md
index 78102840c1..921935a1e5 100644
--- a/documentation/feature/javelin.md
+++ b/documentation/feature/javelin.md
@@ -4,13 +4,18 @@ title: Javelin
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
@@ -24,5 +29,7 @@ Steps to lock titan/Javelin:
 
 CTRL+TAB is default key to change firemode (configurable as a key)
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/kestrel4500.md b/documentation/feature/kestrel4500.md
index 0c6e03d304..1f13252337 100644
--- a/documentation/feature/kestrel4500.md
+++ b/documentation/feature/kestrel4500.md
@@ -4,15 +4,22 @@ title: Kestrel 4500
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/laser.md b/documentation/feature/laser.md
index 6e1de22002..e68d63dd9b 100644
--- a/documentation/feature/laser.md
+++ b/documentation/feature/laser.md
@@ -4,15 +4,22 @@ title: Laser
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/laser_selfdesignate.md b/documentation/feature/laser_selfdesignate.md
index 8405d57c43..f530525641 100644
--- a/documentation/feature/laser_selfdesignate.md
+++ b/documentation/feature/laser_selfdesignate.md
@@ -4,15 +4,22 @@ title: Laser Self-Designate
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/laserpointer.md b/documentation/feature/laserpointer.md
index c22471e320..3fcf7258f5 100644
--- a/documentation/feature/laserpointer.md
+++ b/documentation/feature/laserpointer.md
@@ -4,15 +4,22 @@ title: Laser Pointer
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/logistics_uavbattery.md b/documentation/feature/logistics_uavbattery.md
index 6cd3bc0b3b..e97e9ba97c 100644
--- a/documentation/feature/logistics_uavbattery.md
+++ b/documentation/feature/logistics_uavbattery.md
@@ -4,15 +4,22 @@ title: Logistics - UAV Battery
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/logistics_wirecutter.md b/documentation/feature/logistics_wirecutter.md
index 97d684e697..ba3fd10a5c 100644
--- a/documentation/feature/logistics_wirecutter.md
+++ b/documentation/feature/logistics_wirecutter.md
@@ -4,15 +4,22 @@ title: Logistics - Wirecutter
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/magazinerepack.md b/documentation/feature/magazinerepack.md
index e9ae26f315..4811840080 100644
--- a/documentation/feature/magazinerepack.md
+++ b/documentation/feature/magazinerepack.md
@@ -4,15 +4,21 @@ title: Magazine Repack
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Repacking magazines
 Adds ability to repack magazines of the same type. An optional module provides 
 options to adjust the repacking time of single rounds and whole magazines to 
 the mission maker.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/map.md b/documentation/feature/map.md
index 88a3493d9e..20df9c0955 100644
--- a/documentation/feature/map.md
+++ b/documentation/feature/map.md
@@ -4,15 +4,22 @@ title: Map
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/maptools.md b/documentation/feature/maptools.md
index 6814a5c1f5..d80702f0e9 100644
--- a/documentation/feature/maptools.md
+++ b/documentation/feature/maptools.md
@@ -4,15 +4,22 @@ title: Map Tools
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/markers.md b/documentation/feature/markers.md
index eae1bfe333..6dd8ccbc8c 100644
--- a/documentation/feature/markers.md
+++ b/documentation/feature/markers.md
@@ -4,13 +4,19 @@ title: Markers
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Improved marker placement
 Expands the "Insert Marker" menu and allows to rotate map markers. Shows the currently selected channel to prevent misplacement.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/microdagr.md b/documentation/feature/microdagr.md
index a98730c9f4..bb1abe4c95 100644
--- a/documentation/feature/microdagr.md
+++ b/documentation/feature/microdagr.md
@@ -4,15 +4,22 @@ title: MicroDAGR
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/missileguidance.md b/documentation/feature/missileguidance.md
index fe5aa792b3..797479d252 100644
--- a/documentation/feature/missileguidance.md
+++ b/documentation/feature/missileguidance.md
@@ -4,15 +4,22 @@ title: Missile Guidance
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/missionmodules.md b/documentation/feature/missionmodules.md
index 771a5ef290..5f12d1449a 100644
--- a/documentation/feature/missionmodules.md
+++ b/documentation/feature/missionmodules.md
@@ -4,15 +4,22 @@ title: Mission Modules
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/mk6mortar.md b/documentation/feature/mk6mortar.md
index af718eedce..2b5ba54609 100644
--- a/documentation/feature/mk6mortar.md
+++ b/documentation/feature/mk6mortar.md
@@ -4,15 +4,22 @@ title: Mk6 Mortar
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/movement.md b/documentation/feature/movement.md
index 3b98e43cc7..90e19188a2 100644
--- a/documentation/feature/movement.md
+++ b/documentation/feature/movement.md
@@ -4,21 +4,31 @@ title: Movement
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Jumping
 Adds the ability to jump when pressing the vault key while moving. (V - key)
+
 ## Minor animation tweaks
 Walking slowly with the weapon lowered now has a less silly looking animation.
