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converting to ace standards
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11
addons/arsenal/missions/Arsenal.VR/CfgEventHandlers.hpp
Normal file
11
addons/arsenal/missions/Arsenal.VR/CfgEventHandlers.hpp
Normal file
@ -0,0 +1,11 @@
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class Extended_PreInit_EventHandlers {
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class ADDON {
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init = QUOTE(call compile preprocessFileLineNumbers 'XEH_preInit.sqf');
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};
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};
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class Extended_PostInit_EventHandlers {
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class ADDON {
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init = QUOTE(call compile preprocessFileLineNumbers 'XEH_postInit.sqf');
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};
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};
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77
addons/arsenal/missions/Arsenal.VR/XEH_postInit.sqf
Normal file
77
addons/arsenal/missions/Arsenal.VR/XEH_postInit.sqf
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@ -0,0 +1,77 @@
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#include "script_component.hpp"
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enableSaving [false, false];
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[QGVAR(displayOpened), {
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private _player = player;
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// player pose
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[{
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switch (true) do {
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case (primaryWeapon _this != ""): {
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[_this, "amovpercmstpslowwrfldnon", 2] call EFUNC(common,doAnimation);
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};
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case (handgunWeapon _this != ""): {
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[_this, "amovpercmstpslowwpstdnon", 2] call EFUNC(common,doAnimation);
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};
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default {
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[_this, "amovpercmstpsnonwnondnon", 2] call EFUNC(common,doAnimation);
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};
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};
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}, _player] call CBA_fnc_execNextFrame;
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// hide everything except the player
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{
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_x enableSimulation false;
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_x hideObject true;
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} forEach (entities [[], [], true] - [_player]);
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_player call CBA_fnc_removeUnitTrackProjectiles;
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_player setFatigue 0;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(displayClosed), {
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private _player = player;
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// unhide everthing
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{
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_x enableSimulation true;
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_x hideObject false;
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} forEach entities [[], [], true];
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// update VR unit gear
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{
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private _unit = _x;
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removeVest _unit;
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_unit addVest vest _player;
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removeBackpack _unit;
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_unit addBackpack backpack _player;
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removeHeadgear _unit;
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_unit addHeadgear headgear _player;
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removeGoggles _unit;
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_unit addGoggles goggles _player;
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removeAllWeapons _unit;
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_unit addWeapon primaryWeapon _player;
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{
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_unit addPrimaryWeaponItem _x;
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} forEach primaryWeaponItems _player;
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_unit addWeapon secondaryWeapon _player;
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{
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_unit addSecondaryWeaponItem _x;
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} forEach secondaryWeaponItems _player;
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_unit addWeapon handgunWeapon _player;
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{
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_unit addHandgunItem _x;
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} forEach handgunItems _player;
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} forEach (entities [["B_Soldier_VR_F", "O_Soldier_VR_F", "I_Soldier_VR_F"], [], true]);
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_player call CBA_fnc_addUnitTrackProjectiles;
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}] call CBA_fnc_addEventHandler;
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4
addons/arsenal/missions/Arsenal.VR/XEH_preInit.sqf
Normal file
4
addons/arsenal/missions/Arsenal.VR/XEH_preInit.sqf
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@ -0,0 +1,4 @@
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#include "script_component.hpp"
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PREP(onPause);
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PREP(createTarget);
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@ -12,15 +12,6 @@ debriefing = 0;
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enableDebugConsoleSP = 1;
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doneKeys[] = {"BIS_Arsenal.Map_VR_done"};
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onPauseScript[] = {"arsenal_fnc_onPauseScript"};
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onPauseScript[] = {QFUNC(onPause)};
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class CfgFunctions {
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class Arsenal {
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class Misc {
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class createTarget {file = "fn_createTarget.sqf";};