+
 ## Fatigue adjustments
 Soldiers get fatigued slower, but regain their stamina slower aswell. Fatigued soldiers have a faster walking speed and no longer turn into snails.
+
 ## Weight display
 Adds a weight of the current loadout display in the inventory to estimate the fatigue gain while moving in combat. Can be adjusted to display lb. instead of kg in the ACE Options Menu.
+
 ## Optics view in all stances
 The player can now use the sights of rifles and pistols in all prone stances.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/nametags.md b/documentation/feature/nametags.md
index 0086060d87..becf24671f 100644
--- a/documentation/feature/nametags.md
+++ b/documentation/feature/nametags.md
@@ -4,13 +4,19 @@ title: Nametags
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Nametag and rank display
 Adds nametags and soldier ranks to friendly players in multiplayer. This can be adjusted in the ACE Options Menu to not display the rank, display all nametags of nearby soldiers instead of those who are looked directly at, to require a button press to show the nametags or to disable them altogether.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/nightvision.md b/documentation/feature/nightvision.md
index 64442b7311..d3fe72369e 100644
--- a/documentation/feature/nightvision.md
+++ b/documentation/feature/nightvision.md
@@ -4,20 +4,28 @@ title: Nightvision
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Multiple Generation NVGs
 Adds different night vision devices with varying image quality and field of 
 view. New Classnames for Generations 1, 2, and 4 NVGs (default ArmA3 NVGs 
 represents Generation 3) and a wide view NVG.
+
 ## Blending effects
 Adds a blending effect depending on ammunition type when firing while using a 
 night vision device. Especially tracer rounds are bright, but you can use the
  IR-dim tracers from the Ballistics module to reduce tis effect.
+
 ## Brightness adjustment
 Enables the user to manually adjust NVG brightness.
 
+
+
 # Usage
 Use Alt+PageUp and Alt+PageDown to adjust NVG brightness.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/noidle.md b/documentation/feature/noidle.md
index aa6657728d..3f96869eb0 100644
--- a/documentation/feature/noidle.md
+++ b/documentation/feature/noidle.md
@@ -4,15 +4,22 @@ title: No Idle
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/noradio.md b/documentation/feature/noradio.md
index f9a832abd0..44ee670a67 100644
--- a/documentation/feature/noradio.md
+++ b/documentation/feature/noradio.md
@@ -4,14 +4,20 @@ title: No Radio
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Silent avatar
 Mutes the player's automatic callouts ("Enemy man, 100 meters, front!").