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class onPauseScript {file = "fn_onPauseScript.sqf";};
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class opened {file = "fn_opened.sqf";};
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class closed {file = "fn_closed.sqf";};
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};
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};
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};
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#include "CfgEventHandlers.hpp"
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@ -1,33 +0,0 @@
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if !(_this select 1) then {
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{
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{
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if (_x iskindof "VR_CoverObject_base_F") then {
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[_x,0] call bis_fnc_setheight;
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} else {
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_x enablesimulation true;
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_x hideobject false;
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};
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} foreach ([_x] + crew _x);
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} foreach (allmissionobjects "All");
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{
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_unit = _x;
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removevest _unit;
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removebackpack _unit;
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removeheadgear _unit;
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removegoggles _unit;
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removeallweapons _unit;
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_unit addvest vest player;
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_unit addbackpack backpack player;
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_unit addheadgear headgear player;
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_unit addgoggles goggles player;
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_unit addweapon primaryweapon player;
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_unit addweapon secondaryweapon player;
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_unit addweapon handgunweapon player;
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{_unit addprimaryweaponitem _x;} foreach (primaryweaponitems player);
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{_unit addsecondaryweaponitem _x;} foreach (secondaryweaponitems player);
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{_unit addhandgunitem _x;} foreach (handgunitems player);
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} foreach (entities "B_Soldier_VR_F" + entities "O_Soldier_VR_F" + entities "I_Soldier_VR_F");
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("RscVRMeta" call bis_fnc_rscLayer) cutrsc ["RscVRMeta","plain"];
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};
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player setvariable ["BIS_drawLines",true];
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@ -1,15 +0,0 @@
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_player = missionnamespace getvariable ["BIS_fnc_arsenal_center",player];
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{
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{
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if (_x iskindof "VR_CoverObject_base_F") then {
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[_x,-10] call bis_fnc_setheight; //--- Move cover objects below ground instead, they have unexplainable problem with hideObject
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} else {
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_x enablesimulation false;
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_x hideobject true;
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};
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} foreach ([_x] + crew _x - [_player]);
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} foreach (allmissionobjects "All" - [_player]);
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("RscVRMeta" call bis_fnc_rscLayer) cuttext ["","plain"];
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player setvariable ["BIS_drawLines",false];
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player setfatigue 0;
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@ -1,3 +1,5 @@
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#include "script_component.hpp"
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private ["_pos","_side","_obj","_grp","_type","_target"];
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_pos = [_this,0,[],[[],objnull]] call bis_fnc_param;
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_type = [_this,1,"B_Soldier_VR_F",["",objnull]] call bis_fnc_param;
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@ -48,7 +50,7 @@ missionnamespace setvariable [_var,_target];
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_target switchmove "amovpercmstpslowwrfldnon";
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_target setvariable ["pos",_pos];
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_target setvariable ["var",_var];
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_target addeventhandler ["killed",{_this spawn arsenal_fnc_createTarget;}];
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_target addeventhandler ["killed", FUNC(createTarget)];
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[_target] call bis_fnc_VRHitpart;
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_target
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@ -8,7 +8,7 @@ _ctrlButtonAbort ctrlSetEventHandler [
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"ButtonClick", {
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params ["_control"];
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ctrlParent _control closeDisplay 2;
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["Open", true] spawn (uiNamespace getVariable "bis_fnc_arsenal"); //@todo
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{[player, player, true] call FUNC(openBox)} call CBA_fnc_execNextFrame;
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true
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} call EFUNC(common,codeToString)
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];
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@ -1,215 +0,0 @@
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"init" call bis_fnc_startloadingscreen;
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//enableenvironment false;
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enablesaving [false,false];
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player allowdamage false;
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activateKey format ["BIS_%1.%2_done", missionName, worldName];
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cuttext ["","black in",1e10];
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waituntil {!isnull (finddisplay 46)};
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player switchmove "amovpercmstpslowwrfldnon";
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player call bis_fnc_traceBullets;
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//--- Static targets in various distance
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{
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_pos = [player,_x,180 + _foreachindex] call bis_fnc_relpos;
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[_pos,"O_Soldier_VR_F"] call arsenal_fnc_createTarget;
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} foreach [10,20,30,40,50,100,500,1000,2000];
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//--- Target line
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_pos = [player,20,90] call bis_fnc_relpos;
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for "_i" from 0 to 5 do {
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_iPos = [(_pos select 0),(_pos select 1) - 3 + _i,0];
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[_ipos,"O_Soldier_VR_F"] call arsenal_fnc_createTarget;
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};
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//--- Target cluster
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_pos = [player,20,-90] call bis_fnc_relpos;
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for "_i" from 0 to 8 do {
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_index = floor (_i / 3);
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_iPos = [
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(_pos select 0) + _index * 1.5,
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(_pos select 1) + 1.5 + (_i % 3),
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0
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];
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_target = [_ipos,"O_Soldier_VR_F"] call arsenal_fnc_createTarget;
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_target switchmove (["aidlpercmstpslowwrfldnon","aidlpknlmstpslowwrfldnon_ai","aidlppnemstpsraswrfldnon_ai"] select _index);
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_target setunitpos (["up","middle","down"] select _index);
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};
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//--- Target patrol
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_grp = creategroup east;
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{
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_wp = _grp addwaypoint [[player,10,_x] call bis_fnc_relpos,0];
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if (_foreachindex == 4) then {_wp setwaypointtype "cycle";};
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} foreach [0,90,180,270,0];
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_pos = [player,10,0] call bis_fnc_relpos;
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for "_i" from 0 to 1 do {
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_target = [_pos,"O_Soldier_VR_F"] call arsenal_fnc_createTarget;
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[_target] join _grp;
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_target stop false;
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_target enableai "move";
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_target setspeedmode "limited";
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};
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//--- Armored vehicles
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_vehicles = [];
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if (isclass (configfile >> "cfgvehicles" >> "Land_VR_Target_MRAP_01_F")) then {
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_step = 15;
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_posCenter = [position player select 0,(position player select 1) + 30,0];
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{
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_row = _foreachindex;
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_rowCount = (count _x - 1) * 0.5;
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{
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_pos = [
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(_posCenter select 0) + (-_rowCount + _foreachindex) * _step,
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(_posCenter select 1) + _row * _step,
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0
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];
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_veh = createvehicle [_x,_pos,[],0,"none"];
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_veh setpos _pos;
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_veh setdir 180;
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_veh setvelocity [0,0,-1];
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[_veh] call bis_fnc_VRHitpart;
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_marker = _veh call bis_fnc_boundingboxmarker;
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_marker setmarkercolor "colororange";
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_vehicles pushback _veh;
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} foreach _x;
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} foreach [
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[
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"Land_VR_Target_MRAP_01_F",
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"Land_VR_Target_APC_Wheeled_01_F",
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"Land_VR_Target_MBT_01_cannon_F"
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],
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[
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"Land_VR_Target_MRAP_01_F",
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"Land_VR_Target_APC_Wheeled_01_F",
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"Land_VR_Target_MBT_01_cannon_F"
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]
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];
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};
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_vehicles spawn {
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waituntil {
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_allDisabled = true;
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{
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_hitalive = _x getvariable ["bis_fnc_VRHitParts_hitalive",[]];
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_allDisabled = _allDisabled && ({!_x} count _hitalive >= 2);
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sleep 0.1;
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} foreach _this;
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_allDisabled
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};
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setstatvalue ["MarkMassVirtualDestruction",1];
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};
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//--- Cover objects