 Does not mute AI callouts.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/norearm.md b/documentation/feature/norearm.md
index 7ed7a5c515..565762eb1e 100644
--- a/documentation/feature/norearm.md
+++ b/documentation/feature/norearm.md
@@ -4,15 +4,22 @@ title: No Rearm
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/optics.md b/documentation/feature/optics.md
index 90b486bc88..0d084ef2f6 100644
--- a/documentation/feature/optics.md
+++ b/documentation/feature/optics.md
@@ -4,15 +4,22 @@ title: Optics
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/optionsmenu.md b/documentation/feature/optionsmenu.md
index a0c9ad33da..8958f10469 100644
--- a/documentation/feature/optionsmenu.md
+++ b/documentation/feature/optionsmenu.md
@@ -4,15 +4,22 @@ title: Options Menu
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/ovepressure.md b/documentation/feature/ovepressure.md
index af8e47ae0c..7b6aeeeadd 100644
--- a/documentation/feature/ovepressure.md
+++ b/documentation/feature/ovepressure.md
@@ -4,15 +4,22 @@ title: Overpressure
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/overheating.md b/documentation/feature/overheating.md
index 3a10bf9f48..3f52ed6736 100644
--- a/documentation/feature/overheating.md
+++ b/documentation/feature/overheating.md
@@ -4,24 +4,32 @@ title: Overheating
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Weapon Jamming
 Adds a propability to jam a weapon when firing. Jams can be cleared by 
 reloading or by using the clear jam-key.
+
 ## Temperature simulation
 Introduces weapon temperature simulation depending on weapon and bullet
 mass. Hot weapons are more prone to jamming. Depending on weapon type 
 the accuracy and in extreme cases the muzzle velocity might be reduced 
 on high temperatues. Adds smoke puff and heat refraction effects to 
 indicate this.
+
 ## Spare barrels
 Adds the ability to changes barrels on machine guns to compensate for those 
 effects.
 
+
 # Usage
 To clear a jammed weapon, press Shift+R.
 
+
 *needs documentation on swapping barrels*
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/parachute.md b/documentation/feature/parachute.md
index 48ad0e9836..db08f053ab 100644
--- a/documentation/feature/parachute.md
+++ b/documentation/feature/parachute.md
@@ -4,19 +4,27 @@ title: Parachute
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Altimeter
 Removes the altitude and descend speed UI elements when free-falling and 
 parachuting on higher difficulties and instead adds an altimeter watch type
 item.
+
 ## Non-steerable parachute
 Adds a non-steerable parachute variant for jet pilots.
+
 ## Landing animation
 Smoothens parachute landing animation.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/protection.md b/documentation/feature/protection.md
index 2eb2a9aaef..8a972c0740 100644
--- a/documentation/feature/protection.md
+++ b/documentation/feature/protection.md
@@ -4,15 +4,22 @@ title: Protection
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/ragdolls.md b/documentation/feature/ragdolls.md
index 585c6c71a8..e4caec683d 100644
--- a/documentation/feature/ragdolls.md
+++ b/documentation/feature/ragdolls.md
@@ -4,13 +4,19 @@ title: Ragdolls
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Adjusted Ragdolls
 Changes the ragdolls to react more to the force of shots and explosions.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/realisticnames.md b/documentation/feature/realisticnames.md
index 64d9a316cb..80ae544450 100644
--- a/documentation/feature/realisticnames.md
+++ b/documentation/feature/realisticnames.md
@@ -4,14 +4,20 @@ title: Realistic Names
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Real names
 Changes the names of vehicles, magazines, weapons, grenades, explosive charges 
 and mines to their respective real-world counterparts whenever possible.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/recoil.md b/documentation/feature/recoil.md
index 919ab24836..c1dfedf324 100644
--- a/documentation/feature/recoil.md
+++ b/documentation/feature/recoil.md
@@ -4,17 +4,25 @@ title: Recoil
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Recoil adjustment
 Overhauls the recoil system reducing upwards recoil.
+
 ## Advanced cam shake
 Introducing camshake when firing on foot or as vehicle gunner depending on stance and weapon type.
+
 ## Burst dispersion
 Firing in longer burst (> 3 rounds per burst) slightly reduces the accuracy. Firing machine guns in bursts is now useful.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/reload.md b/documentation/feature/reload.md
index f791521a63..5806fec169 100644
--- a/documentation/feature/reload.md
+++ b/documentation/feature/reload.md
@@ -4,13 +4,19 @@ title: Reload
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Ammo count
 Hides the actual round count of magazines and removes the icon when the current magazine is emptied. The player can instead check the magazine weight, but that gives only estimated values for magazines with more than 10 rounds.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/reloadlaunchers.md b/documentation/feature/reloadlaunchers.md
index 7b1f26cea1..4b19d43471 100644
--- a/documentation/feature/reloadlaunchers.md
+++ b/documentation/feature/reloadlaunchers.md
@@ -4,16 +4,21 @@ title: Reload Launchers
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
-Short overview of how to use the feature, e.g. menu options, key bindings, 
-instructions. May not apply to all modules.