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_coverObjects = [
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"Land_VR_CoverObject_01_kneel_F",
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"Land_VR_CoverObject_01_kneelHigh_F",
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"Land_VR_CoverObject_01_kneelLow_F",
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"Land_VR_CoverObject_01_stand_F",
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"Land_VR_CoverObject_01_standHigh_F"
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];
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_dis = 3;
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for "_i" from 5 to 11 do {
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_dir = _i * 45;
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_pos = [position player,(abs sin _dir + abs cos _dir) * _dis,_dir] call bis_fnc_relpos;
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_block = createvehicle [_coverObjects select (_i % count _coverObjects),_pos,[],0,"none"];
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_block setpos _pos;
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};
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//--- Starting point
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_square = createvehicle ["VR_Area_01_square_1x1_grey_F",position player,[],0,"none"];
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_square setpos position player;
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_marker = createmarker ["bis_start",position player];
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_marker setmarkertype "mil_start";
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//--- Garage position
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_centerPos = [player,[16,16,0] vectorDistance [0,0,0],135] call bis_fnc_relpos;
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_squareGarage = createvehicle ["VR_Area_01_square_4x4_grey_F",_centerPos,[],0,"none"];
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_squareGarage setpos _centerPos;
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BIS_fnc_garage_center = createvehicle ["Land_HelipadEmpty_F",_centerPos,[],0,"none"];
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BIS_fnc_garage_center setpos _centerPos;
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BIS_fnc_garage_center enablesimulation false;
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player addeventhandler [
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"animchanged",
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{
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_unit = _this select 0;
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_anim = _this select 1;
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_animSplit = [_anim,"_"] call bis_fnc_splitstring;
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if ("salute" in _animSplit) then {
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{
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_x playaction "salute";
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} foreach ((position _unit nearobjects ["man",10]) - [player]);
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};
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}
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];
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disableserialization;
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"init" call bis_fnc_endloadingscreen;
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bis_typeLast = 0;
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[
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missionnamespace,
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"arsenalOpened",
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{
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_this call arsenal_fnc_opened;
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bis_typeLast = 0;
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}
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] call bis_fnc_addscriptedeventhandler;
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[
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missionnamespace,
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"arsenalClosed",
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{
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_this call arsenal_fnc_closed;
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}
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] call bis_fnc_addscriptedeventhandler;
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[
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missionnamespace,
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"garageOpened",
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{
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_this call arsenal_fnc_opened;
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bis_typeLast = 1;
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}
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] call bis_fnc_addscriptedeventhandler;
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[
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missionnamespace,
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"garageClosed",
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{
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_this call arsenal_fnc_closed;
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}
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] call bis_fnc_addscriptedeventhandler;
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//--- Open Arsenal
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bis_fnc_arsenal_fullArsenal = true;
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bis_fnc_arsenal_fullGarage = true;
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if ((uinamespace getvariable ["bis_fnc_arsenal_typeDefault",0]) > 0) then {
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["Open",true] spawn bis_fnc_garage;
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} else {
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["Open",true] spawn bis_fnc_arsenal;
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};
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uinamespace setvariable ["bis_fnc_arsenal_typeDefault",nil];
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["#(argb,8,8,3)color(0,0,0,1)",false,nil,0.1,[0,0.5]] spawn bis_fnc_textTiles;
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//--- Target markers
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[] spawn {
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_targets = [];
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{
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_targets pushback vehiclevarname _x;
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_var = vehiclevarname _x;
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_marker = createmarker [_var,position _x];
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_marker setmarkertype "mil_dot";
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_marker setmarkercolor "colororange";