+
+Short overview of how to use the feature, e.g. menu options, key bindings, instructions. May not apply to all modules.
+
 
 # Dependencies
+
 List of modules that must be present for this module to work.
-r
\ No newline at end of file
diff --git a/documentation/feature/respawn.md b/documentation/feature/respawn.md
index 6059f33c59..778be0b857 100644
--- a/documentation/feature/respawn.md
+++ b/documentation/feature/respawn.md
@@ -4,17 +4,25 @@ title: Respawn
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Respawn with same gear
 Requires the Respawn Gear module to be placed. Respawned soldiers now have their loadout when killed.
+
 ## Friendly Fire messages
 Shows friendly fire warnings in system chat if the module is placed. Works even in higher difficulties where kill messages are normally disabled.
+
 ## Rallypoints
 Adds rallypoints to all 3 sides to enable teleportation from base spawn to FOBs. Requires some setup from the mission maker.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/safemode.md b/documentation/feature/safemode.md
index ea4f3fe902..6d3e967153 100644
--- a/documentation/feature/safemode.md
+++ b/documentation/feature/safemode.md
@@ -4,13 +4,19 @@ title: Safe Mode
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Safety
 You can now use the safety mode of any weapon. Switching weapon modes takes the safety off.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/scopes.md b/documentation/feature/scopes.md
index fb29c7d6e1..4ac7d7562a 100644
--- a/documentation/feature/scopes.md
+++ b/documentation/feature/scopes.md
@@ -4,13 +4,19 @@ title: Scopes
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sniper Scope Adjustment
 Enables snipers to adjust their scopes horizontally and vertically in mils.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/smallarms.md b/documentation/feature/smallarms.md
index 11e68d4373..96a07ab099 100644
--- a/documentation/feature/smallarms.md
+++ b/documentation/feature/smallarms.md
@@ -4,17 +4,25 @@ title: Small Arms
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Magazine Names
 Unifies the name formatting of magazines similar to Arma 2 standards.
+
 ## No tracers in non-tracer mags
 Assault rifles no longer have tracer rounds in their non-tracer magazines. This doesn't effect the additional tracers in the last rounds of machine gun magazines.
+
 ## Real magazine round counts
 All pistol and sub machine gun magazines now have adjusted capacaties to match their real life counterparts.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/switchunits.md b/documentation/feature/switchunits.md
index 71ace0e055..a59ad206dd 100644
--- a/documentation/feature/switchunits.md
+++ b/documentation/feature/switchunits.md
@@ -4,15 +4,22 @@ title: Switch Units
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/testmissions.md b/documentation/feature/testmissions.md
index 7d7ac52af8..e9a920872e 100644
--- a/documentation/feature/testmissions.md
+++ b/documentation/feature/testmissions.md
@@ -4,15 +4,22 @@ title: Test Missions
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/thermals.md b/documentation/feature/thermals.md
index 12f79a311b..f8a47f7df1 100644
--- a/documentation/feature/thermals.md
+++ b/documentation/feature/thermals.md
@@ -4,13 +4,19 @@ title: Thermals
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Body Warmth
 Adjusts the thermal properties of humans making them less like torches.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/vector.md b/documentation/feature/vector.md
index 277f5eb524..9c0a27d9b3 100644
--- a/documentation/feature/vector.md
+++ b/documentation/feature/vector.md
@@ -4,13 +4,19 @@ title: Vector
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Vector IV Rangefinder
 Adds the Vector IV rangefinder, including all real-life usage modes (distance between two points, angle between two points etc.)