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} foreach (allmissionobjects "man") - [player];
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while {true} do {
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{
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_t = missionnamespace getvariable _x;
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(vehiclevarname _t) setmarkerpos position _t;
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} foreach _targets;
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sleep 0.1;
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};
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};
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137
addons/arsenal/missions/Arsenal.VR/initPlayerLocal.sqf
Normal file
137
addons/arsenal/missions/Arsenal.VR/initPlayerLocal.sqf
Normal file
@ -0,0 +1,137 @@
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#include "script_component.hpp"
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params ["_unit"];
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_unit allowDamage false;
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/*
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//--- Static targets in various distance
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{
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_pos = [_unit,_x,180 + _foreachindex] call bis_fnc_relpos;
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[_pos,"O_Soldier_VR_F"] call arsenal_fnc_createTarget;
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} foreach [10,20,30,40,50,100,500,1000,2000];
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//--- Target line
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_pos = [_unit,20,90] call bis_fnc_relpos;
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for "_i" from 0 to 5 do {
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_iPos = [(_pos select 0),(_pos select 1) - 3 + _i,0];
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[_ipos,"O_Soldier_VR_F"] call arsenal_fnc_createTarget;
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};
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//--- Target cluster
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_pos = [_unit,20,-90] call bis_fnc_relpos;
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for "_i" from 0 to 8 do {
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_index = floor (_i / 3);
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_iPos = [
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(_pos select 0) + _index * 1.5,
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||||
(_pos select 1) + 1.5 + (_i % 3),
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||||
0
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||||
];
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||||
_target = [_ipos,"O_Soldier_VR_F"] call arsenal_fnc_createTarget;
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||||
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_target switchmove (["aidlpercmstpslowwrfldnon","aidlpknlmstpslowwrfldnon_ai","aidlppnemstpsraswrfldnon_ai"] select _index);
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_target setunitpos (["up","middle","down"] select _index);
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};
|
||||
|
||||
//--- Target patrol
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||||
_grp = creategroup east;
|
||||
{
|
||||
_wp = _grp addwaypoint [[_unit,10,_x] call bis_fnc_relpos,0];
|
||||
if (_foreachindex == 4) then {_wp setwaypointtype "cycle";};
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} foreach [0,90,180,270,0];
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||||
|
||||
_pos = [_unit,10,0] call bis_fnc_relpos;
|
||||
for "_i" from 0 to 1 do {
|
||||
_target = [_pos,"O_Soldier_VR_F"] call arsenal_fnc_createTarget;
|
||||
[_target] join _grp;
|
||||
_target stop false;
|
||||
_target enableai "move";
|
||||
_target setspeedmode "limited";
|
||||
};
|
||||
|
||||
//--- Armored vehicles
|
||||
_vehicles = [];
|
||||
if (isclass (configfile >> "cfgvehicles" >> "Land_VR_Target_MRAP_01_F")) then {
|
||||
_step = 15;
|
||||
_posCenter = [position _unit select 0,(position _unit select 1) + 30,0];
|
||||
{
|
||||
_row = _foreachindex;
|
||||
_rowCount = (count _x - 1) * 0.5;
|
||||
{
|
||||
_pos = [
|
||||
(_posCenter select 0) + (-_rowCount + _foreachindex) * _step,
|
||||
(_posCenter select 1) + _row * _step,
|
||||
0
|
||||
];
|
||||
_veh = createvehicle [_x,_pos,[],0,"none"];
|
||||
_veh setpos _pos;
|
||||
_veh setdir 180;
|
||||
_veh setvelocity [0,0,-1];
|
||||
[_veh] call bis_fnc_VRHitpart;
|
||||
_marker = _veh call bis_fnc_boundingboxmarker;
|
||||
_marker setmarkercolor "colororange";
|
||||
_vehicles pushback _veh;
|
||||
} foreach _x;
|
||||
} foreach [
|
||||
[
|
||||
"Land_VR_Target_MRAP_01_F",
|
||||
"Land_VR_Target_APC_Wheeled_01_F",
|
||||
"Land_VR_Target_MBT_01_cannon_F"
|
||||
],
|
||||
[
|
||||
"Land_VR_Target_MRAP_01_F",
|
||||
"Land_VR_Target_APC_Wheeled_01_F",
|
||||
"Land_VR_Target_MBT_01_cannon_F"
|
||||
]
|
||||
];
|
||||
};
|
||||
_vehicles spawn {
|
||||
waituntil {
|
||||
_allDisabled = true;
|
||||
{
|
||||
_hitalive = _x getvariable ["bis_fnc_VRHitParts_hitalive",[]];
|
||||
_allDisabled = _allDisabled && ({!_x} count _hitalive >= 2);
|
||||
sleep 0.1;
|
||||
} foreach _this;
|
||||
_allDisabled
|
||||
};
|
||||
setstatvalue ["MarkMassVirtualDestruction",1];
|
||||
};
|
||||
|
||||
//--- Cover objects
|
||||
_coverObjects = [
|
||||
"Land_VR_CoverObject_01_kneel_F",
|
||||
"Land_VR_CoverObject_01_kneelHigh_F",
|
||||
"Land_VR_CoverObject_01_kneelLow_F",
|
||||
"Land_VR_CoverObject_01_stand_F",
|
||||
"Land_VR_CoverObject_01_standHigh_F"
|
||||
];
|
||||
_dis = 3;
|
||||
for "_i" from 5 to 11 do {
|
||||
_dir = _i * 45;
|
||||
_pos = [position _unit,(abs sin _dir + abs cos _dir) * _dis,_dir] call bis_fnc_relpos;
|
||||
_block = createvehicle [_coverObjects select (_i % count _coverObjects),_pos,[],0,"none"];
|
||||
_block setpos _pos;
|
||||
};
|
||||
|
||||
//--- Starting point
|
||||
_square = createvehicle ["VR_Area_01_square_1x1_grey_F",position _unit,[],0,"none"];
|
||||
_square setpos position _unit;
|
||||
_marker = createmarker ["bis_start",position _unit];
|
||||
_marker setmarkertype "mil_start";
|
||||
|
||||
//--- Garage position
|
||||
_centerPos = [_unit,[16,16,0] vectorDistance [0,0,0],135] call bis_fnc_relpos;
|
||||
_squareGarage = createvehicle ["VR_Area_01_square_4x4_grey_F",_centerPos,[],0,"none"];
|
||||
_squareGarage setpos _centerPos;
|
||||
BIS_fnc_garage_center = createvehicle ["Land_HelipadEmpty_F",_centerPos,[],0,"none"];
|
||||
BIS_fnc_garage_center setpos _centerPos;
|
||||
BIS_fnc_garage_center enablesimulation false;
|
||||
|
||||
*/
|
||||
|
||||
[_unit, true, false] call FUNC(initBox);
|
||||
|
||||
[{!isNull findDisplay 46}, {
|
||||
[player, player, true] call FUNC(openBox);
|
||||
}] call CBA_fnc_waitUntilAndExecute;
|
@ -1 +1,3 @@
|
||||
#include "\z\ace\addons\arsenal\script_component.hpp"
|
||||
|
||||
#define PREP(var) FUNC(var) = compileFinal preprocessFileLineNumbers format ["fnc_%1.sqf", QUOTE(var)]
|
||||
|
Loading…
Reference in New Issue
Block a user