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/vehiclelock.md b/documentation/feature/vehiclelock.md
index 239661d153..4731834e46 100644
--- a/documentation/feature/vehiclelock.md
+++ b/documentation/feature/vehiclelock.md
@@ -4,15 +4,22 @@ title: Vehicle Lock
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/vehicles.md b/documentation/feature/vehicles.md
index 534bb35171..0965ca81cc 100644
--- a/documentation/feature/vehicles.md
+++ b/documentation/feature/vehicles.md
@@ -4,29 +4,43 @@ title: Vehicles
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Speedlimiter
 Adds ability to limit the max. speed of any vehicle.
+
 ## Engine start delay
 The engine has to be started before the vehicle can move. Starting the engine takes aprox. 1 to 2 seconds.
+
 ## Fuel capacity
 The range of all vehicle gets signifigantly reduced to reflect ranges of their real life counterparts. Scaled down to match the relative short distances in Arma. A full vehicle on mission start should still most likely never need a refueling during a mission.
+
 ## Main gun muzzles
 APCs and Tanks now share a muzzle for all ammunition types of their main guns. This prevents an exploit that skips the reloading time of a round or clip while changing the ammunition type. Also makes it possible to switch between ammunition types using the scroll wheel like in Arma 2.
+
 ## Boat machine gun tracers
 NATO and AAF armed boats now use their respective tracer colours like any vehicle when they fire their rear gun. (Red for BluFor, yellow for Indep)
+
 ## Improved smoke launcher of Fennek (Strider)
 Reduced smoke shell count and launch angle of the AAF Fennek to match the models smoke launcher.
+
 ## Stabilized optic of Fennek (Strider)
 Stabilizes the commander's view in the Fennek (Strider).
+
 ## Vehicle mounted machine guns ROF
 The rate of fire of vehicle mounted miniguns and machine guns is adjusted to match real life values.
+
 ## 120mm gun and mortar behavior
 MBT main guns and mortars can no longer lock on enemies. The AT rounds of both now have raised cost values to encourage the AI to not use those rounds against foot soldiers over their machine guns or HE rounds.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/weaponselect.md b/documentation/feature/weaponselect.md
index 872e27cad0..1fc9cec3e2 100644
--- a/documentation/feature/weaponselect.md
+++ b/documentation/feature/weaponselect.md
@@ -4,21 +4,31 @@ title: Weapon Select
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Weapon select
 The number key can be used to quickly switch between weapons. (1 key - pistol, 2 key - rifle, 3 key - grenade launcher, 4 key - rocket launcher, 5 key - binocular)
+
 ## Holster weapon
 Adds the ability to holster a weapon on the back. (0 key)
+
 ## Engine select
 Quickly turn engine on and off (1 key - turn off, 2 key - turn on)
+
 ## Weapon select
 Quickly switch between vehicle weapons (1-3 key)
+
 ## Grenade select
 To prevent accidents a grenade has to be selected before it can be thrown. Toggles between explosive and non-explosive grenades. When spamming the throw key, the player won't automatically switch to frag grenades when all smokes are used up. Also shows an indicator to quickly see how many grenades are left when selecting and after throwing (6 key - switch between frag grenades, 7 key - switch between other grenades)
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/weather.md b/documentation/feature/weather.md
index 2cbeea5e7e..31089495af 100644
--- a/documentation/feature/weather.md
+++ b/documentation/feature/weather.md
@@ -4,15 +4,22 @@ title: Weather
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Sub-feature 1
 Short description of sub-feature 1.
+
 ## Sub-feature 2
 Short description of sub-feature 2.
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.
diff --git a/documentation/feature/windeflection.md b/documentation/feature/windeflection.md
index 7bca0b0f60..b6d751b126 100644
--- a/documentation/feature/windeflection.md
+++ b/documentation/feature/windeflection.md
@@ -4,13 +4,19 @@ title: Wind Deflection
 group: feature
 parent: wiki
 ---
+
 # Overview
+
 ## Wind Deflection
 Adds ballistic influences of wind, air density and temperature
 
+
 # Usage
+
 Short overview of how to use the feature, e.g. menu options, key bindings, 
 instructions. May not apply to all modules.
 
+
 # Dependencies
+
 List of modules that must be present for this module to work.